added and removed oglPrintError debug code
This was SVN commit r513.
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@ -326,7 +326,6 @@ static void Render()
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// switch on wireframe for terrain if we want it
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g_Renderer.SetTerrainRenderMode( SOLID );
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RenderTerrain();
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RenderModels();
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g_Renderer.FlushFrame();
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@ -354,7 +353,6 @@ static void Render()
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0.f, (float)g_xres, 0.f, (float)g_yres, -1.f, 1000.f);
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glMatrixMode(GL_MODELVIEW);
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@ -382,7 +380,6 @@ static void Render()
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g_GUI.Draw();
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#endif
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g_Console->Render();
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// restore
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