1
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forked from 0ad/0ad

Mauryan actor indent cleanup

This was SVN commit r13305.
This commit is contained in:
Pureon 2013-03-16 16:05:53 +00:00
parent fc3b5637c8
commit 9e46759ada
18 changed files with 140 additions and 145 deletions

View File

@ -13,12 +13,13 @@
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
</props>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="Barracks B">
<mesh>structural/maur_barracks_b_struct.dae</mesh>
@ -31,10 +32,10 @@
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldback1"/>
<prop actor="props/units/shields/maur_small_a.xml" attachpoint="shieldsmall"/>
</props>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
</textures>

View File

@ -5,7 +5,7 @@
<variant frequency="100" name="Mauryan big stupa">
<mesh>structural/maur_big_stupa_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/stupa_big_gates.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/stupa_big_gates.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>

View File

@ -9,18 +9,18 @@
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a3"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a004"/>
</props>
</variant>
</group>

View File

@ -11,8 +11,8 @@
<prop actor="props/structures/mauryans/cc_lions.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/cc_pillars.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/cc_plants.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/cc_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/structures/mauryans/cc_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
@ -22,8 +22,7 @@
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">

View File

@ -4,9 +4,9 @@
<group>
<variant frequency="100" name="Dock">
<mesh>structural/maur_docks_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/docks_struct_b.xml" attachpoint="root"/>
</props>
<props>
<prop actor="props/structures/mauryans/docks_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>

View File

@ -4,13 +4,10 @@
<group>
<variant>
<mesh>structural/maur_fishing_boat.dae</mesh>
<textures>
<texture file="structural/maur_fishing_boat.png" name="baseTex"/>
<texture file="structural/maur_fishing_boat_spec.png" name="specTex"/>
<texture file="structural/maur_fishing_boat_norm.png" name="normTex"/>
<texture file="structural/maur_fishing_boat.png" name="baseTex"/>
<texture file="structural/maur_fishing_boat_spec.png" name="specTex"/>
<texture file="structural/maur_fishing_boat_norm.png" name="normTex"/>
</textures>
</variant>
</group>

View File

@ -8,14 +8,14 @@
</animations>
<mesh>structural/maur_fortress.dae</mesh>
<props>
<prop actor="props/structures/mauryans/fort_shield_bell.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_small.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_bell_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_curved.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_tall_round.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_bell.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_small.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_bell_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_curved.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_shield_tall_round.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_weapons.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
@ -40,7 +40,7 @@
<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/fort_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -19,9 +19,9 @@
<prop actor="props/structures/mauryans/house_b_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="House C">
@ -30,9 +30,9 @@
<prop actor="props/structures/mauryans/house_c_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="House D">
@ -41,9 +41,9 @@
<prop actor="props/structures/mauryans/house_d_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>

View File

@ -4,17 +4,17 @@
<group>
<variant frequency="100" name="Market">
<mesh>structural/maur_market_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/market_nature.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/market_stalls_cloth.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/market_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<props>
<prop actor="props/structures/mauryans/market_nature.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/market_stalls_cloth.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/market_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_market_ao.png" name="aoTex"/></textures>
<texture file="structural/ao/maur_market_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>

View File

@ -8,12 +8,10 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</textures>
</variant>
</group>
<group>

View File

@ -8,13 +8,13 @@
</animations>
<mesh>structural/maur_scout_tower.dae</mesh>
<props>
<prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
@ -38,12 +38,12 @@
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_bell.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_bell_straight.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_curved.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/scout_tower_shield_tall_round.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -4,17 +4,18 @@
<group>
<variant frequency="100" name="Temple">
<mesh>structural/maur_temple_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
</textures>
<props>
<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
@ -27,7 +28,7 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -9,20 +9,20 @@
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a1"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/basket_celt_a.xml" attachpoint="wrld_basket_a2"/>
<prop actor="props/special/eyecandy/sack_1.xml" attachpoint="wrld_sack1"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round4"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a003"/>
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="maur_shield_bell1"/>
<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="maur_shield_bell2"/>
<prop actor="props/units/shields/maur_bell_straight_b.xml" attachpoint="maur_shield_bell3"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round1"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round2"/>
<prop actor="props/units/shields/maur_tall_roundtop_a.xml" attachpoint="maur_shield_tall_round3"/>
<prop actor="props/units/shields/maur_tall_roundtop_b.xml" attachpoint="maur_shield_tall_round4"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword1"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword2"/>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="maur_long_sword3"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a003"/>
</props>
</variant>
</group>
@ -32,7 +32,6 @@
<texture file="structural/maur_trireme.png" name="baseTex"/>
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
<texture file="structural/maur_trireme_norm.png" name="normTex"/>
</textures>
</variant>
</group>

View File

@ -27,8 +27,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_gate_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_gate_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_gate_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_gate_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -4,16 +4,16 @@
<group>
<variant frequency="100" name="wall long">
<mesh>structural/maur_wall_long_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
</props>
<props>
<prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_long_ao.png" name="aoTex"/>
</textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_long_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -22,8 +22,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_long_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_long_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -4,16 +4,16 @@
<group>
<variant frequency="100" name="wall medium">
<mesh>structural/maur_wall_medium_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
</props>
<props>
<prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_medium_ao.png" name="aoTex"/>
</textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_medium_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -22,8 +22,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_medium_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_medium_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -4,16 +4,16 @@
<group>
<variant frequency="100" name="wall short">
<mesh>structural/maur_wall_short_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
</props>
<props>
<prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_short_ao.png" name="aoTex"/>
</textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_short_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@ -22,8 +22,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_short_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_short_palisade.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -4,23 +4,23 @@
<group>
<variant frequency="100" name="wall tower">
<mesh>structural/maur_wall_tower_struct.dae</mesh>
<props>
<prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<props>
<prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_tower_ao.png" name="aoTex"/>
</textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_wall_tower_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
</props>
@ -29,8 +29,8 @@
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_tower_palisade.xml" attachpoint="root"/>
<prop actor="props/structures/mauryans/wall_tower_struct_b.xml" attachpoint="root"/>
</props>
</variant>
</group>