diff --git a/binaries/data/mods/public/gui/session_new/selection_details.js b/binaries/data/mods/public/gui/session_new/selection_details.js index 254081bdc3..cb3985c4d7 100644 --- a/binaries/data/mods/public/gui/session_new/selection_details.js +++ b/binaries/data/mods/public/gui/session_new/selection_details.js @@ -90,12 +90,12 @@ function displayGeneralInfo(playerState, entState, template) // Attack stats getGUIObjectByName("sdAttackStats").caption = damageTypesToTextStacked(entState.attack); if (entState.attack) - iconTooltip += "\n" + "[font=\"serif-bold-13\"]Attack: [/font]" + damageTypesToText(entState.attack); + iconTooltip += "\n" + "[font=\"serif-bold-13\"]Attack: [/font]" + damageTypesToText(entState.attack); // Armour stats getGUIObjectByName("sdArmourStats").caption = damageTypesToTextStacked(entState.armour); if (entState.armour) - iconTooltip += "\n" + "[font=\"serif-bold-13\"]Armour: [/font]" + damageTypesToText(entState.armour); + iconTooltip += "\n" + "[font=\"serif-bold-13\"]Armour: [/font]" + damageTypesToText(entState.armour); // Resource stats if (entState.resourceSupply) @@ -103,7 +103,7 @@ function displayGeneralInfo(playerState, entState, template) var resources = entState.resourceSupply.amount + "/" + entState.resourceSupply.max + " "; var resourceType = entState.resourceSupply.type["generic"]; - getGUIObjectByName("sdResourceStats").caption = resources; + getGUIObjectByName("sdResourceStats").caption = resources; getGUIObjectByName("sdResourceIcon").cell_id = resourceIconCellIds[resourceType]; getGUIObjectByName("sdResources").hidden = false; @@ -119,7 +119,7 @@ function displayGeneralInfo(playerState, entState, template) } // Icon - getGUIObjectByName("sdIconImage").sprite = getPortraitSheetName(getTemplateCategory(entState.template)); + getGUIObjectByName("sdIconImage").sprite = template.icon_sheet; getGUIObjectByName("sdIconImage").cell_id = template.icon_cell; getGUIObjectByName("sdIconImage").tooltip = iconTooltip; //getGUIObjectByName("sdIconOutline"); // Need to change color of icon outline with the playerColor diff --git a/binaries/data/mods/public/gui/session_new/session.js b/binaries/data/mods/public/gui/session_new/session.js index 0e0eb0ea75..e01ce40d92 100644 --- a/binaries/data/mods/public/gui/session_new/session.js +++ b/binaries/data/mods/public/gui/session_new/session.js @@ -255,27 +255,6 @@ function getTemplateCategory(templateName) return "unknown category"; } -function getPortraitSheetName(type) -{ - var portraitSheetName = "snPortraitSheet"; - - switch (type) - { - case GEOLOGY: - return portraitSheetName += "RockGaia"; - case FLORA: - return portraitSheetName += "TreeGaia"; - case FAUNA: - return portraitSheetName += "AnimalGaia"; - case SPECIAL: - return portraitSheetName += "SpecialGaia"; - case CAMP: - return portraitSheetName += "Hele"; // not sure what sheet should be used with the "camp" category - default: - return portraitSheetName += toTitleCase(type); - } -} - function getFormalCivName(civ) { switch (civ) diff --git a/binaries/data/mods/public/gui/session_new/unit_commands.js b/binaries/data/mods/public/gui/session_new/unit_commands.js index 71504e7cf9..5fe4255137 100644 --- a/binaries/data/mods/public/gui/session_new/unit_commands.js +++ b/binaries/data/mods/public/gui/session_new/unit_commands.js @@ -104,7 +104,7 @@ function setupUnitPanel(guiName, usedPanels, playerState, unitEntState, items, c button.onpress = (function(e) { return function() { callback(e) } })(item); // (need nested functions to get the closure right) // Get icon sheet - icon.sprite = getPortraitSheetName(getTemplateCategory(entType)); // unit specific icon sheet + icon.sprite = template.icon_sheet; if (typeof template.icon_cell == "undefined") icon.cell_id = 0; diff --git a/binaries/data/mods/public/simulation/components/GuiInterface.js b/binaries/data/mods/public/simulation/components/GuiInterface.js index 7fbd98c9e0..6dbf881e46 100644 --- a/binaries/data/mods/public/simulation/components/GuiInterface.js +++ b/binaries/data/mods/public/simulation/components/GuiInterface.js @@ -143,6 +143,7 @@ GuiInterface.prototype.GetTemplateData = function(player, name) "specific": (template.Identity.SpecificName || template.Identity.GenericName), "generic": template.Identity.GenericName }; + ret.icon_sheet = template.Identity.IconSheet; ret.icon_cell = template.Identity.IconCell; } diff --git a/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist.xml b/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist.xml index e2e4f463d2..4e10a50404 100644 --- a/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist.xml +++ b/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist.xml @@ -4,6 +4,7 @@ hele Hypaspistai 12 + snPortraitSheetHele The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." diff --git a/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist_argyraspidai.xml b/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist_argyraspidai.xml index 1c39553a79..b4d1eab8e2 100644 --- a/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist_argyraspidai.xml +++ b/binaries/data/mods/public/simulation/templates/other/camp_mace_hypaspist_argyraspidai.xml @@ -3,6 +3,7 @@ Hypaspistai Argyraspis 12 + snPortraitSheetHele 145 diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml index b8e42f026d..54f63abf8d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_barracks.xml @@ -3,6 +3,7 @@ celt Gwersyllty + snPortraitSheetCelt I could not find any evidence of a central military structure, but I?m giving them one for gameplay reasons. Their training would have been performed in an open area, and on the battle field. They would have been housed in their home. The blacksmith would probably have been a part of the blacksmith?s home. The men were responsible for making or scavengering their own weapons. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml index ebf6a2611c..f603fa26e4 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_civil_centre.xml @@ -3,6 +3,7 @@ celt Caer + snPortraitSheetCelt This was be the centre of the town, a great hall where the clan leader resided. All political matters were probably performed inside such a structure. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml b/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml index c007e6829c..912cfc2caa 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_corral.xml @@ -3,6 +3,7 @@ celt Cavalidos + snPortraitSheetCelt A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml index bdf63725cd..a8cf041aad 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_dock.xml @@ -3,6 +3,7 @@ celt Crannog + snPortraitSheetCelt A crannog (or crannoge) is the name given in Scotland and Ireland to an artificial island or natural island, used for a settlement. The name can also be used to refer to wooden platforms erected on shallow loch floors, although understandably few remains of this sort have been found. The choice of an island as a home is thought to have been for defence as well as the availability of food in the form of fish nearby. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml index c7ba516a29..7dd30e0965 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_farmstead.xml @@ -3,6 +3,7 @@ celt Ffermdy + snPortraitSheetCelt Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_field.xml b/binaries/data/mods/public/simulation/templates/structures/celt_field.xml index 82e30f49d5..2acbc09a10 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_field.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_field.xml @@ -3,6 +3,7 @@ celt Varmo + snPortraitSheetCelt A farmer's field. The Celts were good farmers. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml index 7999036785..095fd16a78 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_b.xml @@ -3,7 +3,8 @@ celt Brythonic Broch - 62 + snPortraitSheetCelt + 62 Trains Brythonic Heroes, Super Units, and Siege Ram. The Broch is an Iron Age round tower fortification type unique to Scotland. The origin of brochs remains a mystery. Some archaeologists believed the brochs were built by an influx of broch builders who had been displaced and pushed northward during the Roman invasion of Britain. However, this theory has been largely disproven and current thought is that they were built by itinerant (travelling) craftsmen since so many were built to almost the same exact design. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml index 908a564f2c..e3c8be39c7 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_fortress_g.xml @@ -3,6 +3,7 @@ celt Gallic Dun + snPortraitSheetCelt Trains Gallic Heroes, Super Units, and Siege Ram. Dun comes from the Brythonic Din and Gaelic Dun, meaning fort, and is now used as a general term for small stone built strongholds. Duns appear to have arrived with the Brythonic Celts in about the 7th century BC, associated with their Iron age culture of warrior tribes and petty chieftains. Early Duns had near vertical ramparts constructed of stone laced with timber, and where this was set on fire (accidentally or on purpose) it forms the vitrified forts where stones have been partly melted, an effect that is still clearly visible. Use of Duns continued in some cases into the medieval period. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_house.xml b/binaries/data/mods/public/simulation/templates/structures/celt_house.xml index da1f69cf6b..635071067f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_house.xml @@ -3,6 +3,7 @@ celt Annedd + snPortraitSheetCelt Celts generally lived in round stone or wattle and daub walled structures with thatched roof. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml index 3b810f15f7..cacb7633cc 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_market.xml @@ -3,6 +3,7 @@ celt Marchnaty + snPortraitSheetCelt Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml b/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml index 620270e51c..0a855c15ad 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_mill.xml @@ -3,6 +3,7 @@ celt Ystordy + snPortraitSheetCelt In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml index bc46107170..9364b926e6 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_sb1.xml @@ -3,7 +3,8 @@ celt Ffactri - 63 + snPortraitSheetCelt + 63 Increases Farm output +15% per Territory. The Celts developed the first rotary flour mill. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml b/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml index 1b6cce1ad5..4a28107d5d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_scout_tower.xml @@ -3,6 +3,7 @@ celt Tyrau + snPortraitSheetCelt *I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.* diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml index 51730d5c1b..120768975b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_temple.xml @@ -3,6 +3,7 @@ celt Addoldy + snPortraitSheetCelt Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml index 5ac430fdcc..67f8b28f8d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall.xml @@ -3,6 +3,7 @@ celt Gwarchglawdd + snPortraitSheetCelt The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml index cf44f1e445..164e41261f 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall_gate.xml @@ -3,6 +3,7 @@ celt (Insert name here) + snPortraitSheetCelt (Insert History Here) diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml index 5ac430fdcc..67f8b28f8d 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall_long.xml @@ -3,6 +3,7 @@ celt Gwarchglawdd + snPortraitSheetCelt The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. diff --git a/binaries/data/mods/public/simulation/templates/structures/celt_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/celt_wall_tower.xml index f06766a86f..a86c29abb2 100644 --- a/binaries/data/mods/public/simulation/templates/structures/celt_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/celt_wall_tower.xml @@ -3,6 +3,7 @@ celt Tyrau + snPortraitSheetCelt *I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.* diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml index 46ebcfd09d..8b6e6662c5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_barracks.xml @@ -3,6 +3,7 @@ hele Strategion + snPortraitSheetHele The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the Hellene Generals, or "Strategoi". diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml b/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml index 98ff337f7f..f2459867b3 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_civil_centre.xml @@ -3,6 +3,7 @@ hele Agora + snPortraitSheetHele The most important place in most Classical Greek poleis, the Agora served many purposes - it was a place for public speeches and was the stage for civic life and commercial interests. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml b/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml index 94995286a8..b80203cb94 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_corral.xml @@ -3,6 +3,7 @@ hele Stavlos + snPortraitSheetHele A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml index 11bd8727a8..1a3e0d1e9a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_dock.xml @@ -3,6 +3,7 @@ hele Limenos + snPortraitSheetHele Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml index afd55da863..dc473c16f2 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_farmstead.xml @@ -3,6 +3,7 @@ hele Sitobolion + snPortraitSheetHele Grain wasn't plentiful in Hellas, which is why it was carefully stored in granaries, some of it being reserved for times of siege. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_field.xml b/binaries/data/mods/public/simulation/templates/structures/hele_field.xml index 095afc8667..3ea76b728a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_field.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_field.xml @@ -3,6 +3,7 @@ hele Agros + snPortraitSheetHele A farmer's field. The Hellenes were not reknowned as farmers and preferred to herd livestock instead. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml index 534bab6563..a88e90d898 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_fortress.xml @@ -3,6 +3,7 @@ hele Epiteichisma + snPortraitSheetHele Builds Siege Engines. Can garrison many soldiers inside for defense. The Akropolis was usually a fortified citadel in the upper part of the city. The Athenian Akropolis was renowned for its marvellous temples, among which was the Parthenon, while the Acro-Corinthus was highly prized by the Macedonians for its strategic location and good defences. Fortresses (also called a "phrourion") were also built to guard passes and atop hills in order to command plains and valleys below. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml b/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml index ff92716cf8..40d66838ec 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_gymnasion.xml @@ -3,7 +3,8 @@ hele Gymnasion - 63 + snPortraitSheetHele + 63 Train Super Units and research Osthimos technology. The gymnasion was a vital place in Hellenistic polises, where physical exercises were performed and social contacts established. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_house.xml b/binaries/data/mods/public/simulation/templates/structures/hele_house.xml index ddcabfc4ca..4774936e64 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_house.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_house.xml @@ -3,6 +3,7 @@ hele Oikos + snPortraitSheetHele Hellenic houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_market.xml b/binaries/data/mods/public/simulation/templates/structures/hele_market.xml index e3e66ddd58..53785d8c17 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_market.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_market.xml @@ -3,6 +3,7 @@ hele Emporion + snPortraitSheetHele Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml b/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml index dedb7f1cb5..60897b6bce 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_mill.xml @@ -3,6 +3,7 @@ hele Anakeion + snPortraitSheetHele Resources and building materials were kept in warehouses. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml b/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml index 80ee4511cf..4044063ab5 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_scout_tower.xml @@ -3,6 +3,7 @@ hele Pyrgion + snPortraitSheetHele Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml b/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml index 8d571912bc..43db8ddc64 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_temple.xml @@ -3,6 +3,7 @@ hele Anaktoron + snPortraitSheetHele The Hellenes built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, a specific patron deity was supposed to watch over each polis. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml b/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml index bc3776749a..7984e3a268 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_theatron.xml @@ -3,6 +3,7 @@ hele Theatron + snPortraitSheetHele Build one of these to take advantage of the Hellenisation civ bonus. Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml b/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml index 01cec8a6cc..79bca27385 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_tholos.xml @@ -3,7 +3,8 @@ hele Tholos - 24 + snPortraitSheetHele + 24 Special Building. Trains Heroes and Researches Special Technologies. The Tholos was the meeting house of the city fathers and official dining hall of the state. Most Greeks cities had a Tholos somewhere within their walls. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml index bc08722c2a..e605c07b52 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall.xml @@ -3,6 +3,7 @@ hele Teichos + snPortraitSheetHele All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml index f49a81dd6d..140f1b860b 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_gate.xml @@ -3,6 +3,7 @@ hele Pule + snPortraitSheetHele (Insert history) diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml index bc08722c2a..e605c07b52 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_long.xml @@ -3,6 +3,7 @@ hele Teichos + snPortraitSheetHele All Hellenic cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. diff --git a/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml b/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml index 1d7e9032a8..a49ed7da41 100644 --- a/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/structures/hele_wall_tower.xml @@ -3,6 +3,7 @@ hele Pyrgos + snPortraitSheetHele Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml index e46aeaaf3c..aea8e633af 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora.xml @@ -2,6 +2,7 @@ Generic Flora + snPortraitSheetTreeGaia diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml index cadfc451dc..e4502344d1 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora_bush_berry.xml @@ -3,7 +3,6 @@ Bush Berries - PortraitSheetTree 2 Foragers can gather the fruit from these bushes to accumulate Food. Berries are tasty, fruity, and scrunchiously crunchable. diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml b/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml index 18fe8c89c3..bf75d01cd1 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_flora_tree.xml @@ -2,7 +2,6 @@ Tree - PortraitSheetTree 0 Chop these down to accumulate Wood. diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml index 36f81a212e..01f52cae42 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo.xml @@ -2,6 +2,7 @@ Generic Geology + snPortraitSheetRockGaia diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml index b1b3523a6d..9e7bac81b4 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_mineral.xml @@ -2,7 +2,6 @@ Mineral - PortraitSheetRock 1 A mineral deposit, providing access to rare forms of precious metal. diff --git a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml index fcd8331acd..2c535c74aa 100644 --- a/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml +++ b/binaries/data/mods/public/simulation/templates/template_gaia_geo_rock.xml @@ -2,8 +2,6 @@ Rock - Rock - PortraitSheetRock 0 A lump of hard common mineral. It can be mined to provide stone building material. diff --git a/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml b/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml index 1b8b14df01..2fb9e49520 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_gaia_settlement.xml @@ -4,7 +4,7 @@ gaia Settlement Settlement - PortraitSheetSpecial + snPortraitSheetSpecialGaia 1 Build a Civic Centre at this location to expand your territory. diff --git a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml index 3fddb2a55e..5aba766538 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_fauna.xml @@ -2,7 +2,7 @@ Fauna - PortraitSheetAnimal + snPortraitSheetAnimalGaia 0 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml index 57743fca02..2995b839a7 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_a.xml @@ -1,7 +1,8 @@ - 7 + snPortraitSheetCelt + 7 celt_cavalry_javelinist_e diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml index 6e787dd401..95f0a67f1c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_b.xml @@ -3,6 +3,7 @@ celt Baguada + snPortraitSheetCelt The Celts were extremely proficient horsemen and created excellent tack for their mounts. This included an early form of saddle with horns at each corner, giving them a huge edge in terms or control over their counterparts. Since the cavalry was made up of rich nobles armor and fine weapons were in great supply, making them formidable opponents. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml index 725f337075..798d18be11 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_javelinist_e.xml @@ -1,7 +1,8 @@ - 8 + snPortraitSheetCelt + 8 10 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml index 158e23c906..6181add020 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_a.xml @@ -1,7 +1,8 @@ - 16 + snPortraitSheetCelt + 16 celt_cavalry_spearman_e diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml index 976daa5737..723ed87e58 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_b.xml @@ -3,6 +3,7 @@ celt Coun + snPortraitSheetCelt The Celts used large dogs such as mastiffs or wolfhounds in combat, especially against enemy cavalry. The Romans were very impressed with the strength and ferocity of these dogs. Many were brought back to Rome for the gladiator arena or to serve as guard dogs. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml index a95ff9e740..53577d4e37 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_spearman_e.xml @@ -1,7 +1,8 @@ - 17 + snPortraitSheetCelt + 17 14 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml index 10a2ef694b..5a2deb3ae1 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_a.xml @@ -1,7 +1,8 @@ - 19 + snPortraitSheetCelt + 19 celt_cavalry_swordsman_e diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml index 5d5f56313e..02dcc57819 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_b.xml @@ -3,6 +3,7 @@ celt Epos + snPortraitSheetCelt Like a sword, a horse was a sign of nobility and as a result the Celtic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml index 879831dd68..3336a5de57 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_cavalry_swordsman_e.xml @@ -1,7 +1,8 @@ - 20 + snPortraitSheetCelt + 20 14 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml index 1562711f1d..6dca51cdc4 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_boudicca.xml @@ -3,6 +3,7 @@ celt Boudicca + snPortraitSheetCelt 44 Hero Aura: Increased Attack and Speed for Super Units. Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml index 62c8f98f70..4f8f9425ae 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_brennus.xml @@ -3,6 +3,7 @@ celt Brennus + snPortraitSheetCelt 29 Hero Aura: +5 Metal loot for every enemey unit killed. Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked in 390 B.C., and that the raid was led by a man named Brennus, but he and his invading horde were Gallic, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Gauls seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml index 5ae780f30d..0e2a7938ec 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_britomartus.xml @@ -3,6 +3,7 @@ celt Britomartus + snPortraitSheetCelt 30 Hero Aura: Gathering rates increased during his lifetime. The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartus, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartus was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartus and strip him of his armour. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml index b3f8bbde44..26516d1013 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_caratacos.xml @@ -3,6 +3,7 @@ celt Caratacos + snPortraitSheetCelt 45 Hero Aura: Increased Speed for all units during his lifetime. Caratacos's name is better known in its Romanized form, Caratacus. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cynvelin of the Catuvellauni tribe, Caratacos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Caratacos was allowed to live by the Emperor Claudius and died in Italy. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml index 3a87e0bd68..b1fb799a61 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_cynvelin.xml @@ -3,7 +3,8 @@ celt Cynvelin - 46 + snPortraitSheetCelt + 46 Hero Aura: Has a large and powerful Healing Aura, only useful when idle. Cynvelin was a powerful ruler centered in the territory around modern day London. Ruling the Catuvellauni from Camulodunum, he was a warrior king who conquered a neighboring tribe and was referred to by the Romans as the King of the Britons. Eventually Cynvelin retired to become the arch-druid of Siluria, but was taken to Rome with his son upon Caratacos’s capture. According to legend, the Apostle Paul baptized Cynvelin into Christianity before he died in Italy. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml b/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml index c1275a1ccc..b3064aa3b2 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_hero_vercingetorix.xml @@ -3,7 +3,8 @@ celt Vercingetorix - 31 + snPortraitSheetCelt + 31 Hero Aura: Increased attack for all units within his aura. The most famous of all Celts, Vercingetorix lead the rebelling Gallic tribes against the might of Rome and Julius Caesar’s veteran army in 54 BC. Although successful in defeating several Roman forces, Vercingetorix was unable to defeat Caesar, who eventually surrounded the Celtic leaders in the town of Alesia along with 100,000 men. When a relief army arrived to lift the epic siege, the Romans were out numbered 7 to 1 but still defeated the Celts. Vercingetorix surrendered and was executed. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml index 3fd1e75224..454835af06 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_a.xml @@ -1,7 +1,8 @@ - 22 + snPortraitSheetCelt + 22 celt_infantry_javelinist_e diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml index 8fdddee4ec..c4717e1320 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_b.xml @@ -3,6 +3,7 @@ celt Baguada + snPortraitSheetCelt Gesatae were young men who devoted themselves to war, often serving as mercenaries for other tribes. They were the last Celts to fight stark naked to show their courage, often carrying only a shield with several javelins and a regular Celtic spear. More often than not they were covered in geometric designs painted in woad, a blue dye. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml index 2c5856279e..470a09c33c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_javelinist_e.xml @@ -1,7 +1,8 @@ - 23 + snPortraitSheetCelt + 23 1 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml index 54223c7361..f6e138a1fb 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_a.xml @@ -1,7 +1,8 @@ - 4 + snPortraitSheetCelt + 4 celt_infantry_spearman_e diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml index 06e1a678ef..188d31eae0 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_b.xml @@ -3,6 +3,7 @@ celt Gaesata + snPortraitSheetCelt The spear was the main weapon of the Celts, arming the bulk of their forces. The average Celt would only have to take up his long spear and body shield to be ready for battle. While armor was rare the rabid fighting spirit of the Celts more than made up for in vigor what was lost in protection. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml index 276cba929c..cfbbc658aa 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_infantry_spearman_e.xml @@ -1,7 +1,8 @@ - 5 + snPortraitSheetCelt + 5 95 diff --git a/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml index 49588c03d9..bc03aa0df7 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_ship_merchant.xml @@ -3,6 +3,7 @@ celt Currach + snPortraitSheetCelt These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. Now they are exclusive to Ireland. They do not have a keel, but are able to ride large ocean waves and navigate up shallow rivers. First written account was by Julius Caesar in 100 BC. There were rumours of larger hide boats, but they were not documented with any solid proof. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml index 78ae6f4dff..856a101ddb 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_ship_trireme.xml @@ -3,7 +3,8 @@ celt Venetic Ponti - 39 + snPortraitSheetCelt + 39 A massive ship that can transport soldiers far across the sea. The ships of Gaul were described by Julias Caesar as: flat bottoms to ride the shallows, exceptionally high bows and sterns, hulls were made entirely of oak, the foot wide cross-timbers were fastened with iron bolts as thick as a man’s thumb, sails of raw hides or thin leather, adapted for sailing treacherous and stormy waters of the north atlantic. Caesar could not injure them by ramming because they were so solidly built, and their height made it difficult to reach them with missiles or board them with grappling irons. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_brit.xml index d3be6d71d0..3c909b675c 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_brit.xml @@ -3,7 +3,8 @@ celt Brythonic Carbanto - 41 + snPortraitSheetCelt + 41 Bonus vs. Infantry. High trample damage. The Britons were one of the last European peoples to use two-horse chariots in combat. They had two iron-rimmed wheels and a flat riding platform that typically carried a driver and a warrior. Useless as shock weapons against tightly packed troops, they were useful for running down individual soldiers and as a stable mount to launch javelins from. The heads of defeated opponents often adorned the chassis to show the warrior’s prowess. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_gaul.xml index 71c3f9b8c1..95634001c1 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_super_cavalry_gaul.xml @@ -3,6 +3,7 @@ celt Gallic Brihent + snPortraitSheetCelt Bonus vs. Ranged Units. In Gaul we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking manuevers. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_brit.xml b/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_brit.xml index 523a34d2b4..00b61ee549 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_brit.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_brit.xml @@ -3,7 +3,8 @@ celt Brythonic Delamokludda - 40 + snPortraitSheetCelt + 40 Bonus vs. All Spear Units (infantry and cavalry). Two-handed swordsmen from Briton. These men are veteran soldiers who offer their lives in service to their Brythonic lords. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml b/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml index 6846a34f34..5f0f351d9b 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_super_infantry_gaul.xml @@ -3,6 +3,7 @@ celt Gallic Solduri + snPortraitSheetCelt Bonus vs. Spearmen and Cavalry. The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml index 98731e0d0c..e73bdef984 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_support_female_citizen.xml @@ -3,6 +3,7 @@ celt Bodu + snPortraitSheetCelt Celtic women enjoyed many freedoms, especially compared to their Greek and Roman counterparts. Although they did not fight in battle as some believe Gallic women were quite large and very strong compared to most men. They were able to own property and were capable of gaining considerable wealth. Some noblewomen took over power when their husband’s died, such as Boudicca of the Iceni. In addition, family trees were drawn up along female lines, men claiming their ancestry through female ancestors. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_support_healer.xml b/binaries/data/mods/public/simulation/templates/units/celt_support_healer.xml index 5281311929..a590f9148e 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_support_healer.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_support_healer.xml @@ -3,6 +3,7 @@ celt Druides + snPortraitSheetCelt A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records. diff --git a/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml b/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml index f5cbb06b24..99bd705115 100644 --- a/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml +++ b/binaries/data/mods/public/simulation/templates/units/celt_support_trader.xml @@ -3,6 +3,7 @@ celt Cyfnewidiwr + snPortraitSheetCelt Celtic traders were known for trafficking in many different goods. These could range from metal work and iron objects to slaves. Indeed, Britain proved to be a steady supply of slaves for the Romans. In trade the Celts often received Roman weapons, armor, and tools. Celtic traders were usually land bound, traveling on foot or by animal. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml index 7e7fdfd23e..0a516261e8 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_a.xml @@ -1,7 +1,8 @@ - 19 + snPortraitSheetHele + 19 hele_cavalry_swordsman_e diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml index 9502ace83e..b0138f1cba 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_b.xml @@ -3,7 +3,8 @@ hele Hyppikon - 18 + snPortraitSheetHele + 18 Cavalry were made up of the upper class since they were the only ones who could afford the breeding and caring for horses. Initially they were missile troops who avoided close combat, throwing javelins and spears at enemy troops. Later on thanks to developments by the Macedonians they began to close with enemy troops to use their swords. As with all ancient horsemen the hyppikon did not have stirrups or a saddle. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml index ec233b1257..75291cfb61 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_cavalry_swordsman_e.xml @@ -1,7 +1,8 @@ - 20 + snPortraitSheetHele + 20 2.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml index b4c1b226d7..962c5bb26f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_alexander.xml @@ -3,6 +3,7 @@ hele Alexander + snPortraitSheetHele 30 Hero Aura: Increased Cavalry and Super Cavalry Attack and Speed. "Herocide" attack bonus vs. enemy Heroes. The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml index 5d944569ad..61060dabdc 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_demetrius.xml @@ -3,7 +3,8 @@ hele Demetrius - 29 + snPortraitSheetHele + 29 Hero Aura: Increased Range and Attack for Siege Engines. One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml index 7ad084f05c..f949950e1c 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_leonidas.xml @@ -3,7 +3,8 @@ hele Leonidas - 21 + snPortraitSheetHele + 21 Hero Aura: Increased Spartiate and Hoplite Attack. The king of Sparta, who fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml index c543a0b960..b2555b4359 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_philip.xml @@ -3,7 +3,8 @@ hele Philip II - 31 + snPortraitSheetHele + 31 Hero Aura: Increased Attack for Super Units. The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml index 1d7b24fcff..c5ca4347bb 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_themistocles.xml @@ -3,7 +3,8 @@ hele Themistocles - 22 + snPortraitSheetHele + 22 Hero Aura: Increased Move Speed and decreased Build Time for Warships. The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml b/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml index aac84dd1fc..5ae1a4418a 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_hero_xenophon.xml @@ -3,7 +3,8 @@ hele Xenophon - 23 + snPortraitSheetHele + 23 Hero Aura: Increased Armour and Speed to units within his Formation. Increased Speed to Thracian Peltasts during his lifetime. Xenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml index 703617f1f2..12d6f3fef6 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_a.xml @@ -1,7 +1,8 @@ - 10 + snPortraitSheetHele + 10 hele_infantry_archer_e diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml index 6cd03468f5..9140cdd59d 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_b.xml @@ -3,7 +3,8 @@ hele Toxotes Kretikos - 9 + snPortraitSheetHele + 9 Archers were used in Hellenistic armies to support the phalanx by splitting up enemy formations. The best Greek archers were from Crete, but mercenaries from Scythia and Asia Minor were sometimes employed. Hellenistic archers wore their quivers on their backs and the more successful ones were able to procure armor. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml index d47d40ac9b..19504f6031 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_archer_e.xml @@ -1,7 +1,8 @@ - 11 + snPortraitSheetHele + 11 2.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml index 9a9b1e50ef..a5472d2453 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_a.xml @@ -1,7 +1,8 @@ - 7 + snPortraitSheetHele + 7 hele_infantry_javelinist_e diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml index 9c88c2c0f0..51121fa2f0 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_b.xml @@ -3,7 +3,8 @@ hele Peltast Thrakikos - 6 + snPortraitSheetHele + 6 Peltasts were javelinists originating in Thrace but their form of combat was widely copied by the Hellenes, Macedonians, and Persians. Equipped with a small oval or crescent shield, a peltast would charge at enemy formations whilst hurling his javelins then fall back to avoid close combat. They wore no armor and were at a significant disadvantage against heavy infantry and cavalry, relying on their speed and skill for survival. Thracians sold their services to Hellene cities as mercenaries and added a much needed ranged and skirmishing ability to Hellenic armies. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml index 5a024768cd..0cfa4f3e64 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_javelinist_e.xml @@ -1,7 +1,8 @@ - 8 + snPortraitSheetHele + 8 2.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml index a6abe49275..a6bee7f53c 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_a.xml @@ -1,7 +1,8 @@ - 4 + snPortraitSheetHele + 4 hele_infantry_spearman_e diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml index 6178cb9fc8..26d8609860 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_b.xml @@ -3,6 +3,7 @@ hele Hoplites + snPortraitSheetHele 3 Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml index f30a86d0fc..603972a91c 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_infantry_spearman_e.xml @@ -1,7 +1,8 @@ - 5 + snPortraitSheetHele + 5 2.0 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_helepolis.xml b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_helepolis.xml index a6b2e45413..db07d1ca6f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_helepolis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_helepolis.xml @@ -3,6 +3,7 @@ hele Helepolis + snPortraitSheetHele 36 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml index 5be1989c83..bf1b682c4b 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_lithobolos.xml @@ -3,6 +3,7 @@ hele Lithobolos + snPortraitSheetHele 35 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml index 872ec83c44..58bcc9e17c 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_mechanical_siege_oxybeles.xml @@ -3,6 +3,7 @@ hele Oxybeles + snPortraitSheetHele 37 diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml index f6b2237f19..2266c6ddaa 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_bireme.xml @@ -3,6 +3,7 @@ hele Pentekontor + snPortraitSheetHele Pentekontors were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml index aac991fd06..75ef0f124d 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_merchant.xml @@ -3,6 +3,7 @@ hele Emporiko Plio + snPortraitSheetHele Need History diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme.xml index dd98c361f6..fd1a2eed6b 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme.xml @@ -3,6 +3,7 @@ hele Trireme + snPortraitSheetHele The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme_corinthian.xml b/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme_corinthian.xml index 0dec624997..6da2694255 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme_corinthian.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_ship_trireme_corinthian.xml @@ -3,6 +3,7 @@ hele Trireme + snPortraitSheetHele The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Persian Empire. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_super_cavalry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_super_cavalry_mace.xml index 3d259d80f6..c933e1dc52 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_super_cavalry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_super_cavalry_mace.xml @@ -3,6 +3,7 @@ hele Hetairoi + snPortraitSheetHele 15 Bonused vs. Cavalry and Archers. Weak vs. Super Units. The Heyairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_mace.xml b/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_mace.xml index 19acd56f4d..678e4424a2 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_mace.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_mace.xml @@ -3,6 +3,7 @@ hele Pezhetairoi + snPortraitSheetHele 13 Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation. 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armour. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml index 60548e8c2a..108cfa1214 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_super_infantry_polis.xml @@ -3,6 +3,7 @@ hele Homoioi (Spartiate) + snPortraitSheetHele 12 Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Persian Units. The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_super_ranged_polis.xml b/binaries/data/mods/public/simulation/templates/units/hele_super_ranged_polis.xml index ca6ed67f2c..e653a698d7 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_super_ranged_polis.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_super_ranged_polis.xml @@ -3,6 +3,7 @@ hele Ekdromos Athenaikos + snPortraitSheetHele 14 Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed. Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_support_female_citizen.xml b/binaries/data/mods/public/simulation/templates/units/hele_support_female_citizen.xml index 4b254d5974..5802f304f8 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_support_female_citizen.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_support_female_citizen.xml @@ -3,6 +3,7 @@ hele Gyne + snPortraitSheetHele Greek women were kept under tight control by their husbands, rarely leaving the home for anything beyond the necessities of daily life. They could not own anything or be involved in any business or legal transaction. They acted as household cook, nurse, seamstress, and early educator to young children. Spartan women were an exception to the normal code of conduct and enjoyed many freedoms. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_support_healer.xml b/binaries/data/mods/public/simulation/templates/units/hele_support_healer.xml index 036296a24a..79bd0d7b0f 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_support_healer.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_support_healer.xml @@ -3,6 +3,7 @@ hele Akaestor + snPortraitSheetHele The art of medicine was widely practised in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. diff --git a/binaries/data/mods/public/simulation/templates/units/hele_support_trader.xml b/binaries/data/mods/public/simulation/templates/units/hele_support_trader.xml index 9654b5ccf7..99ebdfb0bc 100644 --- a/binaries/data/mods/public/simulation/templates/units/hele_support_trader.xml +++ b/binaries/data/mods/public/simulation/templates/units/hele_support_trader.xml @@ -3,6 +3,7 @@ hele Emporos + snPortraitSheetHele Traders were private merchants who traveled from place to place buying and selling goods. Italy, Carthage, Egypt, Cyprus, Scythia, Phoenicia, and Asia Minor were all major ports of call for Hellenistic merchants. There they bought everything from grain and dates to rugs, pottery, spices, gems, and wool, even elephants from India and slaves from Scythia.