This was SVN commit r5409.
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@ -22,7 +22,7 @@
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<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/hele_xenophon_tunic.dds</texture>
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<texture>skeletal/hele_xenophon.dds</texture>
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</variant>
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</group>
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@ -6,24 +6,35 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="75"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/temp/pers_sign_cavalry_javelinist_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/shields/pers_pelta_e.xml" attachpoint="shield"/>
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<prop actor="props/units/cape_a.xml" attachpoint="back"/>
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</props>
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<texture>skeletal/plac_pers_e.dds</texture>
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<texture>skeletal/pers_cjv_e_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop attachpoint="r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -30,10 +30,14 @@
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</group>
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<group>
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<variant frequency="2" name="Dress-01">
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<variant frequency="1" name="Dress-01">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/pers_fem_1.dds</texture>
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</variant>
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<variant frequency="1" name="Dress-02">
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<mesh>skeletal/f_dress.pmd</mesh>
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<texture>skeletal/pers_fem_2.dds</texture>
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</variant>
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</group>
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<group>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_cjv_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_cjv_e_1.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_fem_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_fem_2.dds
(Stored with Git LFS)
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@ -1,7 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_military_fortress"
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<Entity Parent="template_structure_military_barracks"
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>
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<Traits>
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@ -33,8 +33,8 @@
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</Creation>
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<Footprint>
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<Width>24.0</Width>
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<Depth>24.0</Depth>
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<Width>20.5</Width>
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<Depth>20.5</Depth>
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<Height>8.0</Height>
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</Footprint>
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@ -28,9 +28,9 @@
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</Creation>
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<Footprint>
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<Width>9.0</Width>
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<Depth>9.0</Depth>
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<Height>8.0</Height>
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<Width>8.5</Width>
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<Depth>8.5</Depth>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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@ -27,8 +27,8 @@
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</Creation>
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<Footprint>
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<Width>18.0</Width>
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<Depth>18.0</Depth>
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<Width>17.0</Width>
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<Depth>17.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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@ -29,9 +29,9 @@
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</Creation>
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<Footprint>
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<Width>18.0</Width>
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<Depth>18.0</Depth>
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<Height>8.0</Height>
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<Width>17.0</Width>
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<Depth>17.0</Depth>
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<Height>5.0</Height>
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</Footprint>
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<Health>
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@ -17,10 +17,11 @@
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<Type>Water</Type>
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</Anchor>
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<Footprint>
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<Radius>5.0</Radius>
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<Height>5.0</Height>
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</Footprint>
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<Footprint>
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<Width>6.0</Width>
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<Depth>30.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<BarHeight>12.0</BarHeight>
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@ -14,7 +14,11 @@
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<History>Pentekontors were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
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</Id>
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<Footprint>
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<Width>6.0</Width>
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<Depth>30.0</Depth>
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<Height>8.0</Height>
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</Footprint>
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</Traits>
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<Actions>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="pers_cavalry_javelinist_b"
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>
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<Entity Parent="pers_cavalry_javelinist_b">
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<Traits>
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@ -13,5 +11,5 @@
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</Promotion>
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</Traits>
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<Actor>units/persians/cavalry_javelinist_a.xml</Actor>
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</Entity>
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@ -21,5 +21,5 @@
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</Traits>
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<Actor>units/persians/cavalry_javelinist_a.xml</Actor>
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<Actor>units/persians/cavalry_javelinist_b.xml</Actor>
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</Entity>
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BIN
binaries/data/mods/official/maps/scenarios/latium_generated.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/latium_generated.xml
(Stored with Git LFS)
Binary file not shown.
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