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forked from 0ad/0ad

This was SVN commit r5409.

This commit is contained in:
Michael D. Hafer 2007-10-12 23:50:51 +00:00
parent caeade1b95
commit bf3631deac
15 changed files with 61 additions and 38 deletions

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@ -22,7 +22,7 @@
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_xenophon_tunic.dds</texture>
<texture>skeletal/hele_xenophon.dds</texture>
</variant>
</group>

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@ -6,24 +6,35 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="75"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_javelinist_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/pers_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
</props>
<texture>skeletal/plac_pers_e.dds</texture>
<texture>skeletal/pers_cjv_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -30,10 +30,14 @@
</group>
<group>
<variant frequency="2" name="Dress-01">
<variant frequency="1" name="Dress-01">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/pers_fem_1.dds</texture>
</variant>
<variant frequency="1" name="Dress-02">
<mesh>skeletal/f_dress.pmd</mesh>
<texture>skeletal/pers_fem_2.dds</texture>
</variant>
</group>
<group>

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@ -1,7 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_military_fortress"
<Entity Parent="template_structure_military_barracks"
>
<Traits>

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@ -33,8 +33,8 @@
</Creation>
<Footprint>
<Width>24.0</Width>
<Depth>24.0</Depth>
<Width>20.5</Width>
<Depth>20.5</Depth>
<Height>8.0</Height>
</Footprint>

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@ -28,9 +28,9 @@
</Creation>
<Footprint>
<Width>9.0</Width>
<Depth>9.0</Depth>
<Height>8.0</Height>
<Width>8.5</Width>
<Depth>8.5</Depth>
<Height>5.0</Height>
</Footprint>
<Health>

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@ -27,8 +27,8 @@
</Creation>
<Footprint>
<Width>18.0</Width>
<Depth>18.0</Depth>
<Width>17.0</Width>
<Depth>17.0</Depth>
<Height>8.0</Height>
</Footprint>

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@ -29,9 +29,9 @@
</Creation>
<Footprint>
<Width>18.0</Width>
<Depth>18.0</Depth>
<Height>8.0</Height>
<Width>17.0</Width>
<Depth>17.0</Depth>
<Height>5.0</Height>
</Footprint>
<Health>

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@ -17,10 +17,11 @@
<Type>Water</Type>
</Anchor>
<Footprint>
<Radius>5.0</Radius>
<Height>5.0</Height>
</Footprint>
<Footprint>
<Width>6.0</Width>
<Depth>30.0</Depth>
<Height>8.0</Height>
</Footprint>
<Health>
<BarHeight>12.0</BarHeight>

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@ -14,7 +14,11 @@
<History>Pentekontors were employed from 800 BC, mostly as a light support unit in the Greek navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy.</History>
</Id>
<Footprint>
<Width>6.0</Width>
<Depth>30.0</Depth>
<Height>8.0</Height>
</Footprint>
</Traits>
<Actions>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="pers_cavalry_javelinist_b"
>
<Entity Parent="pers_cavalry_javelinist_b">
<Traits>
@ -13,5 +11,5 @@
</Promotion>
</Traits>
<Actor>units/persians/cavalry_javelinist_a.xml</Actor>
</Entity>

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@ -21,5 +21,5 @@
</Traits>
<Actor>units/persians/cavalry_javelinist_a.xml</Actor>
<Actor>units/persians/cavalry_javelinist_b.xml</Actor>
</Entity>

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