Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround. This was SVN commit r2534.
This commit is contained in:
parent
b5f6d19332
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@ -1,199 +0,0 @@
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; COMMAND LINE OPTIONS:
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;
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; (note exact spelling of the actual switches, e.g. -nopbuffer, not -NOPBUFFER)
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;
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; -m=MAP load the file <MAP> (string) instead of the default test01.pmp
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; -g=F set the gamma correction to <F> (floating point; 0.0 < F <= 1.0)
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; -e show entity graph
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; -v enable VSync, i.e. lock FPS to monitor refresh rate
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; -novbo disable Vertex Buffer Objects; may solve graphics-related problems on older/buggy graphics cards
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; -nopbuffer disable Pixel Buffers; may solve graphics-related problems on older/buggy graphics cards
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; -f enable fixed frame timing; ?
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; -s enable shadows
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; -xres=N set desired screen X resolution to <N> (integer)
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; -yres=N set desired screen Y resolution to <N> (integer)
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; -conf NAME=VAL set config variable <NAME> (string) to <VAL> (string)
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;
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; Command-line switches override anything in config or profile files.
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; Profile settings
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; profile = default
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; System settings:
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novbo=false
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shadows=true
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vsync=false
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; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.
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; Lower values sharpen/extend, and higher values blur/decrease. Clamped at -3.0 to 3.0.
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; -1.0 to -1.5 recommended for good results.
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lodbias = -1.0
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; Language selection: (currently "english" or "pseudogreek")
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language=english
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; Enable/disable windowed mode.
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windowed=false
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; You can specify these as well, but the default (keeping the current resolution) is
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; probably best for most people.
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;xres = 1024
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;yres = 768
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; Logging settings:
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;
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; All messages are logged into mainlog.html. These numbers control which go into
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; interestinglog.html and are displayed in the console.
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; Each component can have one of three 'interest' levels:
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; 0 makes no messages interesting (i.e. none are sent to interestinglog / console)
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; 1 (the default) makes errors/warnings interesting
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; 2 makes all messages interesting
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loginterest.main = 1
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loginterest.config = 1
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loginterest.file = 1
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loginterest.world = 1
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loginterest.xml = 1
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loginterest.simulation = 1
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loginterest.graphics = 1
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loginterest.gui = 1
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loginterest.audio = 1
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loginterest.script = 1
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loginterest.i18n = 0
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; Font mappings:
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font.console = console
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font.default = palatino12
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font.misc = verdana16
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; Colour of the sky (in "r g b" format). (Will be removed once there's proper sky support).
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;skycolor = "255 0 0"
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; GENERAL PREFERENCES:
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sound.mastergain = 0.1
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; selection.outline.quality = 9; ( higher => very slightly slower, better quality)
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; view.scroll.speed = 60
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; view.rotate.speed = 0.002
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; view.rotate.abouttarget.speed = 0.01
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; view.drag.speed = 0.5
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; view.zoom.speed = 256.0
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; view.zoom.wheel.speed = 16.0
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; view.zoom.smoothness = 0.02 ; between 0 and 1
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; view.snap.smoothness = 0.02 ; less is sharper, more is softer
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; HOTKEY MAPPINGS:
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; Each one of the specified keys will trigger the action on the left
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; for multiple-key combinations, separate keys with '+' and enclose the entire thing
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; in doublequotes.
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; The keys you can use are in source/lib/KeyNames.cpp. I realise this isn't particularly
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; useful for people without access to said file.
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; > SYSTEM SETTINGS
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hotkey.exit = Escape, "Ctrl+F4" ; Exit to desktop.
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hotkey.screenshot = F2 ; Take PNG screenshot.
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hotkey.screenshot.watermark = "W" ; Toggle product/company watermark for official screenshots.
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hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
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; > CAMERA SETTINGS
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hotkey.camera.reset = "H" ; Reset camera rotation to default.
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hotkey.camera.reset.origin = "Ctrl+H" ; Reset camera to origin.
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hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in.
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hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out.
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hotkey.camera.zoom.wheel.in = WheelDown ; Zoom camera in (wheel speed).
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hotkey.camera.zoom.wheel.out = WheelUp ; Zoom camera out (wheel speed).
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hotkey.camera.rotate = "Ctrl+MouseMiddle" ; Rotate view by moving mouse, maintaining the
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; absolute position of the camera
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hotkey.camera.rotate.keyboard = "Shift" ;
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hotkey.camera.rotate.abouttarget = "MouseLeft+MouseRight" ; Rotate view by moving mouse, maintaining the
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; world coordinates of the centre of the viewport
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hotkey.camera.rotate.abouttarget.keyboard = "Ctrl" ;
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hotkey.camera.pan = MouseMiddle, ForwardSlash ; Scroll by moving mouse.
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hotkey.camera.pan.keyboard = "~Shift+~Ctrl" ; = holding neither Ctrl nor Shift
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hotkey.camera.left = LeftArrow ; Scroll or rotate left.
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hotkey.camera.right = RightArrow ; Scroll or rotate right.
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hotkey.camera.up = UpArrow ; Scroll or rotate up/forwards.
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hotkey.camera.down = DownArrow ; Scroll or rotate down/backwards.
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hotkey.camera.bookmark.0 = F5 ; Saved bookmark 1.
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hotkey.camera.bookmark.1 = F6 ; Saved bookmark 2.
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hotkey.camera.bookmark.2 = F7 ; Saved bookmark 3.
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hotkey.camera.bookmark.3 = F8 ; Saved bookmark 4.
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hotkey.camera.bookmark.save = Ctrl ; +bookmark: Save screen as bookmark.
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hotkey.camera.bookmark.snap = Alt ; +bookmark: "check up" on bookmark.
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; > CONSOLE SETTINGS
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hotkey.console.toggle = BackQuote, F9 ; Open/close console.
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hotkey.console.copy = "Ctrl+C" ; Copy from console to clipboard.
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hotkey.console.paste = Insert, "Ctrl+V" ; Paste clipboard to console.
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; > ENTITY SELECTION
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hotkey.selection.add = Shift ; Add units to selection.
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hotkey.selection.remove = Ctrl ; Remove units from selection.
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hotkey.selection.group.0 = 0
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hotkey.selection.group.1 = 1
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hotkey.selection.group.2 = 2
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hotkey.selection.group.3 = 3
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hotkey.selection.group.4 = 4
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hotkey.selection.group.5 = 5
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hotkey.selection.group.6 = 6
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hotkey.selection.group.7 = 7
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hotkey.selection.group.8 = 8
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hotkey.selection.group.9 = 9
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hotkey.selection.group.add = Shift ; +group: Add units to group.
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hotkey.selection.group.save = Ctrl ; +group: Save units to group.
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hotkey.selection.group.snap = Alt ; +group: Check up on group.
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hotkey.selection.snap = Home ; Centre view on selection.
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hotkey.highlightall = O ; Show selection circle for all units on screen.
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; > CONTEXT CURSOR
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hotkey.contextorder.next = LeftBracket ; Cycle right through orders (context cursors).
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hotkey.contextorder.previous = RightBracket ; Cycle left through orders (context cursors).
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; > TESTING KEYS
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hotkey.orbital.toggle = V ; Enable/disable ball arena.
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hotkey.orbital.cheat = "LeftCtrl+Backslash" ; Freeze ball.
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hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
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; > OVERLAY KEYS
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hotkey.fps.toggle = "Shift+F" ; Toggle frame counter.
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hotkey.statusorb.toggle = "Shift+S" ; Toggle Status Orb.
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hotkey.maporb.toggle = "Shift+M" ; Toggle Map Orb.
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hotkey.resourcepool.toggle = "Shift+R" ; Toggle Resource Pool.
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hotkey.grouppane.toggle = "Shift+G" ; Toggle Group Pane.
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hotkey.teamtray.toggle = "Shift+T" ; Toggle Team Tray.
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hotkey.flipgui.toggle = "Alt+G" ; Toggle GUI to top or bottom of screen.
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; (TEMPORARY)
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hotkey.alwayson.toggle = "Shift+X" ; Toggle always ons (Exit Button, End Game Button).
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; > SUBMENU KEYS
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hotkey.menu.toggle = "F10" ; Toggle in-game menu.
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hotkey.menu.resign = "Alt+X" ; End current game session and return to main menu.
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; > HOTKEYS ONLY
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hotkey.onlinehelp = "F1" ; Enable/disable online manual entry for current selection.
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hotkey.jukebox = "Ctrl+M" ; Enable/disable tracklist viewer.
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hotkey.next.song = "M" ; Start another music track.
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hotkey.audio.toggle = "Ctrl+A" ; Enable/disable sound.
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; UNMAPPED KEY/MOUSE REFERENCE:
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; LMB ; select unit
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; RMB ; issue order to selected units
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; LMB-drag ; bandbox units
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; LMB-doubleclick ; select all units of this type on screen
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; LMB-tripleclick ; select all units of this type on map
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; shift+mouse select ; add to selection
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; ctrl+mouse select ; remove from selection
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; #=(1...0) ; select group #, pressing again centres view
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; shift+# ; add group # to selection
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; ctrl+# ; save selection as group #
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; alt+# (hold down) ; snap view to group # (while alt is held down)
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; mouse on map edge ; scroll in this direction
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BIN
binaries/data/mods/official/art/textures/ui/pregame/shell/parchment/background.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/ui/pregame/shell/parchment/background.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -19,6 +19,12 @@
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// Play main 0 A.D. theme when the main menu starts.
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curr_music = newRandomSound("music", "menu");
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curr_music.loop();
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// Display a .cfg file variable to prove we can access it.
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console.write ("Language Version: " + (new ConfigDB()).system.language + ".")
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// Unfortunately, although Philip's workaround certainly works,
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// a] The value cannot be modified.
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// b] Variables a step up in the hierarchy are not recognised (eg system.sound.mastergain).
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]]></action>
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<!--
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@ -105,7 +111,7 @@
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type="image"
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ghost="true"
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size="21.1914062% 3.125% 68.0664062% 31.5104166%"
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sprite="pregame_mainmenu_0ad_logo_480x218"
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sprite="pregame_mainmenu_0ad_logo"
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/>
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<object name="pregame_mainmenu_versionnumber"
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@ -129,7 +135,7 @@
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style="pregame_mainmenu_button"
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type="button"
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size="10 91.666666%-30 25.9765% 100%-30"
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sprite="pregame_mainmenu_wfg_logo_256x64"
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sprite="pregame_mainmenu_wfg_logo"
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tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/"
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>
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<action on="Press"><![CDATA[
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@ -303,57 +303,98 @@
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<image texture="global/ui_gen_button_wood.png" size="0 0 100% 100%" real_texture_placement="0 32 160 64" />
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</sprite>
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<!--
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==========================================
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PREGAME GUI - BACKCOLOR SPRITES
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==========================================
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-->
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<!--
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==========================================
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PREGAME GUI - BACKCOLOR SPRITES
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==========================================
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-->
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<sprite name="pregame_mainmenu_tooltip_background">
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<image backcolor="0 0 0 85" size="0 0 100% 100%"/>
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<sprite name="pregame_mainmenu_tooltip_background">
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<image backcolor="0 0 0 85"
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size="0 0 100% 100%"
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/>
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</sprite>
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<!--
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==========================================
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PREGAME GUI - TEXTURE SPRITES - BACKDROPS
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==========================================
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-->
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<sprite name="pregame_mainmenu_background">
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<image texture="pregame/shell/parchment/background.dds"
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real_texture_placement="0 0 1024 768"
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size="0 0 100% 100%"
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/>
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</sprite>
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<!--
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==========================================
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PREGAME GUI - TEXTURE SPRITES - LOGOS
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==========================================
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-->
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<sprite name="pregame_mainmenu_0ad_logo">
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<image texture="pregame/ui_pregame_mainmenu_0ad_logo.png"
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real_texture_placement="0 0 480 218"
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size="0 0 100% 100%"
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/>
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</sprite>
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<!--
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==========================================
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PREGAME GUI - TEXTURE SPRITES
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==========================================
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-->
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<sprite name="pregame_mainmenu_wfg_logo">
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<image texture="pregame/ui_pregame_mainmenu_wfg_logo.png"
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real_texture_placement="0 0 256 64"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="pregame_mainmenu_background">
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<image texture="pregame/shell/parchment/Background.dds" real_texture_placement="0 0 1024 768" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_0ad_logo_480x218">
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<image texture="pregame/ui_pregame_mainmenu_0ad_logo.png" real_texture_placement="0 0 480 218" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_wfg_logo_256x64">
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<image texture="pregame/ui_pregame_mainmenu_wfg_logo.png" real_texture_placement="0 0 256 64" size="0 0 100% 100%" />
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</sprite>
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<!--
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==========================================
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PREGAME GUI - TEXTURE SPRITES - BUTTONS
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==========================================
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-->
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<sprite name="pregame_mainmenu_singleplayer">
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<image texture="pregame/shell/parchment/OverSinglePlayer.dds" real_texture_placement="0 0 256 256" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_singleplayer">
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<image texture="pregame/shell/parchment/singleplayer_over.dds"
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real_texture_placement="0 0 256 256"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="pregame_mainmenu_multiplayer">
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<image texture="pregame/shell/parchment/OverMultiPlayer.dds" real_texture_placement="0 0 256 256" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_multiplayer">
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<image texture="pregame/shell/parchment/multiplayer_over.dds"
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real_texture_placement="0 0 256 256"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="pregame_mainmenu_editor">
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<image texture="pregame/shell/parchment/OverScenerioEditor.dds" real_texture_placement="0 0 256 256" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_editor">
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<image texture="pregame/shell/parchment/scenarioeditor_over.dds"
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real_texture_placement="0 0 256 256"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="pregame_mainmenu_campaigns">
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<image texture="pregame/shell/parchment/OverCampaigns.dds" real_texture_placement="0 0 256 256" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_campaigns">
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<image texture="pregame/shell/parchment/campaigns_over.dds"
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real_texture_placement="0 0 256 256"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="pregame_mainmenu_options">
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<image texture="pregame/shell/parchment/OverOptions.dds" real_texture_placement="0 0 256 256" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_options">
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<image texture="pregame/shell/parchment/options_over.dds"
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real_texture_placement="0 0 256 256"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="pregame_mainmenu_history">
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<image texture="pregame/shell/parchment/OverHistory.dds" real_texture_placement="0 0 256 256" size="0 0 100% 100%" />
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</sprite>
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<sprite name="pregame_mainmenu_history">
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<image texture="pregame/shell/parchment/history_over.dds"
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real_texture_placement="0 0 256 256"
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size="0 0 100% 100%"
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/>
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</sprite>
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<!--
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==========================================
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@ -63,7 +63,7 @@
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/>
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<style name="0ad_window_list"
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buffer_zone="1"
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buffer_zone="5"
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font="verdana12"
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scrollbar="true"
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scrollbar_style="0ad_scrollbar"
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