Carthaginian units actor fixes.
This was SVN commit r9789.
This commit is contained in:
parent
5169a05237
commit
c964904e1b
@ -1,36 +1,38 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="15"/>
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<animation file="female/f_lumber_01.dae" name="gather_wood" speed="75"/>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
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<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
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<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
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<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
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<animation event="0.4" file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
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<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="50"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="50"/>
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<animation file="female/f_mine_01.dae" name="gather_stone" speed="75"/>
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<animation file="female/f_mine_01.dae" name="gather_metal" speed="75"/>
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<animation file="female/f_build_01.dae" name="Build" speed="150"/>
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<animation file="female/f_death_01.dae" name="Death" speed="100"/>
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<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
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<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
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<animation event="0.4" file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
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<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
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<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="40"/>
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<animation file="female/f_death_01.dae" name="Death" speed="120"/>
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</animations>
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<props>
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<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Peplos-DarkBrown">
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<mesh>skeletal/f_dress.dae</mesh>
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<texture>skeletal/kart_fem_01.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle">
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<props>
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@ -83,7 +85,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,32 +1,37 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="37"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
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</animations>
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<props>
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@ -38,7 +43,6 @@
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<texture>skeletal/kart_ijv_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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@ -97,7 +101,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,26 +7,33 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -7,26 +7,33 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
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<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
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<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
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<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
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<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
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<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -6,25 +6,31 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
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<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="80"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
@ -6,25 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="35"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
@ -6,25 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="37"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="40"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
@ -1,32 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@ -37,7 +41,6 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Liby-Phoenician-Armour-1">
|
||||
<texture>skeletal/kart_isp_a_1.dds</texture>
|
||||
@ -52,7 +55,6 @@
|
||||
<texture>skeletal/kart_isp_a_4.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
@ -110,7 +112,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -5,27 +5,32 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
@ -7,27 +7,32 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
|
||||
|
@ -7,26 +7,34 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tights.dae</mesh>
|
||||
<props>
|
||||
|
@ -7,26 +7,34 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants.dae</mesh>
|
||||
<props>
|
||||
|
@ -7,26 +7,34 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="50"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="110"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="111"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="122"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="38"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="35"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="36"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="35"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="50"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="100"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="125"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="125"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
|
||||
<animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
|
||||
<animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
|
||||
|
Loading…
Reference in New Issue
Block a user