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forked from 0ad/0ad

This was SVN commit r6298.

This commit is contained in:
Michael D. Hafer 2008-07-30 20:56:46 +00:00
parent 7c82cba5f7
commit cf2754a202
21 changed files with 58 additions and 76 deletions

View File

@ -22,7 +22,7 @@
<prop actor="props/units/shields/mace_round_hypaspist.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/mace_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

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@ -6,16 +6,16 @@
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="cavalry/uber/elephant_idle_01.dae" name="idle" speed="100"/>
<animation file="cavalry/uber/elephant_idle_02.dae" name="idle" speed="100"/>
<animation file="cavalry/uber/elephant_walk_01.dae" name="walk" speed="20"/>
<animation file="cavalry/uber/elephant_run_01.dae" name="run " speed="20"/>
<animation file="cavalry/uber/elephant_attack_01.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_02.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_attack_03.dae" name="melee" speed="100"/>
<animation file="cavalry/uber/elephant_death_01.psa" name="death" speed="400"/>
<animation file="quadraped/elephant_idle_01.dae" name="idle" speed="100"/>
<animation file="quadraped/elephant_idle_02.dae" name="idle" speed="100"/>
<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="20"/>
<animation file="quadraped/elephant_run_01.dae" name="run" speed="40"/>
<animation file="quadraped/elephant_attack_01.dae" name="melee" speed="100"/>
<animation file="quadraped/elephant_attack_02.dae" name="melee" speed="100"/>
<animation file="quadraped/elephant_attack_03.dae" name="melee" speed="100"/>
<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
</animations>
<mesh>skeletal/elephant_asian.pmd</mesh>
<mesh>skeletal/elephant_asian.dae</mesh>
<props>
<prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
<prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>

View File

@ -7,8 +7,8 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="225"/>

View File

@ -9,8 +9,8 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="12"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>

View File

@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
<animation file="biped/rider_gallop.psa" name="run" speed="12"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_philip_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_philip_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,8 +7,8 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="13"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation event="0.5" file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation event="0.5" file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation file="quadraped/horse_death.psa" name="death" speed="235"/>

View File

@ -7,8 +7,8 @@
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="13"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" load="" name="melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="225"/>
</animations>

View File

@ -27,6 +27,11 @@
<Health>
<Max>140</Max>
</Health>
<Stamina>
<Max>0</Max>
<BarHeight>0</BarHeight>
<Bar_Size>0</Bar_Size>
</Stamina>
</Traits>
<Actions>
<Attack>
@ -37,9 +42,10 @@
</Melee>
</Attack>
<Move>
<Speed>4.5</Speed>
<Speed>6.5</Speed>
<Run>
<Speed>8.0</Speed>
<Range>0</Range>
<Speed>0</Speed>
</Run>
</Move>
</Actions>