Nerfs melee cavalry slightly and increases spearman bonus.
This was SVN commit r16313.
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@ -2,8 +2,8 @@
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<Entity parent="template_unit_cavalry_melee">
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<Attack>
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<Melee>
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<Hack>7.0</Hack>
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<Pierce>20.0</Pierce>
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<Hack>6.0</Hack>
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<Pierce>13.0</Pierce>
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<RepeatTime>3500</RepeatTime>
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</Melee>
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<Charge>
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@ -6,7 +6,7 @@
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</Armour>
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<Attack>
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<Melee>
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<Hack>7.0</Hack>
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<Hack>5.5</Hack>
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<Pierce>0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>6.0</MaxRange>
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@ -6,11 +6,11 @@
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</Armour>
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<Attack>
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<Melee>
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<Hack>14.0</Hack>
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<Pierce>40.0</Pierce>
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<Hack>12.0</Hack>
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<Pierce>26.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>5.0</MaxRange>
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<RepeatTime>2500</RepeatTime>
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<RepeatTime>3500</RepeatTime>
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</Melee>
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<Charge>
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<Hack>7.5</Hack>
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@ -6,11 +6,10 @@
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</Armour>
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<Attack>
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<Melee>
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<Hack>14.0</Hack>
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<Hack>11.0</Hack>
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<Pierce>0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>750</RepeatTime>
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<PreferredClasses datatype="tokens">Siege</PreferredClasses>
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</Melee>
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<Charge>
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@ -14,7 +14,7 @@
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<Bonuses>
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<BonusCavMelee>
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<Classes>Cavalry</Classes>
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<Multiplier>2.0</Multiplier>
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<Multiplier>3.0</Multiplier>
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</BonusCavMelee>
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</Bonuses>
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</Melee>
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@ -27,7 +27,7 @@
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<Bonuses>
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<BonusCavMelee>
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<Classes>Cavalry</Classes>
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<Multiplier>2.0</Multiplier>
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<Multiplier>3.0</Multiplier>
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</BonusCavMelee>
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</Bonuses>
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</Charge>
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@ -43,7 +43,7 @@
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<Identity>
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<GenericName>Champion Spearman</GenericName>
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<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
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<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
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<Tooltip>Counters: 3x vs. Cavalry.</Tooltip>
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<Formations datatype="tokens">
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formations/phalanx
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formations/testudo
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@ -6,11 +6,11 @@
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</Armour>
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<Attack>
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<Melee>
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<Hack>25.5</Hack>
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<Pierce>0</Pierce>
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<Hack>24.0</Hack>
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<Pierce>52.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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<RepeatTime>3500</RepeatTime>
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<PreferredClasses datatype="tokens">Organic Siege</PreferredClasses>
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</Melee>
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</Attack>
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@ -6,8 +6,8 @@
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</Armour>
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<Attack>
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<Melee>
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<Hack>36</Hack>
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<Pierce>0</Pierce>
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<Hack>22.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>0.0</Crush>
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<MaxRange>6.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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@ -11,11 +11,18 @@
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<Crush>0.0</Crush>
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<MaxRange>5.0</MaxRange>
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<RepeatTime>1000</RepeatTime>
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<Bonuses>
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<BonusCavMelee>
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<Classes>Cavalry</Classes>
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<Multiplier>3.0</Multiplier>
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</BonusCavMelee>
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</Bonuses>
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</Melee>
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</Attack>
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<Identity>
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<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
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<GenericName>Hero Spearman</GenericName>
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<Tooltip>Counters: 3x vs. Cavalry.</Tooltip>
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<Formations datatype="tokens">
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formations/phalanx
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formations/testudo
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@ -11,7 +11,7 @@
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<Bonuses>
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<BonusCavMelee>
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<Classes>Cavalry</Classes>
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<Multiplier>2.0</Multiplier>
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<Multiplier>3.0</Multiplier>
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</BonusCavMelee>
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</Bonuses>
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</Melee>
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@ -21,7 +21,7 @@
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<Bonuses>
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<BonusCavMelee>
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<Classes>Cavalry</Classes>
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<Multiplier>2.0</Multiplier>
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<Multiplier>3.0</Multiplier>
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</BonusCavMelee>
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</Bonuses>
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</Charge>
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@ -35,7 +35,7 @@
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<VisibleClasses datatype="tokens">Spear</VisibleClasses>
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<GenericName>Spearman</GenericName>
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<History>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.</History>
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<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
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<Tooltip>Counters: 3x vs. Cavalry.</Tooltip>
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</Identity>
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<Loot>
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<wood>5</wood>
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