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forked from 0ad/0ad

Nerfs melee cavalry slightly and increases spearman bonus.

This was SVN commit r16313.
This commit is contained in:
scythetwirler 2015-02-10 00:37:21 +00:00
parent a8f726df55
commit cf30c90732
9 changed files with 25 additions and 19 deletions

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@ -2,8 +2,8 @@
<Entity parent="template_unit_cavalry_melee">
<Attack>
<Melee>
<Hack>7.0</Hack>
<Pierce>20.0</Pierce>
<Hack>6.0</Hack>
<Pierce>13.0</Pierce>
<RepeatTime>3500</RepeatTime>
</Melee>
<Charge>

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@ -6,7 +6,7 @@
</Armour>
<Attack>
<Melee>
<Hack>7.0</Hack>
<Hack>5.5</Hack>
<Pierce>0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>

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@ -6,11 +6,11 @@
</Armour>
<Attack>
<Melee>
<Hack>14.0</Hack>
<Pierce>40.0</Pierce>
<Hack>12.0</Hack>
<Pierce>26.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>2500</RepeatTime>
<RepeatTime>3500</RepeatTime>
</Melee>
<Charge>
<Hack>7.5</Hack>

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@ -6,11 +6,10 @@
</Armour>
<Attack>
<Melee>
<Hack>14.0</Hack>
<Hack>11.0</Hack>
<Pierce>0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>750</RepeatTime>
<PreferredClasses datatype="tokens">Siege</PreferredClasses>
</Melee>
<Charge>

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@ -14,7 +14,7 @@
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
<Multiplier>3.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Melee>
@ -27,7 +27,7 @@
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
<Multiplier>3.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Charge>
@ -43,7 +43,7 @@
<Identity>
<GenericName>Champion Spearman</GenericName>
<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
<Tooltip>Counters: 3x vs. Cavalry.</Tooltip>
<Formations datatype="tokens">
formations/phalanx
formations/testudo

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@ -6,11 +6,11 @@
</Armour>
<Attack>
<Melee>
<Hack>25.5</Hack>
<Pierce>0</Pierce>
<Hack>24.0</Hack>
<Pierce>52.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>
<RepeatTime>3500</RepeatTime>
<PreferredClasses datatype="tokens">Organic Siege</PreferredClasses>
</Melee>
</Attack>

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@ -6,8 +6,8 @@
</Armour>
<Attack>
<Melee>
<Hack>36</Hack>
<Pierce>0</Pierce>
<Hack>22.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
<RepeatTime>1000</RepeatTime>

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@ -11,11 +11,18 @@
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1000</RepeatTime>
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>3.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Melee>
</Attack>
<Identity>
<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
<GenericName>Hero Spearman</GenericName>
<Tooltip>Counters: 3x vs. Cavalry.</Tooltip>
<Formations datatype="tokens">
formations/phalanx
formations/testudo

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@ -11,7 +11,7 @@
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
<Multiplier>3.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Melee>
@ -21,7 +21,7 @@
<Bonuses>
<BonusCavMelee>
<Classes>Cavalry</Classes>
<Multiplier>2.0</Multiplier>
<Multiplier>3.0</Multiplier>
</BonusCavMelee>
</Bonuses>
</Charge>
@ -35,7 +35,7 @@
<VisibleClasses datatype="tokens">Spear</VisibleClasses>
<GenericName>Spearman</GenericName>
<History>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armored as heavily as possible.</History>
<Tooltip>Counters: 2x vs. Cavalry.</Tooltip>
<Tooltip>Counters: 3x vs. Cavalry.</Tooltip>
</Identity>
<Loot>
<wood>5</wood>