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forked from 0ad/0ad

#Moved some art assets from internal mod to public mod.

This was SVN commit r6509.
This commit is contained in:
Michael D. Hafer 2008-11-22 21:46:01 +00:00
parent 46ef33df5e
commit d1fa6e8488
6 changed files with 39 additions and 4 deletions

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>temp/l_sheath.pmd</mesh>
<texture>props/wrld_wood_3.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<autoflatten/>
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>temp/r_sheath.pmd</mesh>
<props/>
<texture>props/wrld_block_sandstone.dds</texture>
</variant>
</group>
</actor>

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@ -51,10 +51,6 @@
<mesh>skeletal/f_tunic.dae</mesh>
<texture>skeletal/hele_fem_chiton_linen.dds</texture>
</variant>
<variant frequency="2" name="Dress-Player Tint2">
<mesh>skeletal/f_dress.dae</mesh>
<texture>skeletal/rome_fem_a.dds</texture>
</variant>
</group>
<group>

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binaries/data/mods/public/art/meshes/temp/l_sheath.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/public/art/meshes/temp/r_sheath.pmd (Stored with Git LFS) Normal file

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