All new Spartans. New Carthaginian House A. Iberian shields. New terrains for Alpine biome. Actor tweaks.
This was SVN commit r6728.
This commit is contained in:
parent
247dce35f2
commit
d643588d88
@ -4,9 +4,9 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/kart_ho_a.pmd</mesh>
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<texture>props/kart_prop_a.dds</texture>
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<variant frequency="1" name="house_a_props_1">
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<mesh>props/kart_house_a_1.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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@ -3,10 +3,6 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base"/>
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</group>
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<group>
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<variant frequency="1" name="helmet-thracian-n">
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<mesh>props/helmet/rome_helmet_n.pmd</mesh>
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@ -13,16 +13,16 @@
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</group>
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<group>
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<variant name="Shield-H">
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<texture>props/shield/iber_round_h.dds</texture>
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</variant>
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<variant name="Shield-K">
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<texture>props/shield/iber_round_k.dds</texture>
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</variant>
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<variant name="Shield-E">
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<variant frequency="1" name="Shield-E">
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<texture>props/shield/iber_round_e.dds</texture>
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</variant>
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<variant name="Shield-X">
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<variant frequency="1" name="Shield-H">
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<texture>props/shield/iber_round_h.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-N">
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<texture>props/shield/iber_round_n.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-X">
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<texture>props/shield/pict_b.dds</texture>
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</variant>
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</group>
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@ -1,13 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="10" name="House A">
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<mesh>structural/kart_ho_a.pmd</mesh>
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<mesh>structural/kart_house_a.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/house_a.xml" attachpoint="props_main"/>
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<prop actor="props/structures/carthaginians/house_a.xml" attachpoint="root"/>
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</props>
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<texture>structural/kart_struct_1.dds</texture>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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<variant frequency="10" name="House B">
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<mesh>structural/kart_ho_b.pmd</mesh>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="92"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="82"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="81"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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@ -25,7 +26,6 @@
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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<animation file=""/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="88"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="103"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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@ -25,7 +26,6 @@
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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<animation file=""/>
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</animations>
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<props>
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<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="97"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="87"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="89"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
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@ -6,7 +6,8 @@
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="95"/>
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<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="86"/>
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<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
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@ -33,10 +33,13 @@
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</group>
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<group>
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<variant frequency="1" name="body-pectoral">
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<variant frequency="2" name="armour-pectoral-1">
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<texture>skeletal/iber_su_inf_1.dds</texture>
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</variant>
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<variant frequency="1" name="body-chainmail">
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<variant frequency="2" name="armour-pectoral-2">
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<texture>skeletal/iber_su_inf_2.dds</texture>
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</variant>
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<variant frequency="3" name="armour-chainmail">
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<texture>skeletal/high/256_iber_su2.dds</texture>
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</variant>
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</group>
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@ -8,6 +8,7 @@
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<animations>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="89"/>
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<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="50"/>
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<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
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BIN
binaries/data/mods/internal/art/meshes/props/kart_house_a_1.dae
(Stored with Git LFS)
Normal file
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binaries/data/mods/internal/art/meshes/props/kart_house_a_1.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/kart_house_a.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/kart_house_a.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/props/shield/iber_round_n.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/shield/iber_round_n.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/skeletal/iber_isp_a_1.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/skeletal/iber_isp_a_1.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/skeletal/iber_isw_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/skeletal/iber_isw_e_1.dds
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BIN
binaries/data/mods/internal/art/textures/skins/skeletal/iber_su_inf_2.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/skeletal/iber_su_inf_2.dds
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_b.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_b.dds
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_c.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_c.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_d.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_d.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_e.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-alpine/new_alpine_grass_e.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-savanna/new_savanna_mud.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-savanna/new_savanna_mud.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-temperate/temp_road_overgrown.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-temperate/temp_road_overgrown.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/terrain/types/test/scrub.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/terrain/types/test/scrub.dds
(Stored with Git LFS)
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@ -1,22 +1,17 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_civic_house"
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>
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<Entity Parent="template_structure_civic_house">
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<Traits>
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<Id>
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<Specific>Bayit</Specific>
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<Civ>Carthaginians</Civ>
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<History>Housing was generally built of ?adobe? or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient).</History>
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<History>Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.</History>
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</Id>
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<Footprint>
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<Width>13.0</Width>
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<Depth>13.0</Depth>
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<Height>5.0</Height>
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</Footprint>
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</Traits>
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<Actor>structures/carthaginians/house.xml</Actor>
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</Entity>
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<castshadow/>
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<group>
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<variant frequency="1" name="formation-a">
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<mesh>gaia/stonemine_granite_a.pmd</mesh>
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<variant frequency="1" name="formation-01">
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<mesh>gaia/geo_medit_01.dae</mesh>
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</variant>
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<variant frequency="1" name="formation-b">
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<mesh>gaia/stonemine_granite_b.pmd</mesh>
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<variant frequency="1" name="formation-02">
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<mesh>gaia/geo_medit_02.dae</mesh>
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</variant>
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<variant frequency="1" name="formation-c">
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<mesh>gaia/stonemine_granite_c.pmd</mesh>
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<variant frequency="1" name="formation-03">
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<mesh>gaia/geo_medit_03.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
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<variant frequency="1" name="formation-04">
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<mesh>gaia/geo_medit_04.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-b">
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<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
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<variant frequency="1" name="formation-05">
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<mesh>gaia/geo_medit_05.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-c">
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<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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<variant frequency="1" name="formation-06">
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<mesh>gaia/geo_medit_06.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="metalmine-a">
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<variant frequency="1" name="medit_stone_a">
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<texture>gaia/metal_medit_a.dds</texture>
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</variant>
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<variant frequency="1" name="metalmine-b">
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<variant frequency="1" name="medit_stone_b">
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<texture>gaia/metal_medit_b.dds</texture>
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</variant>
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<variant frequency="1" name="metalmine-c">
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<variant frequency="1" name="medit_stone_c">
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<texture>gaia/metal_medit_c.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal">
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<props>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
|
||||
|
@ -6,23 +6,19 @@
|
||||
<group>
|
||||
<variant frequency="6" name="helmet-spartan-homoios-1">
|
||||
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
|
||||
<texture>props/helmet/hele_su1.dds</texture>
|
||||
<texture>props/helmet/hele_d1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="helmet-spartan-homoios-2">
|
||||
<mesh>props/helmet/hele_helmet_n.pmd</mesh>
|
||||
<texture>props/helmet/hele_su1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-spartan-olympic champion">
|
||||
<mesh>props/helmet/hele_helmet_f.pmd</mesh>
|
||||
<texture>props/helmet/hele_su1_laurel.dds</texture>
|
||||
<texture>props/helmet/hele_leonidas.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-spartan-officer">
|
||||
<mesh>props/helmet/hele_highcrest_spartan.dae</mesh>
|
||||
<texture>props/helmet/hele_su1.dds</texture>
|
||||
<texture>props/helmet/hele_d2.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-spartan-commander">
|
||||
<mesh>props/helmet/hele_helmet_v.dae</mesh>
|
||||
<texture>props/helmet/hele_su1.dds</texture>
|
||||
<texture>props/helmet/hele_leonidas.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="helmet-spartan-olympic champion">
|
||||
<mesh>props/helmet/hele_helmet_f.pmd</mesh>
|
||||
<texture>props/helmet/hele_su1_laurel.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/round_h_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="shield-dokana-a">
|
||||
<texture>props/shield/hele_spartan_dokana_a.dds</texture>
|
||||
</variant>
|
||||
<variant name="shield-dokana-b">
|
||||
<texture>props/shield/hele_spartan_dokana_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -4,7 +4,7 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="100" name="base">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="18"/>
|
||||
@ -19,12 +19,26 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_spartiate_mp.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_spartitiate_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="8" name="homoioi">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/hele_round_spartiate_mp.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="champion">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su1_champ.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/hele_round_spartiate_dokana.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_spartitiate.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_d1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_d1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_d2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_d2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_dokana_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_dokana_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_dokana_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_dokana_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_king.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_king.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/hele_spartitiate_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/hele_spartitiate_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user