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forked from 0ad/0ad

All new Spartans. New Carthaginian House A. Iberian shields. New terrains for Alpine biome. Actor tweaks.

This was SVN commit r6728.
This commit is contained in:
Michael D. Hafer 2009-03-07 01:33:02 +00:00
parent 247dce35f2
commit d643588d88
40 changed files with 1076 additions and 973 deletions

View File

@ -4,9 +4,9 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_ho_a.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
<variant frequency="1" name="house_a_props_1">
<mesh>props/kart_house_a_1.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>

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@ -3,10 +3,6 @@
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="helmet-thracian-n">
<mesh>props/helmet/rome_helmet_n.pmd</mesh>

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@ -13,16 +13,16 @@
</group>
<group>
<variant name="Shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant name="Shield-K">
<texture>props/shield/iber_round_k.dds</texture>
</variant>
<variant name="Shield-E">
<variant frequency="1" name="Shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
<variant name="Shield-X">
<variant frequency="1" name="Shield-H">
<texture>props/shield/iber_round_h.dds</texture>
</variant>
<variant frequency="1" name="Shield-N">
<texture>props/shield/iber_round_n.dds</texture>
</variant>
<variant frequency="1" name="Shield-X">
<texture>props/shield/pict_b.dds</texture>
</variant>
</group>

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@ -1,13 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="House A">
<mesh>structural/kart_ho_a.pmd</mesh>
<mesh>structural/kart_house_a.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/house_a.xml" attachpoint="props_main"/>
<prop actor="props/structures/carthaginians/house_a.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct_1.dds</texture>
<texture>structural/kart_struct.dds</texture>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/kart_ho_b.pmd</mesh>

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@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>

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@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="92"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="82"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>

View File

@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="81"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>

View File

@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
@ -25,7 +26,6 @@
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file=""/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>

View File

@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="88"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>

View File

@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="103"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
@ -25,7 +26,6 @@
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file=""/>
</animations>
<props>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>

View File

@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="97"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="87"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>

View File

@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="89"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>

View File

@ -6,7 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="95"/>
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="86"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>

View File

@ -33,10 +33,13 @@
</group>
<group>
<variant frequency="1" name="body-pectoral">
<variant frequency="2" name="armour-pectoral-1">
<texture>skeletal/iber_su_inf_1.dds</texture>
</variant>
<variant frequency="1" name="body-chainmail">
<variant frequency="2" name="armour-pectoral-2">
<texture>skeletal/iber_su_inf_2.dds</texture>
</variant>
<variant frequency="3" name="armour-chainmail">
<texture>skeletal/high/256_iber_su2.dds</texture>
</variant>
</group>

View File

@ -8,6 +8,7 @@
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="89"/>
<animation file="biped/not used/inf_salute_b.psa" name="idle" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>

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@ -1,22 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_civic_house"
>
<Entity Parent="template_structure_civic_house">
<Traits>
<Id>
<Specific>Bayit</Specific>
<Civ>Carthaginians</Civ>
<History>Housing was generally built of ?adobe? or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient).</History>
<History>Housing was generally built of adobe or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories.</History>
</Id>
<Footprint>
<Width>13.0</Width>
<Depth>13.0</Depth>
<Height>5.0</Height>
</Footprint>
</Traits>
<Actor>structures/carthaginians/house.xml</Actor>
</Entity>

View File

@ -4,36 +4,44 @@
<castshadow/>
<group>
<variant frequency="1" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
</variant>
<variant frequency="1" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<variant frequency="1" name="formation-02">
<mesh>gaia/geo_medit_02.dae</mesh>
</variant>
<variant frequency="1" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<variant frequency="1" name="formation-03">
<mesh>gaia/geo_medit_03.dae</mesh>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<variant frequency="1" name="formation-04">
<mesh>gaia/geo_medit_04.dae</mesh>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<variant frequency="1" name="formation-05">
<mesh>gaia/geo_medit_05.dae</mesh>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<variant frequency="1" name="formation-06">
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="metalmine-a">
<variant frequency="1" name="medit_stone_a">
<texture>gaia/metal_medit_a.dds</texture>
</variant>
<variant frequency="1" name="metalmine-b">
<variant frequency="1" name="medit_stone_b">
<texture>gaia/metal_medit_b.dds</texture>
</variant>
<variant frequency="1" name="metalmine-c">
<variant frequency="1" name="medit_stone_c">
<texture>gaia/metal_medit_c.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

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@ -6,23 +6,19 @@
<group>
<variant frequency="6" name="helmet-spartan-homoios-1">
<mesh>props/helmet/hele_helmet_o.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture>
<texture>props/helmet/hele_d1.dds</texture>
</variant>
<variant frequency="2" name="helmet-spartan-homoios-2">
<mesh>props/helmet/hele_helmet_n.pmd</mesh>
<texture>props/helmet/hele_su1.dds</texture>
</variant>
<variant frequency="1" name="helmet-spartan-olympic champion">
<mesh>props/helmet/hele_helmet_f.pmd</mesh>
<texture>props/helmet/hele_su1_laurel.dds</texture>
<texture>props/helmet/hele_leonidas.dds</texture>
</variant>
<variant frequency="1" name="helmet-spartan-officer">
<mesh>props/helmet/hele_highcrest_spartan.dae</mesh>
<texture>props/helmet/hele_su1.dds</texture>
<texture>props/helmet/hele_d2.dds</texture>
</variant>
<variant frequency="1" name="helmet-spartan-commander">
<mesh>props/helmet/hele_helmet_v.dae</mesh>
<texture>props/helmet/hele_su1.dds</texture>
<texture>props/helmet/hele_leonidas.dds</texture>
</variant>
</group>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-spartan-olympic champion">
<mesh>props/helmet/hele_helmet_f.pmd</mesh>
<texture>props/helmet/hele_su1_laurel.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/round_h_f.pmd</mesh>
<props>
<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="shield-dokana-a">
<texture>props/shield/hele_spartan_dokana_a.dds</texture>
</variant>
<variant name="shield-dokana-b">
<texture>props/shield/hele_spartan_dokana_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,7 +4,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="100" name="base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="18"/>
@ -19,12 +19,26 @@
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_spartiate_mp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_spartitiate_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="8" name="homoioi">
<props>
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_round_spartiate_mp.xml" attachpoint="shield"/>
</props>
</variant>
<variant frequency="1" name="champion">
<props>
<prop actor="props/units/heads/hele_su1_champ.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_round_spartiate_dokana.xml" attachpoint="shield"/>
</props>
<texture>skeletal/hele_spartitiate.dds</texture>
</variant>
</group>

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