Change Run Speed into a Run multiplier.
This changes running speed into a running multiplier (of walk speed). The advantage is that it simplifies code since you can setup a default run multiplier at the template level and it'll work for all subsequent templates, and technologies cannot forget to change it. It makes specialised unit templates easier to maintain, too. Formations have a 100 run multiplier which effectively sets their maximal walking speed at 100 Reviewed By: bb, O2 JS Simulation Differential Revision: https://code.wildfiregames.com/D438 This was SVN commit r22197.
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@ -398,8 +398,9 @@ function GetTemplateDataHelper(template, player, auraTemplates, resources, damag
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ret.speed = {
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"walk": getEntityValue("UnitMotion/WalkSpeed"),
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};
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if (template.UnitMotion.Run)
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ret.speed.run = getEntityValue("UnitMotion/Run/Speed");
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ret.speed.run = getEntityValue("UnitMotion/WalkSpeed");
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if (template.UnitMotion.RunMultiplier)
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ret.speed.run *= getEntityValue("UnitMotion/RunMultiplier");
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}
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if (template.Upgrade)
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@ -858,7 +858,7 @@ Formation.prototype.ComputeMotionParameters = function()
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minSpeed *= this.GetSpeedMultiplier();
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var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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cmpUnitMotion.SetSpeed(minSpeed);
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cmpUnitMotion.SetSpeedRatio(minSpeed / cmpUnitMotion.GetWalkSpeed());
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};
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Formation.prototype.ShapeUpdate = function()
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@ -502,7 +502,7 @@ GuiInterface.prototype.GetEntityState = function(player, ent)
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if (cmpUnitMotion)
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ret.speed = {
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"walk": cmpUnitMotion.GetWalkSpeed(),
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"run": cmpUnitMotion.GetRunSpeed()
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"run": cmpUnitMotion.GetWalkSpeed() * cmpUnitMotion.GetRunSpeedMultiplier()
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};
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return ret;
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@ -1660,7 +1660,7 @@ UnitAI.prototype.UnitFsmSpec = {
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},
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"leave": function(msg) {
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this.SetMoveSpeed(this.GetWalkSpeed());
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this.ResetMoveSpeed();
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this.StopTimer();
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this.SetDefaultAnimationVariant();
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},
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@ -1675,13 +1675,13 @@ UnitAI.prototype.UnitFsmSpec = {
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{
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var speed = cmpUnitAI.GetWalkSpeed();
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if (speed < this.GetWalkSpeed())
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this.SetMoveSpeed(speed);
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this.SetMoveSpeedRatio(speed / this.GetWalkSpeed());
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}
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}
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},
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"MoveCompleted": function() {
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this.SetMoveSpeed(this.GetWalkSpeed());
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this.ResetMoveSpeed();
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if (!this.MoveToTargetRangeExplicit(this.isGuardOf, 0, this.guardRange))
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this.SetNextState("GUARDING");
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},
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@ -1738,19 +1738,16 @@ UnitAI.prototype.UnitFsmSpec = {
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this.PlaySound("panic");
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// Run quickly
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var speed = this.GetRunSpeed();
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this.SelectAnimation("move");
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this.SetMoveSpeed(speed);
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this.SetMoveSpeedRatio(this.GetRunMultiplier());
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},
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"HealthChanged": function() {
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var speed = this.GetRunSpeed();
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this.SetMoveSpeed(speed);
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this.SetMoveSpeedRatio(this.GetRunMultiplier());
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},
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"leave": function() {
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// Reset normal speed
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this.SetMoveSpeed(this.GetWalkSpeed());
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this.ResetMoveSpeed();
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},
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"MoveCompleted": function() {
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@ -2034,23 +2031,12 @@ UnitAI.prototype.UnitFsmSpec = {
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if (cmpUnitAI && cmpUnitAI.IsFleeing())
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{
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// Run after a fleeing target
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var speed = this.GetRunSpeed();
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this.SetMoveSpeed(speed);
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this.SetMoveSpeedRatio(this.GetRunMultiplier());
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}
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this.StartTimer(1000, 1000);
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},
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"HealthChanged": function() {
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var cmpUnitAI = Engine.QueryInterface(this.order.data.target, IID_UnitAI);
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if (!cmpUnitAI || !cmpUnitAI.IsFleeing())
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return;
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var speed = this.GetRunSpeed();
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this.SetMoveSpeed(speed);
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},
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"leave": function() {
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// Reset normal speed in case it was changed
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this.SetMoveSpeed(this.GetWalkSpeed());
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// Show carried resources when walking.
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this.SetDefaultAnimationVariant();
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@ -3132,7 +3118,7 @@ UnitAI.prototype.UnitFsmSpec = {
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"ROAMING": {
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"enter": function() {
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// Walk in a random direction
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this.SelectAnimation("walk", false, this.GetWalkSpeed());
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this.SelectAnimation("walk", false, 1);
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this.SetFacePointAfterMove(false);
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this.MoveRandomly(+this.template.RoamDistance);
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// Set a random timer to switch to feeding state
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@ -3976,20 +3962,18 @@ UnitAI.prototype.OnPackFinished = function(msg)
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UnitAI.prototype.GetWalkSpeed = function()
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{
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var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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let cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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if (!cmpUnitMotion)
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return 0;
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return cmpUnitMotion.GetWalkSpeed();
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};
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UnitAI.prototype.GetRunSpeed = function()
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UnitAI.prototype.GetRunMultiplier = function()
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{
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var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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var runSpeed = cmpUnitMotion.GetRunSpeed();
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var walkSpeed = cmpUnitMotion.GetWalkSpeed();
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if (runSpeed <= walkSpeed)
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return runSpeed;
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var cmpHealth = Engine.QueryInterface(this.entity, IID_Health);
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var health = cmpHealth.GetHitpoints()/cmpHealth.GetMaxHitpoints();
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return (health*runSpeed + (1-health)*walkSpeed);
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if (!cmpUnitMotion)
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return 0;
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return cmpUnitMotion.GetRunSpeedMultiplier();
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};
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/**
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@ -4225,7 +4209,7 @@ UnitAI.prototype.SelectAnimation = function(name, once = false, speed = 1.0)
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if (name == "move")
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{
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// Speed to switch from walking to running animations
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cmpVisual.SelectMovementAnimation((this.GetWalkSpeed() + this.GetRunSpeed()) / 2);
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cmpVisual.SelectMovementAnimation(this.GetWalkSpeed());
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return;
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}
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@ -5593,11 +5577,21 @@ UnitAI.prototype.GetStanceName = function()
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return this.stance;
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};
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UnitAI.prototype.SetMoveSpeed = function(speed)
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/*
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* Make the unit walk at its normal pace.
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*/
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UnitAI.prototype.ResetMoveSpeed = function()
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{
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var cmpMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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cmpMotion.SetSpeed(speed);
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let cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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if (cmpUnitMotion)
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cmpUnitMotion.SetSpeedRatio(1);
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};
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UnitAI.prototype.SetMoveSpeedRatio = function(speed)
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{
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let cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
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if (cmpUnitMotion)
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cmpUnitMotion.SetSpeedRatio(speed);
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};
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UnitAI.prototype.SetHeldPosition = function(x, z)
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@ -304,14 +304,14 @@ UnitMotionFlying.prototype.GetWalkSpeed = function()
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return +this.template.MaxSpeed;
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};
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UnitMotionFlying.prototype.SetSpeed = function()
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UnitMotionFlying.prototype.SetSpeedRatio = function()
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{
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// ignore this, the speed is always the walk speed
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};
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UnitMotionFlying.prototype.GetRunSpeed = function()
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UnitMotionFlying.prototype.GetRunSpeedMultiplier = function()
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{
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return this.GetWalkSpeed();
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return 1;
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};
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UnitMotionFlying.prototype.GetCurrentSpeed = function()
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@ -319,6 +319,11 @@ UnitMotionFlying.prototype.GetCurrentSpeed = function()
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return this.speed;
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};
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UnitMotionFlying.prototype.GetSpeedRatio = function()
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{
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return this.GetCurrentSpeed() / this.GetWalkSpeed();
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}
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UnitMotionFlying.prototype.GetPassabilityClassName = function()
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{
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return this.template.PassabilityClass;
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@ -137,7 +137,8 @@ function TestFormationExiting(mode)
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});
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AddMock(controller, IID_UnitMotion, {
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SetSpeed: function(speed) { },
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GetWalkSpeed: function() { return 1; },
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SetSpeedRatio: function(speed) { },
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MoveToPointRange: function(x, z, minRange, maxRange) { },
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GetPassabilityClassName: function() { return "default"; },
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});
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@ -280,7 +281,8 @@ function TestMoveIntoFormationWhileAttacking()
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});
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AddMock(controller, IID_UnitMotion, {
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SetSpeed: function(speed) { },
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GetWalkSpeed: function() { return 1; },
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SetSpeedRatio: function(speed) { },
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MoveToPointRange: function(x, z, minRange, maxRange) { },
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IsInTargetRange: function(target, min, max) { return true; },
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StopMoving: function() { },
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@ -26,13 +26,12 @@ let cmpUnitMotionFlying = ConstructComponent(entity, "UnitMotionFlying", {
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"PassabilityClass": "unrestricted"
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});
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetWalkSpeed(), 1.0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetRunSpeed(), 1.0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetSpeedRatio(), 0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetRunSpeedMultiplier(), 1);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetCurrentSpeed(), 0);
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cmpUnitMotionFlying.SetSpeed(2.0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetWalkSpeed(), 1.0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetRunSpeed(), 1.0);
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cmpUnitMotionFlying.SetSpeedRatio(2);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetSpeedRatio(), 0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetRunSpeedMultiplier(), 1);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetCurrentSpeed(), 0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetPassabilityClassName(), "unrestricted");
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@ -81,6 +80,7 @@ AddMock(entity, IID_WaterManager, {
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetCurrentSpeed(), 0);
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cmpUnitMotionFlying.OnUpdate({ "turnLength": 500 });
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetCurrentSpeed(), 0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetSpeedRatio(), 0);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.MoveToTargetRange(target, 0, 10), true);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.MoveToPointRange(100, 200, 0, 20), true);
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@ -100,6 +100,7 @@ TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetCurrentSpeed(), 0.75);
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TS_ASSERT_EQUALS(height, 55);
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cmpUnitMotionFlying.OnUpdate({ "turnLength": 500 });
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetCurrentSpeed(), 1);
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TS_ASSERT_EQUALS(cmpUnitMotionFlying.GetSpeedRatio(), 1);
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TS_ASSERT_EQUALS(height, 105);
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// Fly
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@ -3,8 +3,7 @@
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"radius": 75,
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"affects": ["Trader"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.20 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.20 }
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.20 }
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],
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"auraName": "Edict of Ashoka",
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"auraDescription": "+20% movement speed for traders.",
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@ -3,8 +3,7 @@
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"affects": ["Soldier"],
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"modifications": [
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{ "value": "Vision/Range", "multiply": 1.15 },
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
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],
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"auraName": "Guerrilla Tactics",
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"auraDescription": "Seeing entrenched defense to be useless against the Roman army, Cassivellaunus resorted to guerrilla tactics. This was later employed by other chieftains too.\n+15% movement speed and vision range for all soldiers."
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@ -5,8 +5,7 @@
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{ "value": "Armour/Pierce", "add": 3 },
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{ "value": "Armour/Hack", "add": 3 },
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{ "value": "Armour/Crush", "add": 3 },
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
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],
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"auraName": "Formation Reforms",
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"auraDescription": "All soldiers in his formation +15% speed and +3 armor."
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@ -2,8 +2,7 @@
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"type": "global",
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"affects": ["Javelin Infantry"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
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],
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"auraName": "Peltast Reforms",
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"auraDescription": "All javelin infantry +15% speed."
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@ -4,7 +4,6 @@
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"affectedPlayers": ["MutualAlly"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.5 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.5 },
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{ "value": "ProductionQueue/BatchTimeModifier", "multiply": 0.7 }
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],
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"auraName": "Naval Commander",
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@ -4,7 +4,6 @@
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"affects": ["Champion"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.1 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.1 },
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{ "value": "Attack/Melee/Hack", "multiply": 1.2 },
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{ "value": "Attack/Melee/Pierce", "multiply": 1.2 },
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{ "value": "Attack/Melee/Crush", "multiply": 1.2 },
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@ -3,7 +3,6 @@
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"affects": ["Soldier", "Siege"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.15 },
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{ "value": "Armour/Pierce", "add": 1 },
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{ "value": "Armour/Hack", "add": 1 },
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{ "value": "Armour/Crush", "add": 1 }
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@ -3,8 +3,7 @@
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"radius": 60,
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"affects": ["Soldier", "Siege"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
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],
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"auraName": "Lightning General",
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"auraDescription": "Nearby soldiers and siege engines +15% speed."
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@ -3,8 +3,7 @@
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"radius": 60,
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"affects": ["Soldier"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.2 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.2 }
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.2 }
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],
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"auraDescription": "+20% movement speed for soldiers.",
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"auraName": "Guerrilla Tactics",
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@ -2,8 +2,7 @@
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"type": "global",
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"affects": ["Soldier", "Siege", "Trader"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
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],
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"auraName": "Leadership",
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"auraDescription": "+15% movement speed for all soldiers, siege engines and traders."
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@ -4,7 +4,6 @@
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"affects": ["Elephant Champion"],
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"modifications": [
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.2 },
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{ "value": "UnitMotion/Run/Speed", "multiply": 1.2 },
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{ "value": "Attack/Melee/Hack", "multiply": 1.2 },
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{ "value": "Attack/Melee/Crush", "multiply": 1.2 }
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],
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@ -32,9 +32,6 @@
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.45</WalkSpeed>
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<Run>
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<Speed op="mul">0.45</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/camel.xml</Actor>
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@ -40,9 +40,6 @@
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</UnitAI>
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<UnitMotion>
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<WalkSpeed op="mul">0.15</WalkSpeed>
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<Run>
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<Speed op="mul">0.15</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/chicken.xml</Actor>
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@ -38,9 +38,6 @@
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.3</WalkSpeed>
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<Run>
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<Speed op="mul">0.3</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/crocodile.xml</Actor>
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@ -32,9 +32,6 @@
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</StatusBars>
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<UnitMotion>
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<WalkSpeed op="mul">0.6</WalkSpeed>
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<Run>
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<Speed op="mul">0.6</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/giraffe_adult.xml</Actor>
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@ -21,9 +21,6 @@
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</StatusBars>
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<UnitMotion>
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<WalkSpeed op="mul">0.6</WalkSpeed>
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<Run>
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<Speed op="mul">0.6</Speed>
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>fauna/giraffe_baby.xml</Actor>
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@ -27,9 +27,6 @@
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</Sound>
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<UnitMotion>
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<WalkSpeed op="mul">0.45</WalkSpeed>
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<Run>
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<Speed op="mul">0.45</Speed>
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</Run>
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</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/goat.xml</Actor>
|
||||
|
@ -27,9 +27,6 @@
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.8</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/horse.xml</Actor>
|
||||
|
@ -30,9 +30,6 @@
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.45</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.45</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/lion.xml</Actor>
|
||||
|
@ -32,9 +32,6 @@
|
||||
</UnitAI>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.3</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.3</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/peacock.xml</Actor>
|
||||
|
@ -25,9 +25,6 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.45</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.45</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/pig1.xml</Actor>
|
||||
|
@ -29,9 +29,6 @@
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">3.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">3.5</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Upgrade disable=""/>
|
||||
<VisualActor>
|
||||
|
@ -18,8 +18,5 @@
|
||||
</VisualActor>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.25</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.25</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -5,9 +5,6 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.8</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/pony.xml</Actor>
|
||||
|
@ -45,9 +45,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>ship-small</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.6</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.6</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Visibility>
|
||||
<RetainInFog>false</RetainInFog>
|
||||
|
@ -25,9 +25,6 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.45</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.45</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/sheep3.xml</Actor>
|
||||
|
@ -18,9 +18,6 @@
|
||||
</ResourceSupply>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/wildebeest.xml</Actor>
|
||||
|
@ -18,9 +18,6 @@
|
||||
</ResourceSupply>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/zebra.xml</Actor>
|
||||
|
@ -18,11 +18,7 @@
|
||||
</ResourceSupply>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>15.0</Speed>
|
||||
<Range>600.0</Range>
|
||||
<RangeMin>5.0</RangeMin>
|
||||
</Run>
|
||||
<RunMultiplier>2.5</RunMultiplier>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/zebu.xml</Actor>
|
||||
|
@ -49,14 +49,15 @@
|
||||
</Trader>
|
||||
<UnitAI>
|
||||
<DefaultStance>aggressive</DefaultStance>
|
||||
<FleeDistance>12.0</FleeDistance>
|
||||
<FormationController>true</FormationController>
|
||||
<FleeDistance>12.0</FleeDistance>
|
||||
<CanGuard>true</CanGuard>
|
||||
<CanPatrol>true</CanPatrol>
|
||||
</UnitAI>
|
||||
<UnitMotion>
|
||||
<FormationController>true</FormationController>
|
||||
<WalkSpeed>1.0</WalkSpeed>
|
||||
<RunMultiplier>100.0</RunMultiplier> <!-- = Max formation speed -->
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -120,15 +120,9 @@
|
||||
</UnitAI>
|
||||
<UnitMotion>
|
||||
<FormationController>false</FormationController>
|
||||
<WalkSpeed>9.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>15.0</Speed>
|
||||
<Range>50.0</Range>
|
||||
<RangeMin>0.0</RangeMin>
|
||||
<RegenTime>0.1</RegenTime>
|
||||
<DecayTime>0.2</DecayTime>
|
||||
</Run>
|
||||
<PassabilityClass>default</PassabilityClass>
|
||||
<WalkSpeed>9.0</WalkSpeed>
|
||||
<RunMultiplier>1.67</RunMultiplier>
|
||||
</UnitMotion>
|
||||
<Visibility>
|
||||
<RetainInFog>false</RetainInFog>
|
||||
|
@ -39,9 +39,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.55</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.55</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/global/catafalque.xml</Actor>
|
||||
|
@ -97,9 +97,6 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.95</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.95</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>92</Range>
|
||||
|
@ -26,8 +26,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.1</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.1</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -28,8 +28,5 @@
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.2</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.2</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -59,9 +59,6 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">2.25</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">2.25</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>96</Range>
|
||||
|
@ -36,8 +36,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.1</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.1</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -30,8 +30,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.2</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.2</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -58,9 +58,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.95</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.95</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
|
@ -36,8 +36,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.2</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.2</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -36,8 +36,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.75</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.75</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -33,8 +33,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.4</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -41,8 +41,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.8</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -39,8 +39,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.3</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.3</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -33,8 +33,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.4</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -81,9 +81,7 @@
|
||||
</TrainingRestrictions>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.6</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.6</Speed>
|
||||
</Run>
|
||||
<RunMultiplier>2.5</RunMultiplier>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>30</Range>
|
||||
|
@ -31,9 +31,6 @@
|
||||
</UnitAI>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.7</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.7</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Visibility>
|
||||
<RetainInFog>true</RetainInFog>
|
||||
|
@ -52,9 +52,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.5</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/elephant_african_forest.xml</Actor>
|
||||
|
@ -50,8 +50,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>ship-small</PassabilityClass>
|
||||
<WalkSpeed op="mul">1.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.8</Speed>
|
||||
</Run>
|
||||
<RunMultiplier>1</RunMultiplier>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -24,8 +24,5 @@
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.6</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.6</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -43,9 +43,6 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.85</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.85</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>100</Range>
|
||||
|
@ -35,8 +35,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.05</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.05</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -28,8 +28,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -27,8 +27,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -51,9 +51,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.95</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.95</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
|
@ -24,10 +24,4 @@
|
||||
<VisibleClasses datatype="tokens">Infantry</VisibleClasses>
|
||||
<GenericName>Hero</GenericName>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -31,8 +31,5 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.95</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.95</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -29,10 +29,4 @@
|
||||
special/formations/testudo
|
||||
</Formations>
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.0</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.0</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -27,9 +27,6 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.05</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.05</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
|
@ -36,8 +36,5 @@
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.8</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -32,8 +32,5 @@
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.95</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.95</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -27,8 +27,5 @@
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.05</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.05</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -34,8 +34,5 @@
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.1</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.1</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -33,8 +33,5 @@
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.4</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -34,8 +34,5 @@
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.2</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.2</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -22,4 +22,7 @@
|
||||
<Repairable>
|
||||
<RepairTimeRatio>4.0</RepairTimeRatio>
|
||||
</Repairable>
|
||||
<UnitMotion>
|
||||
<RunMultiplier>1</RunMultiplier>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -74,8 +74,5 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.55</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.55</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -54,9 +54,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>ship-small</PassabilityClass>
|
||||
<WalkSpeed op="mul">1.6</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.6</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>60</Range>
|
||||
|
@ -62,9 +62,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>ship-small</PassabilityClass>
|
||||
<WalkSpeed op="mul">1.1</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.1</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>30</Range>
|
||||
|
@ -61,9 +61,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>ship-small</PassabilityClass>
|
||||
<WalkSpeed op="mul">1.35</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.35</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>50</Range>
|
||||
|
@ -82,9 +82,6 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.8</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>110</Range>
|
||||
|
@ -74,8 +74,5 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.8</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
|
@ -78,9 +78,6 @@
|
||||
</UnitAI>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>120</Range>
|
||||
|
@ -79,9 +79,6 @@
|
||||
</UnitAI>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.8</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.8</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>120</Range>
|
||||
|
@ -45,9 +45,6 @@
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
|
@ -81,9 +81,6 @@
|
||||
</StatusBars>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.7</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.7</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>80</Range>
|
||||
|
@ -49,7 +49,6 @@
|
||||
<metal>1</metal>
|
||||
</Loot>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>2.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
<Rates>
|
||||
<food.fish>0.5</food.fish>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
|
||||
|
@ -21,9 +21,6 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/warship.xml</Actor>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_rock_pivot.xml</Actor>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/carthaginians/siege_spear_pivot.xml</Actor>
|
||||
|
@ -20,9 +20,6 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.4</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.4</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/gauls/infantry_spearman_c.xml</Actor>
|
||||
|
@ -21,9 +21,6 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/warship.xml</Actor>
|
||||
|
@ -21,9 +21,6 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>structures/iberians/warship.xml</Actor>
|
||||
|
@ -38,9 +38,6 @@
|
||||
</Promotion>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">1.1</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">1.1</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/kushites/infantry_clubman_b.xml</Actor>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_rock_pivot.xml</Actor>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/athenians/siege_spear_pivot.xml</Actor>
|
||||
|
@ -67,9 +67,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.5</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.5</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/mauryas/elephantry_archer_b_m.xml</Actor>
|
||||
|
@ -21,9 +21,6 @@
|
||||
</Identity>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.9</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.9</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>structures/mauryas/trireme.xml</Actor>
|
||||
|
@ -69,9 +69,6 @@
|
||||
<UnitMotion>
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.6</WalkSpeed>
|
||||
<Run>
|
||||
<Speed op="mul">0.6</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<Vision>
|
||||
<Range>50</Range>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/siege_rock_pivot.xml</Actor>
|
||||
|
@ -9,9 +9,6 @@
|
||||
</Pack>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
<Speed>0.001</Speed>
|
||||
</Run>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>units/ptolemies/siege_spear_pivot.xml</Actor>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user