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forked from 0ad/0ad

Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.

New Acropolis II map for Alpha 5. Nearly complete. Is already playable.

This was SVN commit r9478.
This commit is contained in:
Michael D. Hafer 2011-05-08 03:24:12 +00:00
parent 7ed9a84252
commit ede48a077b
11 changed files with 27 additions and 38 deletions

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@ -1,17 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -20,7 +18,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<texture>skeletal/horse_hele_a_1.dds</texture>
@ -29,7 +26,6 @@
<texture>skeletal/horse_hele_a_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>228 107 27</colour>
@ -50,7 +46,5 @@
<colour>209 203 131</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -7,8 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>

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@ -9,8 +9,8 @@
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation file="quadraped/horse_walk.psa" name="carry_food" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

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@ -7,8 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -10,8 +8,8 @@
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@ -20,13 +18,11 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<texture>skeletal/horse_hele_csw_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>228 107 27</colour>
@ -47,7 +43,5 @@
<colour>251 254 146</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -7,8 +7,8 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="400"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="400"/>

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@ -7,8 +7,8 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="30"/>
<animation event="0.5" file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation event="0.5" file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>
<animation event="" file="quadraped/horse_attack_a.psa" name="melee" speed="20"/>
<animation event="" file="quadraped/horse_attack_b.psa" name="melee" speed="22"/>
<animation file="quadraped/horse_death.psa" name="death" speed="235"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>

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@ -1,15 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="17"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event="" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" load="" name="melee" speed="100"/>
<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" load="" name="melee" speed="400"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="225"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
@ -21,7 +19,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor-linen linothorax">
<texture>skeletal/hele_hetairoi_a.dds</texture>
@ -33,7 +30,5 @@
<texture>skeletal/hele_hetairoi_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/public/maps/scenarios/Acropolis II.pmp (Stored with Git LFS) Normal file

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binaries/data/mods/public/maps/scenarios/Acropolis II.xml (Stored with Git LFS) Normal file

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