Cleaning house.
This was SVN commit r10949.
This commit is contained in:
parent
1b8d52dd6b
commit
ee0c4db2ac
BIN
binaries/data/mods/internal/maps/scenarios/256x256.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/256x256.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/256x256.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/256x256.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Aegean.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Aegean.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Aegean.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Aegean.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Ocean.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Ocean.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Ocean.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512_Ocean.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512_desert.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512_desert.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/512x512_desert.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/512x512_desert.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis II.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis II.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis II.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis II.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Acropolis.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Athenes.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Athenes.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Athenes.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Athenes.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Celtic_Buildings.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Celtic_Buildings.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Celtic_Buildings.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Celtic_Buildings.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Cycladic Archipelago III.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Cycladic Archipelago III.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Cycladic Archipelago III.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Cycladic Archipelago III.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Death Canyon.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Death Canyon.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Death Canyon.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Death Canyon.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Gold_Rush.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Gold_Rush.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Gold_Rush.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Gold_Rush.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Iberia.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Iberia.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Iberia.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Iberia.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Iberians.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Iberians.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Iberians.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Iberians.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Marathon.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Marathon.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Marathon.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Marathon.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Median Oasis.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Median Oasis.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Median Oasis.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Median Oasis.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Miletus.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Miletus.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Miletus.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Miletus.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Neareastern Badlands.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Neareastern Badlands.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Neareastern Badlands.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Neareastern Badlands.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Pillars of Hercules.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Pillars of Hercules.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Pillars of Hercules.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Pillars of Hercules.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Round_256r.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Round_256r.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Round_256r.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Round_256r.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Saharan Oases.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Saharan Oases.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Saharan Oases.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Saharan Oases.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Serengeti.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Serengeti.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Serengeti.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Serengeti.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Tropical Island.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Tropical Island.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Tropical Island.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Tropical Island.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Tropical_Warfare.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Tropical_Warfare.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Tropical_Warfare.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Tropical_Warfare.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Walls.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Walls.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Walls.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Walls.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/We are Legion.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/We are Legion.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/We are Legion.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/We are Legion.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/kimball.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/kimball.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/kimball.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/kimball.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/salute.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/salute.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/salute.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/salute.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/syntagma.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/syntagma.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/syntagma.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/syntagma.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/techdemo1.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/techdemo1.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/techdemo1.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/techdemo1.xml
(Stored with Git LFS)
Binary file not shown.
@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/celt_ff_b1.pmd</mesh>
|
||||
<texture>structural/celt_struct_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/celt_ff_b2.pmd</mesh>
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/celt_ho_a.pmd</mesh>
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/celt_ho_b.pmd</mesh>
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/celt_ho_c.pmd</mesh>
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,13 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>test/globaltest.pmd</mesh>
|
||||
<texture>structural/global.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,40 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
|
||||
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/inf_death_a.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_death_b.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_death_c.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_death_d.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_death_e.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_death_f.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_death_g.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="20"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_thebes.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_thebes_sacredband.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
@ -14,12 +12,12 @@
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_ijv_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
@ -14,12 +12,12 @@
|
||||
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_ijv_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="1"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/units/shields/rome_la_4.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/units/weapons/spatha.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/dude.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="1"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/units/shields/rome_la_4.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_advanced.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/iber_advanced.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/units/shields/rome_sm_8.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_advanced_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/units/shields/rome_sm_3.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/kart_sling_elite.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,40 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_dress_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/dude_head.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/axe_single.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
|
||||
<prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
|
||||
<prop actor="props/units/weapons/axe_double.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
|
||||
<prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
|
||||
<prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
|
||||
<prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
|
||||
<prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
|
||||
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
|
||||
<prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_rome_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dudette.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dudette_head.xml" attachpoint="PropHead"/>
|
||||
</props>
|
||||
<texture>skeletal/dudette.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,15 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/run.psa" name="Idle" speed=""/>
|
||||
</animations>
|
||||
<mesh>skeletal/rich_man.pmd</mesh>
|
||||
<props/>
|
||||
<texture>skeletal/null.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
|
||||
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/dude.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
|
||||
<prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
|
||||
<prop actor="props/units/weapons/csword_a.xml" attachpoint="PropRHand"/>
|
||||
</props>
|
||||
<texture>skeletal/iber_advanced.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="siege tower">
|
||||
<mesh>structural/siege_tower.dae</mesh>
|
||||
<texture>structural/siege_tower.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
@ -1,30 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>test/skeleton.pmd</mesh>
|
||||
<texture>structural/gravestone.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/skeleton.pmd</mesh>
|
||||
<texture>structural/gravestone.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
Loading…
Reference in New Issue
Block a user