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forked from 0ad/0ad

Cleaning house.

This was SVN commit r10949.
This commit is contained in:
Michael D. Hafer 2012-01-22 16:03:53 +00:00
parent 1b8d52dd6b
commit ee0c4db2ac
83 changed files with 6 additions and 625 deletions

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ff_b1.pmd</mesh>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ff_b2.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ho_a.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ho_b.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/celt_ho_c.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>test/globaltest.pmd</mesh>
<texture>structural/global.dds</texture>
</variant>
</group>
</actor>

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@ -1,40 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
<animation file="biped/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
<animation file="biped/mine.psa" name="gather_stone" speed="150"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/inf_death_a.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_b.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_c.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_d.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_e.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_f.psa" name="Death" speed="400"/>
<animation file="biped/inf_death_g.psa" name="Death" speed="400"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="20"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_helmet_sacredband.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_thebes.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_thebes_sacredband.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
@ -14,12 +12,12 @@
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/> <prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/> <prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/> <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/> <prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/> <prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
</props> </props>
<texture>skeletal/hele_ijv_e.dds</texture> <texture>skeletal/hele_ijv_e.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?> <?xml version="1.0" encoding="utf-8"?>
<actor version="1"> <actor version="1">
<castshadow/> <castshadow/>
<group> <group>
<variant frequency="100" name="Base"> <variant frequency="100" name="Base">
<animations> <animations>
@ -14,12 +12,12 @@
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/> <prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/> <prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/> <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/> <prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/> <prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/> <prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
</props> </props>
<texture>skeletal/hele_ijv_e.dds</texture> <texture>skeletal/hele_ijv_e.dds</texture>
</variant> </variant>
</group> </group>
<material>player_trans.xml</material>
</actor> </actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="1"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_la_4.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/dude.dds</texture>
</variant>
</group>
</actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="1"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_la_4.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/rome_advanced.dds</texture>
</variant>
</group>
</actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/iber_advanced.dds</texture>
</variant>
</group>
</actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_sm_8.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/rome_advanced_2.dds</texture>
</variant>
</group>
</actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_sm_3.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/kart_sling_elite.dds</texture>
</variant>
</group>
</actor>

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@ -1,40 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_dress_a.pmd</mesh>
<props>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/dude_head.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="l_hand"/>
<prop actor="props/temp/l_glove.xml" attachpoint="l_forearm"/>
<prop actor="props/temp/l_shoulder.xml" attachpoint="l_shoulder"/>
<prop actor="props/units/weapons/axe_double.xml" attachpoint="r_hand"/>
<prop actor="props/temp/r_glove.xml" attachpoint="r_forearm"/>
<prop actor="props/temp/r_shoulder.xml" attachpoint="r_shoulder"/>
<prop actor="props/temp/breastplate.xml" attachpoint="chest"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/temp/cape.xml" attachpoint="shoulders"/>
<prop actor="props/temp/l_boot.xml" attachpoint="l_leg"/>
<prop actor="props/temp/r_boot.xml" attachpoint="r_leg"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
<prop actor="props/temp/r_sheath.xml" attachpoint="r_hip"/>
</props>
<texture>skeletal/plac_rome_e.dds</texture>
</variant>
</group>
</actor>

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@ -1,22 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
</animations>
<mesh>skeletal/dudette.pmd</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="PropHead"/>
</props>
<texture>skeletal/dudette.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/run.psa" name="Idle" speed=""/>
</animations>
<mesh>skeletal/rich_man.pmd</mesh>
<props/>
<texture>skeletal/null.png</texture>
</variant>
</group>
</actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="1"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_sm_6.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/csword_a.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/iber_advanced.dds</texture>
</variant>
</group>
</actor>

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="siege tower">
<mesh>structural/siege_tower.dae</mesh>
<texture>structural/siege_tower.png</texture>
</variant>
</group>
</actor>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>test/skeleton.pmd</mesh>
<texture>structural/gravestone.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/skeleton.pmd</mesh>
<texture>structural/gravestone.dds</texture>
</variant>
</group>
</actor>