# New Coolus helmet variants. New Celt hero helmet. New Hellenistic Thracian (ridged) helmet. Other cool stuff.
This was SVN commit r6643.
This commit is contained in:
parent
84383cc769
commit
f23638873b
@ -13,6 +13,9 @@
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<variant frequency="1" name="helmet-thracian-feathers">
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<mesh>props/helmet/helmet_thracian_3.dae</mesh>
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</variant>
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<variant frequency="2" name="helmet-thracian-ridge">
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<mesh>props/helmet/helmet_thracian_7.dae</mesh>
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</variant>
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</group>
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<group>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-thracian-ridge">
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<mesh>props/helmet/helmet_thracian_6.dae</mesh>
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<texture>props/helmet/kart_thracian_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -12,15 +12,23 @@
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<mesh>props/helmet/rome_coolus_b.dae</mesh>
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<texture>props/helmet/rome-e-coolus.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-coolus-feathers">
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<variant frequency="2" name="helmet-coolus-feathers-a">
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<mesh>props/helmet/rome_coolus_c.dae</mesh>
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<texture>props/helmet/rome-e-coolus.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-coolus-plume">
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<variant frequency="6" name="helmet-coolus-feathers-b">
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<mesh>props/helmet/rome_coolus_g.dae</mesh>
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<texture>props/helmet/rome-e-coolus.dds</texture>
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</variant>
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<variant frequency="2" name="helmet-coolus-plume">
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<mesh>props/helmet/rome_coolus_d.dae</mesh>
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<texture>props/helmet/rome-e-coolus.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-coolus-crest">
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<variant frequency="1" name="helmet-coolus-plume/feathers">
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<mesh>props/helmet/rome_coolus_f.dae</mesh>
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<texture>props/helmet/rome-e-coolus.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-coolus-transverse crest">
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<mesh>props/helmet/rome_coolus_e.dae</mesh>
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<texture>props/helmet/rome-e-coolus-centurion.dds</texture>
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</variant>
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@ -1,99 +1,100 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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<animation file=""/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Liby-Phoenician-Tunic-brown">
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<texture>skeletal/kart_isp_b_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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<animation file=""/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/kart_isp_b.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Liby-Phoenician-Tunic-brown">
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<texture>skeletal/kart_isp_b_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/props/helmet/rome_coolus_f.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/helmet/rome_coolus_f.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/meshes/props/helmet/rome_coolus_g.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/meshes/props/helmet/rome_coolus_g.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/billboard_desert_dunes_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/billboard_desert_dunes_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/props/billboard_mountain_greece_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/props/billboard_mountain_greece_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/terrain/types/special/map_sides.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/terrain/types/special/map_sides.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="celt_infantry_spearman_a"
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>
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<Entity Parent="celt_infantry_spearman_a">
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<Script File="scripts/entity_functions.js" />
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<Event On="Initialize" Function="entityInitGatherer" />
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BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/maps/scenarios/Magna_Graecia_New.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -17,7 +17,13 @@
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<texture>gaia/poplar_c.dds</texture>
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</variant>
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<variant frequency="1" name="foliage-b">
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<texture>gaia/tree_carob_b.dds</texture>
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<texture>gaia/tree_carob_c.dds</texture>
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</variant>
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<variant frequency="1" name="foliage-c">
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<texture>gaia/underbrush_medit_a.dds</texture>
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</variant>
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<variant frequency="1" name="foliage-d">
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<texture>gaia/underbrush_medit_b.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-raven">
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<mesh>props/helmet/celt_raven.dae</mesh>
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<texture>props/helmet/celt_a3.dds</texture>
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</variant>
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</group>
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</actor>
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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<variant frequency="1" name="Helmet-Corinthian-Cresthigh">
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<mesh>props/helmet/hele_highcrest.dae</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -4,22 +4,26 @@
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<castshadow/>
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<group>
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<variant frequency="2" name="helmet-spartan-transverse">
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<mesh>props/helmet/hele_helmet_p.pmd</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant frequency="5" name="helmet-spartan-vertical-1">
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<variant frequency="6" name="helmet-spartan-homoios-1">
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant frequency="2" name="helmet-spartan-vertical-2">
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<variant frequency="2" name="helmet-spartan-homoios-2">
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<mesh>props/helmet/hele_helmet_n.pmd</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-spartan-champion">
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<variant frequency="1" name="helmet-spartan-olympic champion">
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<mesh>props/helmet/hele_helmet_f.pmd</mesh>
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<texture>props/helmet/hele_su1_laurel.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-spartan-officer">
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<mesh>props/helmet/hele_highcrest_spartan.dae</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-spartan-commander">
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<mesh>props/helmet/hele_helmet_v.dae</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</animations>
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<mesh>skeletal/m_hero_cape.dae</mesh>
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<props>
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<prop actor="props/units/heads/celt_helmet_brennus.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/celt_helmet_raven.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
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@ -1,109 +1,109 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Clothes-1">
|
||||
<texture>skeletal/celt_isw_b_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-2">
|
||||
<texture>skeletal/celt_isw_b_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-3">
|
||||
<texture>skeletal/celt_isw_b_03.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-4">
|
||||
<texture>skeletal/celt_isw_b_04.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Clothes-1">
|
||||
<texture>skeletal/celt_isw_b_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-2">
|
||||
<texture>skeletal/celt_isw_b_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-3">
|
||||
<texture>skeletal/celt_isw_b_03.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothes-4">
|
||||
<texture>skeletal/celt_isw_b_04.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,104 +1,104 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Chain Mail-1">
|
||||
<texture>skeletal/celt_isw_e_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Chain Mail-2">
|
||||
<texture>skeletal/celt_isw_e_02.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Chain Mail-1">
|
||||
<texture>skeletal/celt_isw_e_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Chain Mail-2">
|
||||
<texture>skeletal/celt_isw_e_02.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/helmet/celt_hood.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/helmet/celt_hood.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/celt_raven.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/celt_raven.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_helmet_v.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_helmet_v.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_highcrest.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_highcrest.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_highcrest_spartan.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_highcrest_spartan.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/helmet_thracian_6.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/helmet_thracian_6.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/helmet_thracian_7.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/helmet_thracian_7.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/underbrush_medit_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/underbrush_medit_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/underbrush_medit_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/underbrush_medit_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_d1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_d1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_leonidas.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_leonidas.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_su1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/hele_su1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_italia_grass.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_italia_grass.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -3,7 +3,7 @@
|
||||
<Entity Parent="template_unit_super_infantry">
|
||||
<Traits>
|
||||
<Id>
|
||||
<Specific>Gallic Neitos</Specific>
|
||||
<Specific>Gallic Solduri</Specific>
|
||||
<Civ>Gallic Celts</Civ>
|
||||
<History>The sword among Celts varies in reputation and commonality. Shortswords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords refered to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field.</History>
|
||||
<Tooltip>Bonus vs. Spearmen and Cavalry.</Tooltip>
|
||||
|
Loading…
Reference in New Issue
Block a user