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forked from 0ad/0ad

Remapped Roman temple.

This was SVN commit r11020.
This commit is contained in:
Michael D. Hafer 2012-02-04 22:12:59 +00:00
parent 1a016a4727
commit ffe6d0c6a7
4 changed files with 33 additions and 2 deletions

View File

@ -3,14 +3,14 @@
<castshadow/>
<group>
<variant>
<mesh>structural/rome_hc.dae</mesh>
<mesh>structural/rome_hc1.dae</mesh>
<props>
<prop actor="particle/flame_jav.xml" attachpoint="flame01"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="flame01"/>
<prop actor="particle/flame_jav.xml" attachpoint="flame02"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="flame02"/>
</props>
<texture>structural/rome_hc_01.png</texture>
<texture>structural/rome_struct.png</texture>
</variant>
</group>
<group>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/rome_hc.dae</mesh>
<props>
<prop actor="particle/flame_jav.xml" attachpoint="flame01"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="flame01"/>
<prop actor="particle/flame_jav.xml" attachpoint="flame02"/>
<prop actor="particle/smoke_small_light.xml" attachpoint="flame02"/>
</props>
<texture>structural/rome_hc_01.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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binaries/data/mods/public/art/meshes/structural/rome_hc1.dae (Stored with Git LFS) Normal file

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