Remapped Roman temple.
This was SVN commit r11020.
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1a016a4727
commit
ffe6d0c6a7
@ -3,14 +3,14 @@
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/rome_hc.dae</mesh>
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<mesh>structural/rome_hc1.dae</mesh>
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<props>
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<prop actor="particle/flame_jav.xml" attachpoint="flame01"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="flame01"/>
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<prop actor="particle/flame_jav.xml" attachpoint="flame02"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="flame02"/>
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</props>
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<texture>structural/rome_hc_01.png</texture>
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<texture>structural/rome_struct.png</texture>
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</variant>
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</group>
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<group>
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/rome_hc.dae</mesh>
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<props>
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<prop actor="particle/flame_jav.xml" attachpoint="flame01"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="flame01"/>
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<prop actor="particle/flame_jav.xml" attachpoint="flame02"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="flame02"/>
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</props>
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<texture>structural/rome_hc_01.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/rome_hc1.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/rome_hc1.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/structs_nature.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/structs_nature.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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