299df0f049
[gameplay - Alpha 26]
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Removed the ability of the Han to research 'Will to Fight' from a
captured Fortress. Reported by @faction_02 here:
https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/?do=findComment&comment=482636
Increased the cost and research time of 'Art of War' to match the other
two Han special Fortress techs.
On the backend moved the Han techs to the Fortress parent template.
Seemed cleaner.
This was SVN commit r26516.
2022-03-01 18:24:43 +00:00
afde89eb33
Update some "sandbox" maps.
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Fixed an error to the Han sandbox reported by @Stan .
This was SVN commit r26515.
2022-03-01 18:07:05 +00:00
6de2649955
Fixes empty decals drawing when a decal is outside or on a border of a map.
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Reported By: Nullus
This was SVN commit r26514.
2022-03-01 18:02:52 +00:00
32ed1f9065
Fix heads forgotten in 090ce1c82f
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This was SVN commit r26513.
2022-03-01 15:39:24 +00:00
75f7cde184
Fix previous commit. Removing materials only doesn't work with the game's collada importer.
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Noticed by: @marder
This was SVN commit r26512.
2022-03-01 15:34:17 +00:00
8f8752fbe4
Fix incorrect normal maps for stone_furrowed_0* meshes.
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Remove duplication in some actors.
Fix naming conventions for those files.
Use the correct material.
Noticed by: @marder
This was SVN commit r26511.
2022-03-01 14:17:24 +00:00
552f66e527
Add additional animation variants to the medium player color cape.
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This was SVN commit r26509.
2022-02-28 05:51:20 +00:00
88572c5e80
New f_armor_dress.dae mesh by @Stan with a better UV map
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This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.
This was SVN commit r26508.
2022-02-28 05:50:27 +00:00
3344324a66
[gameplay - Alpha 26] More Han refactoring
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Chariot Crossbowman -> Chariot Archer
- Adjusted Actors and template
Champion Cavalry
- Took away shield and gave cataphract animations
Champion Swordsman -> Champion Spearman
Liu Bang
- Gave him a different base animation variant
This was SVN commit r26507.
2022-02-28 05:46:49 +00:00
f0d7c8ec27
Fixed supersedes line in this tech. Reported by @Stan
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This was SVN commit r26505.
2022-02-27 23:50:42 +00:00
1173163066
Added a requirementsTooltip message in case the Espionage tech is ever placed in a different building, as it is for the Han.
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This was SVN commit r26504.
2022-02-27 23:45:52 +00:00
a04ad0beb2
Make ClumpPlacer determine the correct fraction of failed attempts to place points
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Comments by: @smiley , @elexis
Patch by: @Inari
Fixes #5092
Differential Revision: https://code.wildfiregames.com/D1414
This was SVN commit r26503.
2022-02-27 21:49:32 +00:00
1ff3b45a1e
Adds more checks for vertex and index buffer creations.
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This was SVN commit r26502.
2022-02-27 20:21:07 +00:00
wackyserious
10c0d813bf
Improved Persian head textures
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This was SVN commit r26501.
2022-02-27 13:04:56 +00:00
wackyserious
dd90459888
Improved numidian head texture
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-Derived from an edit of the Vercingetorix face texture
This was SVN commit r26500.
2022-02-27 07:12:36 +00:00
wackyserious
090ce1c82f
Numidian head fix (eye color and skin tone)
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This was SVN commit r26499.
2022-02-27 06:12:02 +00:00
da4ec670c1
Moves glViewport from CRenderer to CDeviceCommandContext.
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This was SVN commit r26497.
2022-02-26 23:17:48 +00:00
a217718254
Fix stone mine actors on maps after 1a6c1c2131
.
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4505
This was SVN commit r26496.
2022-02-26 22:52:33 +00:00
680b0215fc
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
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Refs #2368
This was SVN commit r26495.
2022-02-26 21:49:32 +00:00
bf8fe51dea
Moves enabling of GL multisample to CDevice.
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This was SVN commit r26494.
2022-02-26 21:10:14 +00:00
6bc2f7a783
Draws entities on minimap via triangles instead of points.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
67cafcd599
Fixes GLES and compilation warnings.
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This was SVN commit r26492.
2022-02-26 20:28:39 +00:00
3651ff26d9
Fix shadow glitch on Maurya market on lowest setting.
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Reported by: @marder
This was SVN commit r26491.
2022-02-26 17:36:15 +00:00
wackyserious
70dc03e20d
Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic
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This was SVN commit r26489.
2022-02-26 05:00:18 +00:00
23a023507a
Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
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This was SVN commit r26488.
2022-02-26 00:37:27 +00:00
59a0a74951
Fixes a degenerate triangle on terrain sides of map corners.
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This was SVN commit r26487.
2022-02-25 23:45:54 +00:00
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
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This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
a87cb6c94d
Moves GL depth comparison function to SamplerDesc.
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This was SVN commit r26485.
2022-02-25 20:02:03 +00:00
0d2faa1cab
Adds debug context option for GL context creation.
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This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
1a6c1c2131
[Art] New trees, bushes, and rocks.
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New "Bush" mixin
Note, the Badlands rock actors have been renamed. Might break some maps.
This was SVN commit r26483.
2022-02-25 09:31:12 +00:00
eed2cbe740
[Gameplay - Alpha 26] More Han Refactoring
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- Major thing is added the Chinese Chariot as a champion, trainable at
the Academy.
- Replaced Crossbowman with Archer as the starting ranged infantry. This
is still open for changing as there is a poll on the forum about it.
This was SVN commit r26482.
2022-02-25 08:20:42 +00:00
8a63adc40d
Uses CDeviceCommandContext as an input parameter for CCanvas2D.
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This was SVN commit r26480.
2022-02-25 08:14:11 +00:00
d1f1d41a9f
Uses triangles for drawing lines in CCanvas2D.
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Differential Revision: https://code.wildfiregames.com/D4444
This was SVN commit r26479.
2022-02-25 06:59:57 +00:00
a3b99b17b0
Give an icon to the spy.
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Needed after ef1d1dbed8
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Reported by: @Stan
Solution suggested by: @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4503
This was SVN commit r26478.
2022-02-25 05:58:29 +00:00
9373e7044e
Clean PlayerManager.js.
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Remove obseleted function RemoveAllPlayers in 354bd8b088
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Linter stuff.
Don't initialise undefined world population value.
Differential revision: https://code.wildfiregames.com/D4494
This was SVN commit r26477.
2022-02-24 07:04:46 +00:00
b778caf146
Move FormationName and Icon from cmpFormation to cmpIdentity.
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Reduces duplication across components.
Allows to provide specific names and history for formations.
Differential revision: https://code.wildfiregames.com/D4476
Comments by: @bb , @Stan
Fixes #6400
This was SVN commit r26476.
2022-02-24 06:51:07 +00:00
Angen
422fbbee7f
[gameplay-a26] Do not stack fire damage
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Fire cavalry is currently unstopable. nerf it by not stacking fire
damage.
Differential revision: D4497
This was SVN commit r26474.
2022-02-23 19:47:50 +00:00
3bd332a401
Some geology additions and improvements.
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This was SVN commit r26473.
2022-02-23 07:12:14 +00:00
8bd9271455
Fix a few minor things with the Han refactor.
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This was SVN commit r26471.
2022-02-23 03:18:59 +00:00
efea43fcb5
Use the new technology portraits.
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This was SVN commit r26470.
2022-02-23 02:57:42 +00:00
9411d8c98e
Han Chinese civilization restructure.
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Deep discussion here:
https://wildfiregames.com/forum/topic/71582-fixing-chinese-han/
Participants: @Yakaterina @BreakfastBurrito_007 @Lionkanzen @chrstgtr
Changes:
- New Starting units (Spearman, Crossbowman, Cavalry Swordsman)
- Farms 60 wood, 30 seconds
- Practice Range disabled (may be re-enabled in a future alpha)
- Infantry and Cavalry Crossbowmen rebalance
- New technology for the Han at the Forge: "Repeating Crossbows";
"Crossbow Training" at barracks tweaked to allow crossbows to fire
faster
This was SVN commit r26469.
2022-02-23 02:37:50 +00:00
db713e6ba9
Revert default cursor. A couple people didn't like the new one.
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This was SVN commit r26468.
2022-02-23 01:31:25 +00:00
aa7cb74e3c
New "Yakchal" Ice House for Persians. Just an Atlas object for now.
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Concept by @wowgetoffyourcellphone
Artwork by @Stan
This was SVN commit r26467.
2022-02-23 00:28:24 +00:00
0168252cbe
New and updated UI portaits (mostly technologies)
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This was SVN commit r26466.
2022-02-23 00:26:14 +00:00
6a0fc31c33
Replaces GL_QUADS by GL_TRIANGLES for drawing overlays and debug frustums.
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This was SVN commit r26465.
2022-02-22 18:41:31 +00:00
a350ec2a74
Let StartingCamera react upon change in number of players
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fixes an issue in 071fddd598
Reviewed By: marder
Comments By: nwtour
Differential Revision: D4498
fixes #6435
This was SVN commit r26464.
2022-02-22 16:34:02 +00:00
da41470c2d
Reduce crow texture size to match that of the seagull.
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Noticed by: @vladislavbelov
This was SVN commit r26463.
2022-02-21 22:43:13 +00:00
9e6c3c00f7
Delete a couple of unused actors.
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Give the Athenian barracks a slightly larger dirt decal.
This was SVN commit r26462.
2022-02-21 08:29:32 +00:00
291f91b59d
Adjust these unit actors to the new Illyrian texture file names.
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This was SVN commit r26461.
2022-02-21 08:28:24 +00:00
wackyserious
dd88591f73
Rename Illyrian texture assets to standard
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This was SVN commit r26459.
2022-02-21 07:50:45 +00:00