cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
53744640ec
Fix non-PCH builds
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This was SVN commit r7409.
2010-03-28 18:21:48 +00:00
a5b8ec6028
Add obstruction debug mode, with GUI toggle.
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Make pathfinder debug mode off by default, with GUI toggle.
This was SVN commit r7377.
2010-03-20 19:18:01 +00:00
0f0a3774d0
Split collision detection out of pathfinder so it can be used more widely.
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Support collision detection of footprints.
This was SVN commit r7359.
2010-03-17 23:01:12 +00:00
b25076ed4d
Min/max range support in pathfinder
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This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
e0ed8a1629
# Pathfinder updates
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More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations
This was SVN commit r7296.
2010-01-30 13:11:58 +00:00
6a2d237aad
# Initial pathfinder integration in new simulation system
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Minor extra terrain overlay features
This was SVN commit r7293.
2010-01-29 21:13:18 +00:00