Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.
This was SVN commit r8975.
closes#564
GetRealPath was too simplistic and just asked the directory *most
recently mounted* into the file's VFS directory for its path. the
correct solution is to ask the file's loader for its path. the archiver
IFileLoader new returns the archive's pathname as the real path.
also simplified VfsFile's interface.
This was SVN commit r8082.
CAS: uintptr_t->intptr_t to allow use of both cpu_CAS and cpu_AtomicAdd
topology: remove non-thread safe caching, expose ApicIds, use ModuleInit
x86_x64: use ModuleInit instead of unsafe static flags; zero-init regs
instead of just setting ecx
ModuleInitState now holds the LibError returned by the init callback (so
that the second init doesn't appear to succeed despite the first
failing)
wnuma: cleanup, add ACPI SLIT relative distance detection
This was SVN commit r7741.
this fixes write errors because mods/internal doesn't exist in public
SVN checkouts and the default mount logic tries to mount internal anyway
(and now just fails that operation silently)
fixes#458
This was SVN commit r7375.
also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)
This was SVN commit r7340.
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
refactor: simplify dir_watch_Poll interface (returns vector)
wdir_watch: major refactor: use shared_ptr for reference-counting shared
watch state
remove no longer needed path_util functions
This was SVN commit r7168.
also clean up VFS a bit.
ogl_tex now tolerates deleting/renaming texture files that are in use
(except for a warning message which can be 'continue'd)
This was SVN commit r7166.
- fix: archive_zip: avoid crash if zip file contains empty filenames
- real_directory: enable dir watch
- refactor vfs_tree interface (move recursive calls into VFS)
- VFS: return text representation instead of only printing it
This was SVN commit r7165.
convert remaining %s to %hs or %ls
use WPRINTF_ARGS on unicode printf functions
fix: __func__ can't be widened via preprocessor (-> revert to char*)
convert remaining external_[directory|file_string to string()
Util: don't mix fwprintf and fprintf
Formation: fix dangling pointer (storing result of c_str())
This was SVN commit r7164.
also took the opportunity to move file_system_posix to file_system since
a further FS abstraction layer = YAGNI. also namespaced
file_system_util.
This was SVN commit r7074.
the old behavior (using directories under binaries/) can be kept by
passing -writableRoot on the command line.
the first game load will be slower than usual due to re-creation of
cached XMBs.
This was SVN commit r7065.
improvements from work:
- no longer export classes; instead inline functions where it makes
sense (e.g. the scope timers) or export the member functions directly
- fix icc11 warnings
- add some comments
This was SVN commit r6531.
debug: cleanup
ogl_tex, tex: use full-width types to avoid truncation warnings
wdbg_sym.cpp: skip __suppress and __profile symbols; add additional hex
display for floats; cleanup
wdll_ver.cpp: cppdoc+cleanup (remove non-reentrant C interface, replace
with std::string)
sysdep: add cppdoc
everything else: flag parameters are now consistently size_t instead of
int (avoids warnings, allows slightly better code on x64)
This was SVN commit r6392.
refactor: move populate logic to separate file; VfsDirectory now only
provides the realDirectory storage, while Attach() responsibility is
moved to vfs_populate.
This was SVN commit r6333.