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31 Commits

Author SHA1 Message Date
6365c30098 # Fixed failure when saving maps
FilePacker: removed code that used to be in a #ifdef SCED
Changed to PSERROR system, for error-reporting consistency

This was SVN commit r3728.
2006-04-04 04:14:10 +00:00
f45c44ca09 Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
Map XML: Store camera position. Stopped using DTDs (because they make it
too hard to change the XML structure without breaking all the old XML
files).
Game.h: Include fewer files, to make compilation sometimes faster.
World: Changed some things to not be singletons, since they were
(ab)used as CWorld members.

This was SVN commit r3670.
2006-03-21 20:55:45 +00:00
2e0a312913 update load time estimates. CSimulation is quite high and in need of optimization!
This was SVN commit r3664.
2006-03-18 21:25:03 +00:00
f2b88d7792 GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
Misc: Don't catch(...)
Atlas: Removed old project files; adjusted include paths.

This was SVN commit r3062.
2005-10-30 21:30:52 +00:00
aa1348b6a8 Atlas: Disable LOS when editing. Set up initial terrain data before starting CGame (since initialisation of LOS (and probably other things in the future) wants to know about the terrain).
World: Deallocate LOSManager.

This was SVN commit r2877.
2005-10-09 04:29:58 +00:00
0ed2815c8b Added initial version of LOS, and updated minimap to show both LOS and water.
LOS issues still outstanding:
- LOS looks ugly because of quad tesselation into 2 triangles
- Quad tesselation is unspecified by OpenGL (in fact using GL_QUADS on
LOS quads seemed to give different tesselations than it did for the
underlying terrain quads, but terrain rendering also used GL_QUADS).
This should be fixed once we decide on the quad tesselation issue.
- Units with traits.vision.permanent set are visible through FOW even if
you havent seen them before; this should only be true when you have seen
them before. But it gets even more complicated - if a permanent unit
seen through FOW dies or gets upgraded or something, perhaps you should
remember the old version. I'm not completely sure how to do this
(probably involves cloning its actor somehow).

This was SVN commit r2876.
2005-10-09 03:43:03 +00:00
2790981eae CVSROOT: doesn't seem particularly useful now
ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems

This was SVN commit r2816.
2005-09-30 00:59:42 +00:00
37e9fc0388 - update load times
- config: add proper HAVE_ macro for string_s functions rather than
checking MSC ver directly
- string_s: disable parts of the self-test that trigger errors if not
using the string_s.cpp implementation

This was SVN commit r2760.
2005-09-21 16:42:56 +00:00
a10082d69b Minor fixes
This was SVN commit r2625.
2005-08-16 19:51:18 +00:00
dc027002c0 host of changes to accommodate Atlas:
- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically

also, the usual refactoring ;)

This was SVN commit r2622.
2005-08-14 23:34:37 +00:00
549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
f0e311440e all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
This was SVN commit r2231.
2005-05-03 21:36:57 +00:00
MarkT
bb7a22f32a First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
f19d8dafee improved update frequency and accuracy of progress bar (by splitting up more init functions).
also add thunk mechanism to ease binding to member functions;
finally, added instrumentation to measure how long functions really take

This was SVN commit r2038.
2005-03-22 21:00:56 +00:00
6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
308535d58d add instrumentation to see what's slow when starting a session
renderer: also move list of alpha maps here from InitResources

This was SVN commit r2007.
2005-03-18 22:02:20 +00:00
3776f91aeb Stopped crash when restarting a game
This was SVN commit r1926.
2005-02-20 23:55:07 +00:00
03a6b6e804 Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
ae38aee3d2 Revamped CNetClient/CNetServer JS Interface and new CGameAttributes
implementation (moving towards a merger of CGameAttribs into CGame).

This was SVN commit r1746.
2005-01-19 22:32:25 +00:00
f7e82dbc16 add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
also prepended ps/ to make location clear.

This was SVN commit r1652.
2005-01-07 00:47:44 +00:00
MarkT
793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
5e42dad394 CStr alterations
This was SVN commit r1282.
2004-10-31 20:29:09 +00:00
MarkT
d33d2e4450 Added some support for user profiles
This was SVN commit r1270.
2004-10-23 14:39:28 +00:00
4d9c7684df w00t! first batch of actual network support!
This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
9cd4cab693 A few log categories
This was SVN commit r994.
2004-08-15 20:57:31 +00:00
6fa44006e8 remove mods/official from pathname (since Unpacker now uses the VFS)
This was SVN commit r969.
2004-08-11 20:18:30 +00:00
b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
09f47d6820 Core Classes Reorganization:
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
2004-07-31 15:57:18 +00:00
d2070837d2 Global variables are nasty. Hacked g_Terrain into a pointer so that it doesn't crash when automatically destructing, although it ought to be handled in a nicer way.
This was SVN commit r839.
2004-07-28 19:27:35 +00:00
415662c4cd First set of Core Classes changes! w00t :P
This was SVN commit r823.
2004-07-27 21:00:53 +00:00