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Commit Graph

40 Commits

Author SHA1 Message Date
2790981eae CVSROOT: doesn't seem particularly useful now
ObjectBase: removed support for old actor format
Various: reduced sometimes-unnecessary header inclusions
Atlas: slightly nicer tool and message systems

This was SVN commit r2816.
2005-09-30 00:59:42 +00:00
9dc8a71b15 Added health properties to BaseEntity so they work properly for Entity as well (on units that don't directly specify them).
This was SVN commit r2677.
2005-09-06 19:30:41 +00:00
6f10e8c09c Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
Also a small fix: made the selection bandbox not appear when the view is
being rotated using left+right drag (it doesn't make sense to show it
then).

This was SVN commit r2674.
2005-09-06 08:25:41 +00:00
11de356225 Improved building placer to show the actor that will be placed instead of the original white lines.
This was SVN commit r2671.
2005-09-05 23:44:21 +00:00
65e90614f2 Added hitpoint bars above selected and mouseovered units.
This was SVN commit r2669.
2005-09-05 21:45:26 +00:00
1af9aa074e Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function.
Also activated depth test for selection outlines so they don't overlap
units.

This was SVN commit r2667.
2005-09-05 19:48:28 +00:00
a69ac0dee9 - fix w4 warnings
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap

This was SVN commit r2585.
2005-08-09 15:55:44 +00:00
2ea40a23a3 VS2005 compatibility fixes and warning adjustments:
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.

This was SVN commit r2454.
2005-07-02 21:42:55 +00:00
ec6b78b252 rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
This was SVN commit r2447.
2005-06-28 04:06:25 +00:00
7577d224a6 Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
This was SVN commit r2412.
2005-06-20 15:14:36 +00:00
92d221f183 Interact.cpp: Use double instead of float for storing absolute times (since the precision is required).
Atlas: Nicer handling of menus.

This was SVN commit r2400.
2005-06-17 23:14:06 +00:00
0331883a86 Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
This was SVN commit r2328.
2005-05-20 17:09:47 +00:00
f1e9bf6227 Fixed warnings
This was SVN commit r2319.
2005-05-18 21:19:56 +00:00
d0f7cb015c - Linux/GCC (as usual :P)
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P

This was SVN commit r2316.
2005-05-18 05:32:09 +00:00
MarkT
bcabe3aa53 Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
This was SVN commit r2157.
2005-04-22 07:12:55 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
MarkT
bb7a22f32a First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
475dfb2c78 Partial support for new actor format. Partialer support for missing actors without crashing.
This was SVN commit r2014.
2005-03-18 22:30:23 +00:00
4ed4a7e16d Fix for the crash when a client connects, as well as some minor additions to client/server code
This was SVN commit r1861.
2005-01-29 16:51:13 +00:00
fbc212ea5d mouse_x/y => g_mouse_x/y
This was SVN commit r1770.
2005-01-23 17:41:01 +00:00
MarkT
25fdbfd931 Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM)
This was SVN commit r1733.
2005-01-18 00:46:18 +00:00
6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
MarkT
d30e10042f Minor changes to sound-script interface.
This was SVN commit r1332.
2004-11-15 22:30:01 +00:00
MarkT
793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
3136791492 Linux/GCC Compat(tm)
This was SVN commit r1284.
2004-11-07 21:30:47 +00:00
MarkT
2ab625720b Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
This was SVN commit r1220.
2004-10-07 19:23:35 +00:00
6e9c7dd532 Fixed minor type-conversion warnings
This was SVN commit r1026.
2004-08-20 14:03:49 +00:00
4d9c7684df w00t! first batch of actual network support!
This was SVN commit r1006.
2004-08-16 15:19:17 +00:00
1e6bd8025e Miscellaneous GCC fixes
This was SVN commit r947.
2004-08-09 16:32:01 +00:00
b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT
2b396ccb57 Minor improvements to some simulation code.
This was SVN commit r887.
2004-08-02 23:14:54 +00:00
09f47d6820 Core Classes Reorganization:
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
2004-07-31 15:57:18 +00:00
00420a8815 fix some minor warnings
This was SVN commit r834.
2004-07-28 15:07:54 +00:00
415662c4cd First set of Core Classes changes! w00t :P
This was SVN commit r823.
2004-07-27 21:00:53 +00:00
fe1bee706b Fixed loads of /W4 warnings, because it's easier than doing anything useful. Added some asserts to check potentially dangerous assumptions, implemented a few missing bits of code, adjusted some comments, etc.
This was SVN commit r814.
2004-07-24 14:04:40 +00:00
MarkT
befae8627d Changed hotkey handling for groups and bookmarks; small pathfinding fixes.
This was SVN commit r809.
2004-07-23 10:56:52 +00:00
MarkT
5470eff53c Fixed (probably) degenerate case stalling the heightfield tracer.
This was SVN commit r807.
2004-07-22 17:00:43 +00:00
MarkT
6d8b9e33ef Minor additions: Added hotkeys to GUI buttons, camera bookmarking (not sure if this system will stay), shoring up some JS error checking, moved a bunch of constants into the config file and added a new rotation mode.
This was SVN commit r804.
2004-07-22 16:18:12 +00:00
MarkT
f02eab8aba Added configurable hotkey-cooker
This was SVN commit r795.
2004-07-21 16:34:07 +00:00
MarkT
194fdf9b4b Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
This was SVN commit r783.
2004-07-20 19:30:35 +00:00