2243f699fc
Fix test failure.
...
Fix entity placement on Phoenician Levant.
This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
...
This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
c56f96040e
Implement healing. Fixes #999 .
...
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
...
This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
8d977e4818
Allows building in fog of war. Fixes #958 .
...
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
959b5a505c
Fix bug in incremental LOS computation
...
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
996a32125c
Add per-player LOS-reveal flag.
...
Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
4663ac0fe7
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
...
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
...
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
e4d356c3bf
Map exploration counter for summary screen
...
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
9c521ceb3b
Add minimum range to range queries
...
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
1840bb3507
Stop units walking outside the edges of circular maps.
...
Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
02aa8499ed
Partial experimental version of circular maps
...
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
ab77ec40e4
Fix highlighting of obstructed building placement previews.
...
Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
...
Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
e1082e5adb
Fix warnings
...
This was SVN commit r8162.
2010-09-23 12:54:16 +00:00
924d1219a7
# Add fog-of-war.
...
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
3d8d354a18
# Optimise spatial queries.
...
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
...
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00