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Commit Graph

36 Commits

Author SHA1 Message Date
08bd07ddd6 Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
Changes some CmpPtr variable names for consistency.

This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
ce67dfd333 Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
0ec4242962 Detect and fix printf signedness errors. Fixes #1086, #1087.
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
8d977e4818 Allows building in fog of war. Fixes #958.
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
f66a3e726f Avoid overflow identified by /RTCc warning
This was SVN commit r10537.
2011-11-14 22:22:38 +00:00
fbff0aa98d Fix printf argument types
This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
09a02c96d5 Add initial code annotations for the new profiling tool
This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
959b5a505c Fix bug in incremental LOS computation
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
a739b8f309 Fix some saved-game OOS errors
This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
308cb26dd4 # Health decay for buildings not in a civ center's territory.
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
609f1643d5 Fix -Wconversion warnings in simulation code.
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.

This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
6aeb5c64de # Remove SoD inside territories.
Fix some serialisation issues.

This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
996a32125c Add per-player LOS-reveal flag.
Reveal LOS for Gaia and AI players (fixes #879).
Use player_id_t slightly more consistently in interfaces.

This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
92fcb737cd Attempt minor improvements to stances code (see #865).
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595).

This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
71a6775b92 Stances draft, refs #865
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
4e74798585 Be more robust to visibility checks outside the map. Fixes #765.
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
caad072347 Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
c3b734775b Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
e4d356c3bf Map exploration counter for summary screen
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
9c521ceb3b Add minimum range to range queries
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
816c810791 Windows fix
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
4a1bc8e11a Optimise LOS visibility updates
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
4100a13e0a # Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.

This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
1840bb3507 Stop units walking outside the edges of circular maps.
Switch the GUI between square/circular minimap automatically.

This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
02aa8499ed Partial experimental version of circular maps
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
e13196e7a2 Fix serialization of most components
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
fcedcae052 # Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.

This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
3d8d354a18 # Optimise spatial queries.
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
2e7436434d warning fixes: mostly size_t vs. specialized API type and other type conversion.
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=)
and further predefined macros to arch.h just to be sure.

This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
423b31c130 Fix units trying to move outside themselves when ordered to their current location.
Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.

This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
3124b55cc0 Warning fixes
This was SVN commit r7821.
2010-07-29 21:04:07 +00:00
0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00