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5583 Commits

Author SHA1 Message Date
a569194d37 Fixing some missing units.
This was SVN commit r11436.
2012-04-05 04:01:24 +00:00
d56d65bc87 Removing old unused Iberian structural models
This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
ba296eb7d9 Iberian wall segments. New design and models
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
6efbf65a90 Demo map for S_ and M_
This was SVN commit r11433.
2012-04-04 22:33:33 +00:00
6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
2ba6b4d185 Missed anatolian plateau in previous commit
This was SVN commit r11431.
2012-04-04 21:06:05 +00:00
47ea2ef167 Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289.
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
7eb5480494 AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
21a39dedfb Add check to prevent error when ranged attack target is destroyed
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
e686c65fe6 Partial support for alpha-tested materials
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
8f59cb7b90 This was SVN commit r11421. 2012-04-03 09:26:38 +00:00
1daee6bbc2 Updating some campaign assets.
This was SVN commit r11420.
2012-04-03 03:04:58 +00:00
59851231bd Minor tweaks. New thracian peltast portrait.
This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
25762f1f0d Persian wall segments
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
bf70e99b00 Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
41c7fe7901 For fcxsanya
This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
316584d71a Corrected in game manual about creating control groups to include 0, fixes #1279.
This was SVN commit r11414.
2012-04-01 14:00:15 +00:00
9198c449ad This was SVN commit r11413. 2012-03-31 19:19:33 +00:00
315a41f479 Some more emblems. Some updated portraits.
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
16a5d74b35 Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
2012-03-30 22:04:22 +00:00
99da24c7a3 Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
e5c85bc540 More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
2012-03-28 06:09:38 +00:00
6cb97e3e01 This was SVN commit r11407. 2012-03-27 21:38:12 +00:00
f0897e05cd New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
ad49f58468 Random new stuff.
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
44a3af8d29 This was SVN commit r11404. 2012-03-27 04:07:04 +00:00
82c8af3ad5 More proof of concept stuff for campaigns.
This was SVN commit r11403.
2012-03-27 02:20:21 +00:00
99576ab44a More campaign conceptual stuff.
This was SVN commit r11401.
2012-03-26 09:59:39 +00:00
666936a5e3 Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
2012-03-26 08:35:59 +00:00
a7af9b028b 2 shield texture tweaks. 1 dust texture tweak.
This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
856a6e7135 Some shield prop tweaking for consistency.
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
893cb2c1c4 typos
This was SVN commit r11397.
2012-03-24 22:22:51 +00:00
0fd6cc8873 Adding music to these civ files.
This was SVN commit r11396.
2012-03-24 22:11:14 +00:00
4659d60c19 This was SVN commit r11395. 2012-03-24 03:20:36 +00:00
11889f4221 New horse model
This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
8d3434722d New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
c8d7e1c006 Tweaked a bunch of templates.
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
b90cedf0a6 Cost tweaks and other things.
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
0d385f4112 Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
a957455647 Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
f53823b498 Oasis X tweaks.
This was SVN commit r11384.
2012-03-21 06:19:36 +00:00
65c39cb74e This was SVN commit r11383. 2012-03-21 05:33:58 +00:00
2c913b4a9f Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
f718ddaee7 Slightly updated Iberian cc meshes.
Delete old vesta mesh.

Crocodile from Historicity.

This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
97479830e9 New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.

This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
02c848d1f1 Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
700e28480d Add command-line option to enable archivebuilder compression
This was SVN commit r11373.
2012-03-19 21:16:12 +00:00
36107cb7e1 GLES compatibility for particles and shadows.
Fix invalid enum errors.
Fix shader texture binding.

This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
4b3d98ad71 Fixed bug in library.js GetAngle function
This was SVN commit r11370.
2012-03-19 09:32:49 +00:00
af7a914bae Fixed Army Camp turf.
This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
9bbb341e23 Temperate and Tropic farmland terrains.
This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
c12125018c Farmland and other terrain updates.
This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
5e145c8b2d This was SVN commit r11366. 2012-03-19 01:53:44 +00:00
5f06766ead Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201.
This was SVN commit r11365.
2012-03-18 21:16:30 +00:00
7c51e743fa Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
This was SVN commit r11363.
2012-03-18 18:40:27 +00:00
b72d72dec2 Minor changes.
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
208e642089 More random maps and FeXoR's wall system.
This was SVN commit r11361.
2012-03-18 07:53:18 +00:00
b68d770c89 This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
148f84b708 Tweaked garrison capacity.
This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
dc920f3c50 This was SVN commit r11357. 2012-03-17 22:14:38 +00:00
78840ad7b4 Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
f71cdd90a3 This was SVN commit r11355. 2012-03-17 17:41:33 +00:00
78a427eef2 Fix to Celt merchant ship prop points
This was SVN commit r11354.
2012-03-17 15:23:23 +00:00
d195263215 Celt fishing boat prop fix
This was SVN commit r11353.
2012-03-17 15:07:13 +00:00
6dac7f30d7 Fixed the description for archipelago.
This was SVN commit r11352.
2012-03-17 08:24:50 +00:00
41cbe0a315 Tweaked some maps.
This was SVN commit r11351.
2012-03-17 08:13:52 +00:00
7d52cbc540 Roman army tents. Try out Oasis IX. :)
This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
f347939909 Carthaginians +25% sea trading bonus.
Persians +25% land trading bonus.

This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
b6ec143aee Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
cab65bb932 Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions.
This was SVN commit r11347.
2012-03-16 14:06:32 +00:00
a37ce96dcf Running dust for all of these actors.
This was SVN commit r11346.
2012-03-16 02:15:42 +00:00
cdd987c0f8 Running dust for Roman cav.
This was SVN commit r11345.
2012-03-16 01:51:07 +00:00
f923667657 Palisade segments for the click-drag wall system
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
c70cbe1e00 Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
1819276b1e A test for dust kicked up by cavalry when running.
This was SVN commit r11340.
2012-03-15 06:42:07 +00:00
c5f61b660e Fix old references to scout tower
This was SVN commit r11339.
2012-03-14 13:09:36 +00:00
acb853056b Fix XML error
This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
9edd53a796 Fixed a bug with getTerrainTexture function.
This was SVN commit r11337.
2012-03-14 11:59:44 +00:00
10410e4e3b This was SVN commit r11336. 2012-03-14 02:49:28 +00:00
24b38da680 Tweaked Army Camp cost.
This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
095f7a2381 #New Roman army camp.
This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
4eec2bf5d2 Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.

This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
e57730ecce This was SVN commit r11331. 2012-03-14 00:22:46 +00:00
5ffee8e4e0 Fixing a minor error.
This was SVN commit r11330.
2012-03-14 00:10:02 +00:00
bfe5772315 xml changes
This was SVN commit r11329.
2012-03-14 00:09:27 +00:00
f1ba777a76 Ides of March
This was SVN commit r11328.
2012-03-13 22:54:15 +00:00
0c49ac92fe Ides of March
This was SVN commit r11326.
2012-03-13 20:52:42 +00:00
9ff8d706f5 Acropolis IV.
This was SVN commit r11325.
2012-03-13 08:21:02 +00:00
e35d8f7df9 This was SVN commit r11324. 2012-03-13 02:59:14 +00:00
83c276afc4 Ruins gathering sounds.
Portrait for Rhodian Slinger.

Updated the name of the Roman merchant.

Updated the names of these maps.

This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
0cace671b7 Fixed bug with economy not finding food.
The problem was with the new caching and unhuntable animals.  The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage.  After this later
stage there would be no attempt to search a larger area.

This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
cd906e074f Added support for romans to qBot
This was SVN commit r11320.
2012-03-11 22:24:02 +00:00
f027a64251 This was SVN commit r11319. 2012-03-11 08:46:54 +00:00
8dd841b116 Fixed a pop limit thing. Seems to be an Atlas bug with this.
This was SVN commit r11318.
2012-03-11 07:44:51 +00:00
d7fa7477ab Updated trade cursor.
This was SVN commit r11317.
2012-03-11 07:41:41 +00:00
b099676175 A couple of new Death Canyon variants.
This was SVN commit r11316.
2012-03-11 07:35:10 +00:00
915bc8d263 I noticed some units were missing promotion animations. :)
This was SVN commit r11315.
2012-03-11 04:47:31 +00:00
0741d0ccd6 Fixed Celt slinger sound effects.
Tweaked cav spear tooltip.

This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
8e94dea94d This was SVN commit r11313. 2012-03-11 00:23:26 +00:00
ae1d57a4c7 Made Oasis X the default map.
This was SVN commit r11312.
2012-03-10 20:13:25 +00:00
d3727a99f9 Updated Oasis X
This was SVN commit r11311.
2012-03-10 20:08:48 +00:00
e8c31dc9a3 This was SVN commit r11310. 2012-03-10 19:49:59 +00:00
vts
7934e3ab0b Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199.
This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
OmriLahav
5282d77c19 This was SVN commit r11304. 2012-03-10 15:03:09 +00:00
OmriLahav
f062610daf This was SVN commit r11303. 2012-03-10 14:41:44 +00:00
OmriLahav
e18bb4adc7 This was SVN commit r11301. 2012-03-10 13:56:17 +00:00
OmriLahav
987df3b72b This was SVN commit r11300. 2012-03-10 13:54:02 +00:00
c8fde142af New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
63b2743338 Tweaked garrison healing. Temple is now more important for healing than before.
This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
4b7a5ac814 Allows garrison heal rate of "0" (disables healing).
This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
39844eaadc tweaked this map
This was SVN commit r11295.
2012-03-10 02:10:03 +00:00
48b744a7f5 Fixed blue player color.
This was SVN commit r11294.
2012-03-10 01:36:33 +00:00
b6cd9a47a5 Fixed Greek temple prop point error.
Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.

Fixed some Player 1 color issues in a few maps. More to come.

This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
d1ed264c9b Fixes stance change during garrison causing instant garrison. Fixes #1184.
Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.

This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
cba0c42783 Updated trader cart model
This was SVN commit r11291.
2012-03-09 22:24:13 +00:00
aae8a06576 This was SVN commit r11290. 2012-03-09 04:09:19 +00:00
506cea7d54 This was SVN commit r11289. 2012-03-09 04:05:34 +00:00
050a194d73 tweaked merchant ship tooltip.
This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
829a5444fe Updated Trade Demo map.
Updated some Greek horse textures.

Tweaked Greek and Roman Traders.

This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
497aadb653 trader tweaks. trading demo map
This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
8484a2b2e2 New Roman and Hele trader units
This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
6a2e5a9f16 This was SVN commit r11283. 2012-03-08 21:40:44 +00:00
b3f4b9af7f Some temp trader stuff until we can make them look prettier at a later date.
This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
9a30da9726 Fix the trade tooltips order
This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
f4ae18b710 This was SVN commit r11280. 2012-03-08 21:03:48 +00:00
894dc30c69 Trade. Closes #30.
This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
84f1914434 Added Rhine Marshlands
This was SVN commit r11278.
2012-03-08 19:46:38 +00:00
82378702cf This was SVN commit r11277. 2012-03-08 09:40:23 +00:00
af05b96c0f Animation tweaks on these two units.
This was SVN commit r11276.
2012-03-08 06:26:13 +00:00
95dede0b4d Siege ballista attack animation
This was SVN commit r11271.
2012-03-07 23:32:52 +00:00
d3d866ed28 Roman trireme animations
This was SVN commit r11270.
2012-03-07 22:03:45 +00:00
e73cae7507 Update to Roman wall tower
This was SVN commit r11268.
2012-03-07 20:17:18 +00:00
9016b8d866 #Corsica random map script by wraitii.
This was SVN commit r11266.
2012-03-07 19:17:01 +00:00
d115561a26 Fixed a crash when less than 8 players were present in some random maps.
This was SVN commit r11265.
2012-03-07 12:36:22 +00:00
3f6ae7554d This was SVN commit r11264. 2012-03-07 11:25:50 +00:00
38bcefebee Updated wall tower
This was SVN commit r11262.
2012-03-06 22:29:34 +00:00
8eb390287d Updated Isthmus map.
This was SVN commit r11261.
2012-03-06 09:24:39 +00:00
2223e7c857 New "Isthmus" map.
This was SVN commit r11260.
2012-03-06 08:01:42 +00:00
b3f22597e3 Tweaked Oasis IX
This was SVN commit r11256.
2012-03-06 00:05:12 +00:00
gregory
2552b10b9d Added forgotten peacock actor file.
This was SVN commit r11255.
2012-03-05 22:19:26 +00:00
gregory
e0052aa863 Added the peacock.
This was SVN commit r11254.
2012-03-05 22:14:49 +00:00
a08aa2ca0d This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
85847c3da6 Attempting to make the map more challenging.
This was SVN commit r11247.
2012-03-05 06:55:17 +00:00
e02ad39830 Fixed a pop cap bug on Oasis IX
This was SVN commit r11246.
2012-03-05 05:33:48 +00:00
38ec523c01 This was SVN commit r11245. 2012-03-05 04:39:27 +00:00
89e36154bc Made Oasis IX more challenging. Added destruction dust to the Greek theatron.
This was SVN commit r11244.
2012-03-05 04:17:30 +00:00
5ac30ea199 Tweaked destruction dust.
This was SVN commit r11243.
2012-03-05 02:28:15 +00:00
f3a52dd440 Fixes incorrect and inconsistent tests for undefined.
Removes unused buggy GUI script.
Corrects some inconsistent formatting.

This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
gregory
24f0e123cb Propped corral and added a variation with the doors closed.
This was SVN commit r11240.
2012-03-04 21:26:08 +00:00
8ca6d1a6fa Roman gate and wall update
This was SVN commit r11239.
2012-03-04 13:30:16 +00:00
986bd39ef4 Minor tweaks and fixes.
This was SVN commit r11238.
2012-03-04 13:18:59 +00:00
ed575eee54 arch portrait
This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
92b50ed078 Tweaked Oasis X.
This was SVN commit r11236.
2012-03-04 06:59:03 +00:00
8c68625ca2 New faction emblem for the Romans. Celt cav skirms now gather meats correctly.
This was SVN commit r11235.
2012-03-04 06:47:35 +00:00
d60df4b127 Adds saved game deletion. Refs #1090
Documents a few things related to saved games.

This was SVN commit r11233.
2012-03-04 05:27:17 +00:00
291a9e797b Added atan and atan2. Refs #1193
This was SVN commit r11231.
2012-03-03 23:37:47 +00:00
06672f0001 This was SVN commit r11229. 2012-03-03 20:47:49 +00:00
d755402aec Destruction dust for these buildings.
This was SVN commit r11228.
2012-03-03 06:04:24 +00:00
cc955af3b1 Added javascript file for previous commit.
This was SVN commit r11227.
2012-03-03 00:07:11 +00:00
1657c34979 More formation buttons and changes.
This was SVN commit r11225.
2012-03-02 20:00:17 +00:00
3ac3d60d6c Moved formation buttons to a new folder
This was SVN commit r11224.
2012-03-02 19:40:50 +00:00
f66fab3ec2 Updated formation buttons.
This was SVN commit r11223.
2012-03-02 19:13:27 +00:00
0f0eef7ed4 Consistent whitespace
This was SVN commit r11221.
2012-03-02 18:03:19 +00:00
59ce8b3081 Tweaks player starting positions so that allies are near each other. Adds some useful functions to the game.
This was SVN commit r11220.
2012-03-02 13:17:35 +00:00
4653dc62e9 This was SVN commit r11219. 2012-03-02 06:31:35 +00:00
acf63afeaa Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
561d09c7d5 Selected Stances icons.
This was SVN commit r11217.
2012-03-01 20:28:57 +00:00
OmriLahav
f92a9dfb68 This was SVN commit r11215. 2012-03-01 10:16:03 +00:00
OmriLahav
6b4eb1b848 This was SVN commit r11213. 2012-03-01 09:01:31 +00:00
70c8e26c12 Oasis maps galore!
This was SVN commit r11212.
2012-03-01 06:45:33 +00:00
edbbe38ee1 Fixes idle champion units not being found. Fixes #1188.
Adds trade class to merchant ship (for use in "find idle workers").
Explicitly adds females, traders/merchant ships, fishing boats, and
healers to "find idle workers".
Fixes typos in fire ship template.

This was SVN commit r11211.
2012-03-01 05:41:18 +00:00
c01004a686 Removed a few oars from the Roman trireme. Tweaked Trireme texture.
This was SVN commit r11210.
2012-03-01 04:13:10 +00:00
a247da1585 Siege status bars tweaked. Tweaked hoplite portrait.
This was SVN commit r11208.
2012-03-01 00:12:51 +00:00
4163197d10 Oasis VIII
This was SVN commit r11206.
2012-02-29 22:12:15 +00:00
d5fe7004bc This was SVN commit r11205. 2012-02-29 22:08:39 +00:00
1498469730 Player 1 is a bit bluer.
This was SVN commit r11201.
2012-02-29 00:29:35 +00:00
e58b2614ef Updated Greek female portrait.
This was SVN commit r11200.
2012-02-28 23:52:46 +00:00
c169898a18 Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185.
This was SVN commit r11198.
2012-02-28 20:40:17 +00:00
131758e1ac committed a couple minimap color changes
This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
437e9bb1b1 New hoplite portrait. Fixed civ on Nile River.
This was SVN commit r11196.
2012-02-28 19:23:14 +00:00
eb5425c139 Roman trireme portrait.
This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
c480f41164 This was SVN commit r11194. 2012-02-28 10:41:10 +00:00
e73d70b371 This was SVN commit r11193. 2012-02-28 09:07:17 +00:00
9bb33fcc68 This was SVN commit r11192. 2012-02-28 05:02:17 +00:00
e3bacd948f Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152.
This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
f52bf1e5fd Roman walls
This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
fe38587112 Tweaked Roman army camp and fortress.
This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
5fa9f01245 Tweaked starting unit for Iberians.
This was SVN commit r11185.
2012-02-27 22:28:57 +00:00
6f2f1b5cbb New portrait for hoplite. Tweaked peacock skin.
This was SVN commit r11184.
2012-02-27 21:51:03 +00:00
088f076fb4 Tweaked Rome's starting units.
This was SVN commit r11183.
2012-02-27 21:39:40 +00:00
64f0a91efc Adds new metal and stone mines for polar and alpine biomes.
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
e82182252c Fixed a major bug.
This was SVN commit r11180.
2012-02-27 11:56:53 +00:00
7a75e068e7 Swaps the game's double- and triple-click selections, by popular demand (double-click now selects similar units, triple-click selects exact matches by rank)
This was SVN commit r11178.
2012-02-27 05:46:02 +00:00
7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
8651452d33 Adds Romans to random maps.
This was SVN commit r11176.
2012-02-27 00:21:42 +00:00
9b6863e78e This was SVN commit r11175. 2012-02-26 18:19:56 +00:00
9272153ee7 Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers".
This was SVN commit r11174.
2012-02-26 15:01:24 +00:00
298f844c2d This was SVN commit r11173. 2012-02-26 07:46:40 +00:00
2b16f0cdc8 Tiger texture.
This was SVN commit r11172.
2012-02-26 07:38:35 +00:00
d033c757f7 Historicity's tiger mesh. Tweaked Roman tireme texture.
This was SVN commit r11171.
2012-02-26 06:38:32 +00:00
f8d335ce85 #Roman Trireme
This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
0051a5e4cf Fixes encoding of intro.txt to UTF-8 without BOM, based on patch by bird. Fixes #1181.
This was SVN commit r11169.
2012-02-26 04:46:59 +00:00
ed4e834a6a Peacock texture
This was SVN commit r11168.
2012-02-26 00:56:23 +00:00
gregory
cf09baa94e Updated and improved zebra death animation.
This was SVN commit r11167.
2012-02-26 00:16:43 +00:00
gregory
b9a5d4725f This was SVN commit r11166. 2012-02-25 23:56:33 +00:00
a3c04b62c0 Added some caching in the reassignIdleWorkers code for a large performance gain.
Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays

This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
81a127433d This was SVN commit r11164. 2012-02-25 23:04:22 +00:00
41fd207089 Player color for sheep
This was SVN commit r11162.
2012-02-25 20:09:56 +00:00
9b15970a48 Update healer templates and scenarios to add ranks.
Also added a comment to FSM.js to clrify that state names must be A-Z
only

This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
f5fc636b4e Initial support in the templates for healer ranking
This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
42d60d52c0 Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
This was SVN commit r11158.
2012-02-25 17:50:01 +00:00
811e8b7efd Fix GLSL terrain.
This was SVN commit r11157.
2012-02-25 17:47:41 +00:00
cb5669e3d7 Add terrain effect files.
This was SVN commit r11156.
2012-02-25 17:31:19 +00:00
5009636e39 Improve Android compatibility.
Basic touchscreen input for testing.
Better GLSL support for map rendering.

This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
bc805bd357 Adds the path placer library by historic_brunno to rmgen. Fixes #892.
Also takes all the duplicated parts of random maps including the new
player start entities and random biome system into rmgen libraries.
Tweaks nile river and snowflake random maps.

This was SVN commit r11152.
2012-02-25 15:53:43 +00:00
ce82f83798 This was SVN commit r11151. 2012-02-25 15:51:49 +00:00
122d5c9a05 This was SVN commit r11150. 2012-02-25 15:39:18 +00:00
7286fbaf90 This was SVN commit r11148. 2012-02-25 09:06:43 +00:00
gregory
629cd1645e Added the forgotten ashes DAEs.
This was SVN commit r11147.
2012-02-25 09:00:44 +00:00
gregory
f50adb0c04 Added zebra attack animation.
This was SVN commit r11146.
2012-02-25 08:53:45 +00:00
gregory
dbf8dc3893 Added some useless ash to the temples for prettification.
This was SVN commit r11145.
2012-02-25 08:14:46 +00:00
1fdf6ea7d1 Tweaked zebra run speed
This was SVN commit r11144.
2012-02-25 07:28:52 +00:00
3a3f946d16 Median Oasis II complete.
This was SVN commit r11143.
2012-02-25 07:07:56 +00:00
17b8c6360e fixed player thing
This was SVN commit r11141.
2012-02-25 05:44:14 +00:00
gregory
7548464256 Updated zebra animations and added a proper idle animation.
This was SVN commit r11140.
2012-02-25 05:22:25 +00:00
a533a38f31 Renamed icon for leper.
This was SVN commit r11139.
2012-02-24 20:04:21 +00:00
2379c10e0c Tweaks for Median oasis II
This was SVN commit r11138.
2012-02-24 19:59:22 +00:00
a9b963c3a5 Added new Random maps. Updated the existing ones with the new starting unit formation.
This was SVN commit r11137.
2012-02-24 10:34:05 +00:00
6db9c41e7c This was SVN commit r11134. 2012-02-24 01:08:29 +00:00
c1e3c6ecb0 This was SVN commit r11133. 2012-02-24 01:04:00 +00:00
gregory
f98abf1bf2 Fixed idle animation being used as walk animation.
This was SVN commit r11132.
2012-02-23 21:58:44 +00:00
gregory
3c299a80e5 Adding WIP zebra animations.
This was SVN commit r11131.
2012-02-23 21:49:20 +00:00
ba19767f7d This was SVN commit r11130. 2012-02-23 21:45:29 +00:00
ec357cc8a2 Updated healing cursors.
This was SVN commit r11129.
2012-02-23 21:40:49 +00:00
c55b631eee A rank-up icon for testing.
This was SVN commit r11128.
2012-02-23 21:10:21 +00:00
0b494d4834 Tweaked date palm leaf colors. tweaked environment for the ships demo map.
This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
1b84b7c618 stat tweaks
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
720fed278c Typo fix
This was SVN commit r11125.
2012-02-23 05:21:17 +00:00
0e8d47d35b #Ishtar Gate.
Destruct dust for a few other buildings.

This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
ee8f05554f Last big construction dust commit.
This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
ce478b7ece Updating ship demo map with new ships
This was SVN commit r11122.
2012-02-23 00:21:48 +00:00
23f122988a Added and fixed some functions in entity.js from RootBot. Fixes #1165.
This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
b87803b8b9 Fixes inconsistent dates and typos in civ data files, based on patches by bird. Fixes #1168.
This was SVN commit r11120.
2012-02-23 00:09:30 +00:00
31c6d681a4 Made fire ship a bit faster. Tweaked burnt wood texture.
This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
2a27448b8c This was SVN commit r11118. 2012-02-22 21:47:33 +00:00
fb15ff0ea1 Iberian fireship updates
This was SVN commit r11117.
2012-02-22 21:19:12 +00:00
46b1c53b31 Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
b82efa5242 #Iberian Fire Ship.
This was SVN commit r11115.
2012-02-22 01:24:49 +00:00