4c0d47707b
# Fix animation syncing.
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Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
7275071785
Convert sound data in entity templates
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This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
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Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
1ebebc4338
Avoid -Wnon-virtual-dtor warnings
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This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
ba282e3d8e
Fixes to the release build script
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This was SVN commit r7414.
2010-03-30 21:13:51 +00:00
5a5a269b93
Let Atlas find data files when cwd is not binaries/system. Fixes #481 .
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This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
45184baacf
Add script for generating release distributions
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This was SVN commit r7406.
2010-03-27 12:39:23 +00:00
49eb176b25
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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This was SVN commit r7404.
2010-03-26 19:04:40 +00:00
89cce1b3ac
# Switch to new simulation system by default
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This was SVN commit r7401.
2010-03-26 16:10:42 +00:00
9b6326f124
Always build with Valgrind support. Always use the bundled Valgrind header.
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This was SVN commit r7397.
2010-03-26 10:31:47 +00:00
0bbb99c3cd
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
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use M_PI instead of nonstandard PI
This was SVN commit r7380.
2010-03-20 20:54:03 +00:00
96382e6faf
Fix jsval/int ambiguity
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This was SVN commit r7368.
2010-03-19 21:23:33 +00:00
ed69187450
Build with spidermonkey-tip by default. Remove codepaths for old SpiderMonkey.
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This was SVN commit r7366.
2010-03-19 20:54:44 +00:00
31febafb05
Compatibility with non-threadsafe SpiderMonkey
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This was SVN commit r7364.
2010-03-19 19:54:00 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
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This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
9213ee8c27
# Construct buildings from foundations.
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Display construction costs in tooltips.
Stop buildings leaving corpses.
Add debug info option to GUI.
This was SVN commit r7352.
2010-03-12 21:41:40 +00:00
36e90e71f2
Convert ranged attack data in entity templates
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This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a7484933e7
wchar.h -> utf8.h (see previous change)
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This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
5bb14c7a59
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
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This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
02253f82f0
Add/rename header guards
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This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
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Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
321cc8ae8f
Convert resource data in entity templates
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This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
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This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
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This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
e1b2a7f3ad
Fix errors and warnings with optimised builds
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This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
10f0432fdf
Fix Atlas startup crash with old simulation system
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This was SVN commit r7299.
2010-02-01 20:28:48 +00:00
a0ae9062d3
Convert footprint data in entity templates
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This was SVN commit r7292.
2010-01-29 21:07:15 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
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This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
4fed9b8242
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.
This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
c8138208bf
# Object creation in Atlas with new simulation system
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Merge from 6e8efe8f706c
This was SVN commit r7276.
2010-01-14 20:36:29 +00:00
f5632af192
Fix Undo menu labelling in Atlas
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This was SVN commit r7275.
2010-01-14 20:11:43 +00:00
e8008edf1c
Fix missing includes
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This was SVN commit r7267.
2010-01-10 11:31:31 +00:00
47420c363b
Windows build fix
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This was SVN commit r7260.
2010-01-09 19:45:35 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
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Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00
3339aea2a7
Add tooltip support to wxJS
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This was SVN commit r7258.
2010-01-07 19:38:05 +00:00
fe92d524d6
Fix JS_THREADSAFE redefinitions (it's defined by the build system now)
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This was SVN commit r7231.
2009-12-28 17:07:29 +00:00
f0d9806b3f
# Restructured GUI implementation
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CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
2009-12-03 20:17:22 +00:00
6cc0b1649a
robustified GetPatch / GetTile:
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- clarify the meaning of mapSize (patchesPerSide)
- use a single ClampCoordToMap function for clamping
- add annotations to all call sites when it is sure they will succeed
- otherwise, ensure return value is checked or at least add debug_assert
fixes #311 (successfully built house and dock at top of latium map)
thanks to Heron for tracking down the cause!
This was SVN commit r7183.
2009-11-08 16:49:52 +00:00
3334c83ce0
Fix build and tests on Linux
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This was SVN commit r7174.
2009-11-06 18:35:32 +00:00
9662666403
more string drudgery
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- sprintf, snprintf -> sprintf_s (ensures 0-termination of result)
- use %s instead of %hs with sprintf_s to avoid GCC warnings
- convert h_mgr's to_string to unicode
This was SVN commit r7170.
2009-11-06 10:59:10 +00:00
8a52113e60
huge cleanup and conversion of most string handling (especially paths) to unicode
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please note: format strings must be %hs for char* arguments and %ls for
wchar_t*
This was SVN commit r7161.
2009-11-03 21:46:35 +00:00
724418b1d6
Use extended regexps instead of advanced, for portability
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This was SVN commit r7140.
2009-09-11 16:41:18 +00:00
5c8861adf4
Remove redundant -L linker arguments on non-Windows.
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Fix some compiler warnings.
Fix missing non-PCH headers.
This was SVN commit r7083.
2009-08-07 17:22:05 +00:00
5294821694
Attempt to fix type ambiguity ( http://www.wildfiregames.com/forum/index.php?showtopic=12546 )
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This was SVN commit r7068.
2009-08-03 09:50:23 +00:00
008d894dd7
Fix some GCC warnings
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This was SVN commit r7048.
2009-07-28 16:59:19 +00:00
cdfb58a62f
Fix some more GCC warnings
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This was SVN commit r7045.
2009-07-28 09:27:56 +00:00
cd0554c6bc
Fix Linux build warnings
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This was SVN commit r7034.
2009-07-25 20:35:48 +00:00
21b3d13c64
Avoid calling unnecessary inline functions, to work around GCC visibility issues (see #281 )
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This was SVN commit r7030.
2009-07-22 16:37:40 +00:00
7a942d29e7
Only try to use valgrind stuff if --with-valgrind is given to update-workspaces.sh
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This was SVN commit r7018.
2009-07-18 02:06:42 +00:00
6525cfd39e
Patch from #259 : [FreeBSD compat] portability fixes
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This was SVN commit r7002.
2009-07-16 16:57:59 +00:00