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Commit Graph

435 Commits

Author SHA1 Message Date
e12eca6f5d updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
f62b590487 remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
86cb09ed27 detabify, add rationale for setting loading_screen_progress_bar
This was SVN commit r2125.
2005-04-11 20:47:58 +00:00
4fe29b1092 Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
a91f2d2079 Fixed command button alignment (functionality still pending). Minor improvement to tip text in loading screen.
This was SVN commit r2120.
2005-04-09 16:07:46 +00:00
d983be8fdc Updated command buttons. Still need to adjust alignment of buttons past a certain width so they occupy a column to the right of the Status Pane, and create functionality for clicking other than toggling tabs.
This was SVN commit r2119.
2005-04-09 07:46:22 +00:00
1bcb4f0b3b oh... just some celtic stuff
This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
61429c62df This was SVN commit r2117. 2005-04-07 13:09:43 +00:00
Gee
61fbbae8d9 This was SVN commit r2114. 2005-04-07 09:11:33 +00:00
13da7d0aab celtic advanced textures
This was SVN commit r2112.
2005-04-06 12:35:20 +00:00
39acd670d6 oops, forgot the player color material
This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
6049be83b1 First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color

This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
a948e4687b This was SVN commit r2108. 2005-04-02 02:27:24 +00:00
b5947a513e This was SVN commit r2107. 2005-04-02 02:26:39 +00:00
Aeros
a1b3e66e2b volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
Aeros
46124ab495 2 dead trees
This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
69bf368d27 Uploading Michael's new map, and some hotkey redefinitions (F10 is used for the menu in Age games).
This was SVN commit r2104.
2005-03-31 22:04:44 +00:00
5fe6d8295f Iberian temple rock color change
This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
bde5484e75 Updated the Celt upgrade entities... hope I did it right :p
Also fixed the _u to _e

This was SVN commit r2101.
2005-03-31 08:45:58 +00:00
528b2bc9e7 Setup all the sample players in SP games [bug #52]
This was SVN commit r2100.
2005-03-31 05:15:32 +00:00
0eb78450c0 Maybe fixed GUI event-handler function things. Other minor changes and fixes.
This was SVN commit r2096.
2005-03-30 22:33:10 +00:00
1f902dde21 Fixed unit lists that were pointing to ho_1, which doesn't exist anymore.
This was SVN commit r2095.
2005-03-30 22:03:31 +00:00
ad2fe1b09d Removed crashlog files that presumably shouldn't be here (since they make updates confusing)
This was SVN commit r2094.
2005-03-30 18:46:55 +00:00
MarkT
bb7a22f32a First draft of a GPG3-style profiler (including tracing into scripts, after a fashion)
This was SVN commit r2090.
2005-03-30 16:14:19 +00:00
9ce31a5c5c This was SVN commit r2089. 2005-03-30 12:42:29 +00:00
c72438bcb8 Fixed Celtic Advanced Swordsman entity that was pointing to a non-existent next rank.
This was SVN commit r2088.
2005-03-30 12:08:55 +00:00
4ec73e0eea updated some paths to the actors
This was SVN commit r2087.
2005-03-30 10:30:35 +00:00
b153439061 Some updated actors
This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
8d6ebe1b1f Made a start on making the team tray and group pane buttons functional. Removed the silly text from the loading screen now that we do indeed have a functioning progress bar. Refined structure for resource pool functions. Fixed up little things here and there.
This was SVN commit r2082.
2005-03-30 02:01:22 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
d60fc60a69 Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
7a31f202c0 Commited the house files for the random houses
This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
644a9388ee Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
2b23bf1de9 Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
ae21bf9329 changed the temple's footprint to the proper size of 3x3
This was SVN commit r2062.
2005-03-27 07:08:42 +00:00
018f57d8fb Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3
This was SVN commit r2061.
2005-03-27 07:02:43 +00:00
6b10c4f52d Random house test for Stuart to experiment with
This was SVN commit r2060.
2005-03-27 07:01:39 +00:00
ae71a6ba16 Iberian Structures!
This was SVN commit r2051.
2005-03-26 06:37:43 +00:00
2073733761 Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
6dbe768dd9 Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
Aeros
0e77c4eaba This was SVN commit r2041. 2005-03-23 04:20:21 +00:00
Aeros
488232c0ea This was SVN commit r2040. 2005-03-23 04:15:58 +00:00
9feaba2f36 Random actor test example thing
This was SVN commit r2037.
2005-03-22 18:41:19 +00:00
6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
0b93abaa7c config: console alternate key=f9 (not f12, because that triggers a breakpoint in VC)
moved write-screenshot key to f10 and disable wsdl hook => printscreen
key copies to clipboard

This was SVN commit r2029.
2005-03-20 15:45:52 +00:00
2091822e16 Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
Fire Giant
b987de64a7 Fixed bug that made it impossible to start a game (music problem stopped the session load working).
This was SVN commit r2005.
2005-03-18 10:39:52 +00:00
460ee1a22f Malte's female sketchs
This was SVN commit r2004.
2005-03-18 10:24:00 +00:00