Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes#1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.
This was SVN commit r13143.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.
This was SVN commit r7609.
Stop ignoring actor XML animation speeds.
Add decentralised registration of hotloaders.
Move player ID storage into CModel, to simplify CUnit.
Remove obsolete unit ID allocation code.
Remove some material junk.
This was SVN commit r7605.
Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.