/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "lib/self_test.h" #include "scriptinterface/ScriptInterface.h" #include "simulation2/Simulation2.h" #include "simulation2/MessageTypes.h" #include "simulation2/components/ICmpTest.h" #include "graphics/Terrain.h" #include "ps/CLogger.h" #include "ps/Filesystem.h" #include "ps/XML/Xeromyces.h" class TestSimulation2 : public CxxTest::TestSuite { void copyFile(const VfsPath& src, const VfsPath& dst) { std::shared_ptr data; size_t size = 0; TS_ASSERT_OK(g_VFS->LoadFile(src, data, size)); TS_ASSERT_OK(g_VFS->CreateFile(dst, data, size)); } CTerrain m_Terrain; public: void setUp() { g_VFS = CreateVfs(); TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.sim" / "", VFS_MOUNT_MUST_EXIST)); TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY)); CXeromyces::Startup(); } void tearDown() { CXeromyces::Terminate(); g_VFS.reset(); DeleteDirectory(DataDir()/"_testcache"); } void test_AddEntity() { CSimulation2 sim{nullptr, *g_ScriptContext, &m_Terrain}; TS_ASSERT(sim.LoadScripts(L"simulation/components/addentity/")); sim.ResetState(true, true); entity_id_t ent1 = sim.AddEntity(L"test1"); TS_ASSERT_EQUALS(ent1, (u32)2); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent1, IID_Test1))->GetX(), 999); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent1, IID_Test2))->GetX(), 12345); entity_id_t ent2 = sim.AddEntity(L"test1-inherit"); TS_ASSERT_EQUALS(ent2, (u32)3); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent2, IID_Test1))->GetX(), 1234); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent2, IID_Test2))->GetX(), 12345); } void test_DestroyEntity() { CSimulation2 sim{nullptr, *g_ScriptContext, &m_Terrain}; TS_ASSERT(sim.LoadScripts(L"simulation/components/addentity/")); sim.ResetState(true, true); entity_id_t ent1 = sim.AddEntity(L"test1"); entity_id_t ent2 = sim.AddEntity(L"test1"); entity_id_t ent3 = sim.AddEntity(L"test1"); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent1, IID_Test1))->GetX(), 999); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent1, IID_Test2))->GetX(), 12345); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent2, IID_Test1))->GetX(), 999); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent2, IID_Test2))->GetX(), 12345); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent3, IID_Test1))->GetX(), 999); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent3, IID_Test2))->GetX(), 12345); sim.DestroyEntity(ent2); // mark it for deletion TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent2, IID_Test1))->GetX(), 999); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent2, IID_Test2))->GetX(), 12345); sim.FlushDestroyedEntities(); // actually delete it TS_ASSERT(sim.QueryInterface(ent2, IID_Test1) == NULL); TS_ASSERT(sim.QueryInterface(ent2, IID_Test2) == NULL); sim.FlushDestroyedEntities(); // nothing in the queue // Allow destroying INVALID_ENTITY which should do nothing. sim.DestroyEntity(INVALID_ENTITY); sim.FlushDestroyedEntities(); sim.DestroyEntity(ent2); sim.FlushDestroyedEntities(); // already deleted // Other entities weren't affected TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent1, IID_Test1))->GetX(), 999); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent1, IID_Test2))->GetX(), 12345); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent3, IID_Test1))->GetX(), 999); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent3, IID_Test2))->GetX(), 12345); sim.DestroyEntity(ent3); // mark it for deletion twice sim.DestroyEntity(ent3); sim.FlushDestroyedEntities(); TS_ASSERT(sim.QueryInterface(ent3, IID_Test1) == NULL); TS_ASSERT(sim.QueryInterface(ent3, IID_Test2) == NULL); // Messages mustn't get sent to the destroyed components (else we'll crash) CMessageTurnStart msg; sim.BroadcastMessage(msg); } void test_hotload_scripts() { CSimulation2 sim{nullptr, *g_ScriptContext, &m_Terrain}; TS_ASSERT_OK(CreateDirectories(DataDir()/"mods"/"_test.sim"/"simulation"/"components"/"hotload"/"", 0700)); copyFile(L"simulation/components/test-hotload1.js", L"simulation/components/hotload/hotload.js"); TS_ASSERT_OK(g_VFS->RemoveFile(L"simulation/components/hotload/hotload.js")); TS_ASSERT_OK(g_VFS->RepopulateDirectory(L"simulation/components/hotload/")); TS_ASSERT(sim.LoadScripts(L"simulation/components/hotload/")); sim.ResetState(true, true); entity_id_t ent = sim.AddEntity(L"hotload"); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent, IID_Test1))->GetX(), 100); copyFile(L"simulation/components/test-hotload2.js", L"simulation/components/hotload/hotload.js"); TS_ASSERT_OK(g_VFS->RemoveFile(L"simulation/components/hotload/hotload.js")); TS_ASSERT_OK(g_VFS->RepopulateDirectory(L"simulation/components/hotload/")); TS_ASSERT_OK(sim.ReloadChangedFile(L"art/irrelevant.xml")); TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/irrelevant.js")); TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/hotload/nonexistent.js")); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent, IID_Test1))->GetX(), 100); TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/hotload/hotload.js")); TS_ASSERT_EQUALS(static_cast (sim.QueryInterface(ent, IID_Test1))->GetX(), 1000); TS_ASSERT_OK(DeleteDirectory(DataDir()/"mods"/"_test.sim"/"simulation"/"components"/"hotload"/"")); TS_ASSERT_OK(g_VFS->RemoveFile(L"simulation/components/hotload/hotload.js")); TS_ASSERT_OK(g_VFS->RepopulateDirectory(L"simulation/components/hotload/")); TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/hotload/hotload.js")); } };