#ifndef INCLUDED_GAMERECORD #define INCLUDED_GAMERECORD #include "CStr.h" class CNetMessage; class CTurnManager; class CGameRecord { bool m_IsRecording; CTurnManager *m_pTurnManager; public: void Load(const CStr& filename); void Record(const CStr& filename); bool IsRecording(); /* NOTE: The message will not be deleted by this method. Ownership remains the caller's. */ void WriteMessage(CNetMessage *pMsg); CTurnManager *GetPlaybackTurnManager(); }; #endif