/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINGHOST #define INCLUDED_SCRIPTINGHOST #include "ps/Errors.h" ERROR_GROUP(Scripting); ERROR_TYPE(Scripting, SetupFailed); ERROR_SUBGROUP(Scripting, LoadFile); ERROR_TYPE(Scripting_LoadFile, OpenFailed); ERROR_TYPE(Scripting_LoadFile, EvalErrors); ERROR_TYPE(Scripting, ConversionFailed); ERROR_TYPE(Scripting, CallFunctionFailed); ERROR_TYPE(Scripting, RegisterFunctionFailed); ERROR_TYPE(Scripting, DefineConstantFailed); ERROR_TYPE(Scripting, CreateObjectFailed); ERROR_TYPE(Scripting, TypeDoesNotExist); ERROR_SUBGROUP(Scripting, DefineType); ERROR_TYPE(Scripting_DefineType, AlreadyExists); ERROR_TYPE(Scripting_DefineType, CreationFailed); #include "scripting/SpiderMonkey.h" #include "lib/file/vfs/vfs_path.h" #include #include #include #include "ps/Singleton.h" #include "ps/CStr.h" class ScriptInterface; class IPropertyOwner { }; class ScriptingHost : public Singleton < ScriptingHost > { private: class CustomType { public: JSObject * m_Object; JSClass * m_Class; }; JSRuntime * m_RunTime; JSContext * m_Context; JSObject * m_GlobalObject; JSErrorReport m_ErrorReport; std::map < std::string, CustomType > m_CustomObjectTypes; #ifndef NDEBUG // A hook to capture script calls static void* jshook_script( JSContext* cx, JSStackFrame* fp, JSBool before, JSBool* ok, void* closure ); // A hook to capture function calls static void* jshook_function( JSContext* cx, JSStackFrame* fp, JSBool before, JSBool* ok, void* closure ); #endif // The long-term plan is to migrate from ScriptingHost to the newer shinier ScriptInterface. // For now, just have a ScriptInterface that hooks onto the ScriptingHost's context so they // can both be used. ScriptInterface* m_ScriptInterface; public: ScriptingHost(); ~ScriptingHost(); ScriptInterface& GetScriptInterface(); static void FinalShutdown(); // Helpers: // TODO: Remove one of these inline JSContext *getContext() { return m_Context; } inline JSContext *GetContext() { return m_Context; } inline JSObject* GetGlobalObject() { return m_GlobalObject; } void RunMemScript(const char* script, size_t size, const char* filename = 0, int line = 0, JSObject* globalObject = 0); void RunScript(const VfsPath& filename, JSObject* globalObject = 0); jsval CallFunction(const std::string & functionName, jsval * params, int numParams); jsval ExecuteScript(const CStrW& script, const CStrW& calledFrom = L"Console", JSObject* contextObject = NULL ); void DefineConstant(const std::string & name, int value); void DefineCustomObjectType(JSClass *clasp, JSNative constructor, uintN nargs, JSPropertySpec *ps, JSFunctionSpec *fs, JSPropertySpec *static_ps, JSFunctionSpec *static_fs); JSObject * CreateCustomObject(const std::string & typeName); void SetObjectProperty(JSObject * object, const std::string & propertyName, jsval value); jsval GetObjectProperty(JSObject * object, const std::string & propertyName); void SetObjectProperty_Double(JSObject* object, const char* propertyName, double value); double GetObjectProperty_Double(JSObject* object, const char* propertyName); void SetGlobal(const std::string& globalName, jsval value); std::string ValueToString(const jsval value); CStrW ValueToUCString(const jsval value); jsval UCStringToValue(const CStrW& str); static void ErrorReporter(JSContext * context, const char * message, JSErrorReport * report); }; #define g_ScriptingHost ScriptingHost::GetSingleton() #endif