/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESHMANAGER #define INCLUDED_MESHMANAGER #include "lib/file/vfs/vfs_path.h" #include #include class CModelDef; using CModelDefPtr = std::shared_ptr; class CColladaManager; class CMeshManager { NONCOPYABLE(CMeshManager); public: CMeshManager(CColladaManager& colladaManager); ~CMeshManager(); CModelDefPtr GetMesh(const VfsPath& pathname); private: using mesh_map = std::unordered_map >; mesh_map m_MeshMap; CColladaManager& m_ColladaManager; }; #endif