/////////////////////////////////////////////////////////////////////////////// // // Name: Terrain.h // Author: Rich Cross // Contact: rich@wildfiregames.com // /////////////////////////////////////////////////////////////////////////////// #ifndef _TERRAIN_H #define _TERRAIN_H #include "Patch.h" #include "Vector3D.h" /////////////////////////////////////////////////////////////////////////////// // Terrain Constants: // // PATCH_SIZE: number of tiles in each patch const int PATCH_SIZE = 16; // CELL_SIZE: size of each tile in x and z const int CELL_SIZE = 4; // HEIGHT_SCALE: vertical scale of terrain - terrain has a coordinate range of // 0 to 65536*HEIGHT_SCALE const float HEIGHT_SCALE = 0.35f/256.0f; /////////////////////////////////////////////////////////////////////////////// // CTerrain: main terrain class; contains the heightmap describing elevation // data, and the smaller subpatches that form the terrain class CTerrain { public: CTerrain(); ~CTerrain(); bool Initialize(u32 size,const u16* ptr); // return number of vertices along edge of the terrain u32 GetVerticesPerSide() { return m_MapSize; } // return number of patches along edge of the terrain u32 GetPatchesPerSide() { return m_MapSizePatches; } // resize this terrain such that each side has given number of patches void Resize(u32 size); // set up a new heightmap from 16 bit data; assumes heightmap matches current terrain size void SetHeightMap(u16* heightmap); // return a pointer to the heightmap u16* GetHeightMap() const { return m_Heightmap; } // get patch at given coordinates, expressed in patch-space; return 0 if // coordinates represent patch off the edge of the map CPatch* GetPatch(int32_t x,int32_t z); // get tile at given coordinates, expressed in tile-space; return 0 if // coordinates represent tile off the edge of the map CMiniPatch* GetTile(int32_t x,int32_t z); // calculate the position of a given vertex void CalcPosition(u32 i,u32 j,CVector3D& pos); // calculate the normal at a given vertex void CalcNormal(u32 i,u32 j,CVector3D& normal); private: // delete any data allocated by this terrain void ReleaseData(); // setup patch pointers etc void InitialisePatches(); // size of this map in each direction, in vertices; ie. total tiles = sqr(m_MapSize-1) u32 m_MapSize; // size of this map in each direction, in patches; total patches = sqr(m_MapSizePatches) u32 m_MapSizePatches; // the patches comprising this terrain CPatch* m_Patches; // 16-bit heightmap data u16* m_Heightmap; }; extern CTerrain g_Terrain; #endif