/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* CConfigDB - Load, access and store configuration variables TDD : http://www.wildfiregames.com/forum/index.php?showtopic=1125 OVERVIEW: JavaScript: Check this documentation: http://trac.wildfiregames.com/wiki/Exposed_ConfigDB_Functions */ #ifndef INCLUDED_CONFIGDB #define INCLUDED_CONFIGDB #include "lib/file/vfs/vfs_path.h" #include "ps/CStr.h" #include #include #include #include #include /** * Namespace priorities: * - Command line args override everything * - User supersedes HWDetect (let the user try crashing his system). * - HWDetect supersedes mods & default -> mods can mod hwdetect itself. * - SYSTEM is used for local.cfg and is basically for setting custom defaults. */ enum EConfigNamespace { CFG_DEFAULT, CFG_MOD, CFG_SYSTEM, CFG_HWDETECT, CFG_USER, CFG_COMMAND, CFG_LAST }; using CConfigValueSet = std::vector; // Opaque data type so that callers that hook into ConfigDB can delete their hooks. // Would be defined in CConfigDB but then it couldn't be forward-declared, which is rather annoying. // Actually defined below - requires access to CConfigDB. class CConfigDBHook; #define g_ConfigDB (*CConfigDB::Instance()) class CConfigDB { friend CConfigDBHook; public: CConfigDB(); ~CConfigDB(); CConfigDB(const CConfigDB&) = delete; CConfigDB(CConfigDB&&) = delete; static void Initialise(); static void Shutdown(); static bool IsInitialised(); static CConfigDB* Instance(); /** * Attempt to retrieve the value of a config variable with the given name; * will search CFG_COMMAND first, and then all namespaces from the specified * namespace down. */ void GetValue(EConfigNamespace ns, const CStr& name, bool& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, int& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, u32& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, float& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, double& value); ///@copydoc CConfigDB::GetValue void GetValue(EConfigNamespace ns, const CStr& name, std::string& value); /** * Returns true if changed with respect to last write on file */ bool HasChanges(EConfigNamespace ns) const; void SetChanges(EConfigNamespace ns, bool value); /** * Attempt to retrieve a vector of values corresponding to the given setting; * will search CFG_COMMAND first, and then all namespaces from the specified * namespace down. */ void GetValues(EConfigNamespace ns, const CStr& name, CConfigValueSet& values) const; /** * Returns the namespace that the value returned by GetValues was defined in, * or CFG_LAST if it wasn't defined at all. */ EConfigNamespace GetValueNamespace(EConfigNamespace ns, const CStr& name) const; /** * Retrieve a map of values corresponding to settings whose names begin * with the given prefix; * will search all namespaces from default up to the specified namespace. */ std::map GetValuesWithPrefix(EConfigNamespace ns, const CStr& prefix) const; /** * Save a config value in the specified namespace. If the config variable * existed the value is replaced. */ void SetValueString(EConfigNamespace ns, const CStr& name, const CStr& value); void SetValueBool(EConfigNamespace ns, const CStr& name, const bool value); void SetValueList(EConfigNamespace ns, const CStr& name, std::vector values); /** * Remove a config value in the specified namespace. */ bool RemoveValue(EConfigNamespace ns, const CStr& name); /** * Set the path to the config file used to populate the specified namespace * Note that this function does not actually load the config file. Use * the Reload() method if you want to read the config file at the same time. * * 'path': The path to the config file. */ void SetConfigFile(EConfigNamespace ns, const VfsPath& path); /** * Reload the config file associated with the specified config namespace * (the last config file path set with SetConfigFile) * * Returns: * true: if the reload succeeded, * false: if the reload failed */ bool Reload(EConfigNamespace); /** * Write the current state of the specified config namespace to the file * specified by 'path' * * Returns: * true: if the config namespace was successfully written to the file * false: if an error occurred */ bool WriteFile(EConfigNamespace ns, const VfsPath& path) const; /** * Write the current state of the specified config namespace to the file * it was originally loaded from. * * Returns: * true: if the config namespace was successfully written to the file * false: if an error occurred */ bool WriteFile(EConfigNamespace ns) const; /** * Write a config value to the file specified by 'path' * * Returns: * true: if the config value was successfully saved and written to the file * false: if an error occurred */ bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value, const VfsPath& path); bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value); /** * Register a simple lambda that will be called anytime the value changes in any namespace * This is simple on purpose, the hook is responsible for checking if it should do something. * When RegisterHookAndCall is called, the hook is immediately triggered. * NB: CConfigDBHook will auto-unregister the hook when destroyed, * so you can use it to tie the lifetime of the hook to your object. * The hook will be deleted alongside ConfigDB anyways. */ [[nodiscard]] CConfigDBHook RegisterHookAndCall(const CStr& name, std::function hook); void UnregisterHook(CConfigDBHook&& hook); void UnregisterHook(std::unique_ptr hook); private: std::array, CFG_LAST> m_Map; std::multimap> m_Hooks; std::array m_ConfigFile; std::array m_HasChanges; mutable std::recursive_mutex m_Mutex; }; class CConfigDBHook { friend class CConfigDB; public: CConfigDBHook() = delete; CConfigDBHook(const CConfigDBHook&) = delete; // Point the moved-from hook to end, which is checked for in UnregisterHook, // to avoid a double-erase error. CConfigDBHook(CConfigDBHook&& h) : m_ConfigDB(h.m_ConfigDB) { m_Ptr = std::move(h.m_Ptr); h.m_Ptr = m_ConfigDB.m_Hooks.end(); } // Unregisters the hook. Must be called before the original ConfigDB gets deleted. ~CConfigDBHook() { m_ConfigDB.UnregisterHook(std::move(*this)); } private: CConfigDBHook(CConfigDB& cdb, std::multimap>::iterator p) : m_ConfigDB(cdb), m_Ptr(p) {}; std::multimap>::iterator m_Ptr; CConfigDB& m_ConfigDB; }; // stores the value of the given key into . this quasi-template // convenience wrapper on top of GetValue simplifies user code #define CFG_GET_VAL(name, destination)\ g_ConfigDB.GetValue(CFG_USER, name, destination) #endif // INCLUDED_CONFIGDB