/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ // Make sure we have the argument (UNIDOUBLER_HEADER), and that we're not // called from within another unidoubler execution (now that's just asking for // trouble) #if defined(UNIDOUBLER_HEADER) && !defined(IN_UNIDOUBLER) #define IN_UNIDOUBLER // When compiling CStr.cpp with PCH, the unidoubler stuff gets rather // confusing because of all the nested inclusions, but this makes it work: #undef CStr // First, set up the environment for the Unicode version #ifndef _UNICODE #define _UNICODE #endif #define CStr CStrW #define tstring wstring // Include the unidoubled file #include UNIDOUBLER_HEADER // Clean up all the macros #undef _UNICODE #undef CStr #undef tstring // Now include the 8-bit version under the name CStr8 #define CStr CStr8 #define tstring string #include UNIDOUBLER_HEADER // Clean up the macros again, to minimise namespace pollution #undef CStr #undef tstring // To please the file that originally include CStr.h, make CStr an alias for CStr8: #define CStr CStr8 #undef IN_UNIDOUBLER #undef UNIDOUBLER_HEADER #endif