/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /** * ========================================================================= * File : snd.cpp * Project : 0 A.D. * Description : sound card detection. * ========================================================================= */ #include "precompiled.h" #include "snd.h" char snd_card[SND_CARD_LEN]; char snd_drv_ver[SND_DRV_VER_LEN]; void snd_detect() { // note: OpenAL alGetString is worthless: it only returns // OpenAL API version and renderer (e.g. "Software"). #if OS_WIN extern LibError win_get_snd_info(); win_get_snd_info(); #else // At least reset the values for unhandled platforms. debug_assert(SND_CARD_LEN >= 8 && SND_DRV_VER_LEN >= 8); // protect strcpy SAFE_STRCPY(snd_card, "Unknown"); SAFE_STRCPY(snd_drv_ver, "Unknown"); #endif }