/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpTemplateManager.h" #include "simulation2/system/InterfaceScripted.h" BEGIN_INTERFACE_WRAPPER(TemplateManager) DEFINE_INTERFACE_METHOD_1("GetTemplate", const CParamNode*, ICmpTemplateManager, GetTemplate, std::string) DEFINE_INTERFACE_METHOD_1("GetCurrentTemplateName", std::string, ICmpTemplateManager, GetCurrentTemplateName, entity_id_t) DEFINE_INTERFACE_METHOD_1("FindAllTemplates", std::vector, ICmpTemplateManager, FindAllTemplates, bool) DEFINE_INTERFACE_METHOD_1("GetEntitiesUsingTemplate", std::vector, ICmpTemplateManager, GetEntitiesUsingTemplate, std::string) END_INTERFACE_WRAPPER(TemplateManager)