#include "precompiled.h" #include "ScriptingHost.h" // POINT2D JSClass Point2dClass = { "Point2d", 0, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_PropertyStub, JS_EnumerateStub, JS_ResolveStub, JS_ConvertStub, JS_FinalizeStub }; JSPropertySpec Point2dProperties[] = { {"x", 0, JSPROP_ENUMERATE}, {"y", 1, JSPROP_ENUMERATE}, {0} }; JSBool Point2d_Constructor(JSContext* UNUSEDPARAM(cx), JSObject* obj, uintN argc, jsval* argv, jsval* UNUSEDPARAM(rval)) { if (argc == 2) { g_ScriptingHost.SetObjectProperty(obj, "x", argv[0]); g_ScriptingHost.SetObjectProperty(obj, "y", argv[1]); } else { jsval zero = INT_TO_JSVAL(0); g_ScriptingHost.SetObjectProperty(obj, "x", zero); g_ScriptingHost.SetObjectProperty(obj, "y", zero); } return JS_TRUE; }