/* Copyright (C) 2020 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef INCLUDED_PCH_BOOST #define INCLUDED_PCH_BOOST #include "lib/external_libraries/suppress_boost_warnings.h" #if MSC_VERSION # define BOOST_HAS_STDINT_H #endif // Boost // .. if this package isn't going to be statically linked, we're better off // using Boost via DLL. (otherwise, we would have to ensure the exact same // compiler is used, which is a pain because MSC8, MSC9 and ICC 10 are in use) #ifndef LIB_STATIC_LINK # define BOOST_ALL_DYN_LINK #endif // don't compile get_system_category() etc, since we don't use them and they // sometimes cause problems when linking. // But Filesystem <= 1.43 requires boost::system::posix, so only disable if newer #include #if BOOST_VERSION >= 104400 # define BOOST_SYSTEM_NO_DEPRECATED #endif // the following boost libraries have been included in TR1 and are // thus deemed usable: #if BOOST_VERSION >= 104400 // Filesystem v3 is included since Boost 1.44 // v2 is deprecated since 1.46 and removed entirely in 1.50 # define BOOST_FILESYSTEM_VERSION 3 #else # define BOOST_FILESYSTEM_VERSION 2 #endif namespace boost{ namespace filesystem { class path; typedef path wpath; }; } namespace fs = boost::filesystem; #endif // #ifndef INCLUDED_PCH_BOOST