/* Copyright (C) 2011 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * File : Scene.cpp * Project : graphics * Description : This file contains default implementations and utilities * : to be used together with the Scene interface and related * : classes. * * @note This file would fit just as well into the graphics/ subdirectory. */ #include "precompiled.h" #include "graphics/Model.h" #include "graphics/ParticleEmitter.h" #include "renderer/Scene.h" /////////////////////////////////////////////////////////// // Default implementation traverses the model recursively and uses // SubmitNonRecursive for the actual work. void SceneCollector::SubmitRecursive(CModelAbstract* model) { if (model->ToCModel()) { SubmitNonRecursive(model->ToCModel()); const std::vector& props = model->ToCModel()->GetProps(); for (size_t i = 0; i < props.size(); i++) { if (!props[i].m_Hidden) SubmitRecursive(props[i].m_Model); } } else if (model->ToCModelDecal()) { Submit(model->ToCModelDecal()); } else if (model->ToCModelParticleEmitter()) { Submit(model->ToCModelParticleEmitter()->m_Emitter.get()); } else debug_warn(L"unknown model type"); }