/* CConfigDB - Load, access and store configuration variables TDD : http://forums.wildfiregames.com/0ad/index.php?showtopic=1125 AUTHOR : Simon Brenner , OVERVIEW: JavaScript: All the javascript interfaces are provided through the global object g_ConfigDB. g_ConfigDB Properties: system: All CFG_SYSTEM values are linked to properties of this object. a=g_ConfigDB.system.foo; is equivalent to C++ code g_ConfigDB.GetValue(CFG_SYSTEM, "foo"); mod: Ditto, but linked to CFG_MOD user: Ditto, but linked to CFG_USER g_ConfigDB Functions: None so far ConfigNamespace Functions: (applicable to the system, mod or user properties of g_ConfigDB) boolean WriteFile(boolean useVFS, string path): JS interface to g_ConfigDB.WriteFile - should work exactly the same. boolean Reload() => g_ConfigDB.Reload() void SetFile() => g_ConfigDB.SetConfigFile() */ #ifndef _ps_ConfigDB_H #define _ps_ConfigDB_H #include "Pyrogenesis.h" #include "Parser.h" #include "CStr.h" #include "Singleton.h" // Namespace priorities: User supersedes mod supersedes system. // Command-line arguments override everything. enum EConfigNamespace { CFG_SYSTEM, CFG_MOD, CFG_USER, CFG_COMMAND, CFG_LAST }; typedef CParserValue CConfigValue; typedef std::vector CConfigValueSet; #define g_ConfigDB CConfigDB::GetSingleton() class CConfigDB: public Singleton { static std::map m_Map[]; static CStr m_ConfigFile[]; static bool m_UseVFS[]; public: // NOTE: Construct the Singleton Object *after* JavaScript init, so that // the JS interface can be registered. CConfigDB(); // GetValue() // Attempt to find a config variable with the given name; will search all // namespaces from system up to the specified namespace. // // Returns a pointer to the config value structure for the variable, or // NULL if such a variable could not be found CConfigValue *GetValue(EConfigNamespace ns, CStr name); // GetValues() // Attempt to retrieve a vector of values corresponding to the given setting; // will search all namespaces from system up to the specified namespace. // // Returns a pointer to the vector, or NULL if the setting could not be found. CConfigValueSet *GetValues(EConfigNamespace ns, CStr name); // CreateValue() // Create a new config value in the specified namespace. If such a // variable already exists, the old value is returned and the effect is // exactly the same as that of GetValue() // // Returns a pointer to the value of the newly created config variable, or // that of the already existing config variable. CConfigValue *CreateValue(EConfigNamespace ns, CStr name); // SetConfigFile() // Set the path to the config file used to populate the specified namespace // Note that this function does not actually load the config file. Use // the Reload() method if you want to read the config file at the same time. // // 'path': The path to the config file. // VFS: relative to VFS root // non-VFS: relative to current working directory (binaries/data/) // 'useVFS': true if the path is a VFS path, false if it is a real path void SetConfigFile(EConfigNamespace ns, bool useVFS, CStr path); // Reload() // Reload the config file associated with the specified config namespace // (the last config file path set with SetConfigFile) // // Returns: // true: if the reload succeeded, // false: if the reload failed bool Reload(EConfigNamespace); // WriteFile() // Write the current state of the specified config namespace to the file // specified by 'path' // // Returns: // true: if the config namespace was successfully written to the file // false: if an error occured bool WriteFile(EConfigNamespace ns, bool useVFS, CStr path); }; #endif