#ifndef __H_MATERIALREADER_H__ #define __H_MATERIALREADER_H__ #include #include "Singleton.h" #include "Material.h" #define g_MaterialManager CMaterialManager::GetSingleton() class CMaterialManager : public Singleton { public: CMaterialManager(); ~CMaterialManager(); CMaterial &LoadMaterial(const char *file); private: std::map m_Materials; }; #endif