/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPARTICLEMANAGER #define INCLUDED_ICMPPARTICLEMANAGER #include "simulation2/system/Interface.h" /** * Minimal interface for particle rendering */ class ICmpParticleManager : public IComponent { public: /** * Set whether particle rendering should use sim time * If false, it uses real time and updates even during paused game */ virtual void SetUseSimTime(bool flag) = 0; DECLARE_INTERFACE_TYPE(ParticleManager) }; #endif // INCLUDED_ICMPPARTICLEMANAGER