/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "lib/timer.h" #include "maths/MathUtil.h" #include "renderer/TimeManager.h" CTimeManager::CTimeManager() { m_frameDelta = 0.0; m_globalTime = 0.0; } double CTimeManager::GetFrameDelta() { return m_frameDelta; } double CTimeManager::GetGlobalTime() { return m_globalTime; } void CTimeManager::Update(double delta) { m_frameDelta = delta; m_globalTime += delta; }