/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTECHNOLOGYMANAGER #define INCLUDED_ICMPTECHNOLOGYMANAGER #include "simulation2/system/Interface.h" #include "maths/Fixed.h" /** * Technology manager interface. * (This interface only includes the functions needed by native code for accessing * technology modification data, the associated logic is handled in scripts) */ class ICmpTechnologyManager : public IComponent { public: virtual fixed ApplyModifications(std::wstring valueName, fixed currentValue, entity_id_t entity) = 0; virtual u32 ApplyModifications(std::wstring valueName, u32 currentValue, entity_id_t entity) = 0; DECLARE_INTERFACE_TYPE(TechnologyManager) }; #endif // INCLUDED_ICMPTECHNOLOGYMANAGER