/* Copyright (C) 2020 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // minimal regex implementation #include "precompiled.h" #include int match_wildcard(const wchar_t* s, const wchar_t* w) { if(!w) return 1; // saved position in both strings, used to expand '*': // s2 is advanced until match. // initially 0 - we abort on mismatch before the first '*'. const wchar_t* s2 = 0; const wchar_t* w2 = 0; while(*s) { const wchar_t wc = *w; if(wc == '*') { // wildcard string ended with * => match. if(*++w == '\0') return 1; w2 = w; s2 = s+1; } // match one character else if(towupper(wc) == towupper(*s) || wc == '?') { w++; s++; } // mismatched character else { // no '*' found yet => mismatch. if(!s2) return 0; // resume at previous position+1 w = w2; s = s2++; } } // strip trailing * in wildcard string while(*w == '*') w++; return (*w == '\0'); }