#ifndef OGL_TEX_H__ #define OGL_TEX_H__ #include "handle.h" // load and return a handle to the texture given in . // supports RAW, BMP, JP2, PNG, TGA, DDS extern Handle tex_load(const char* fn, int scope = 0); extern int tex_bind(Handle ht); extern int tex_id(Handle ht); extern int tex_info(Handle ht, int* w, int* h, int *fmt, int *bpp, void** p); extern int tex_filter; // GL values; default: GL_LINEAR extern unsigned int tex_bpp; // 16 or 32; default: 32 // upload the specified texture to OpenGL. Texture filter and internal format // may be specified to override the global defaults. // side effect: binds the texture to the currently active unit. extern int tex_upload(Handle ht, int filter_override = 0, int internal_fmt_override = 0, int format_override = 0); extern int tex_free(Handle& ht); #endif // #ifndef OGL_TEX_H__