/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "TemplateLoader.h" #include "lib/utf8.h" #include "ps/CLogger.h" #include "ps/Filesystem.h" #include "ps/XML/Xeromyces.h" static const wchar_t TEMPLATE_ROOT[] = L"simulation/templates/"; static const wchar_t ACTOR_ROOT[] = L"art/actors/"; static CParamNode NULL_NODE(false); bool CTemplateLoader::LoadTemplateFile(CParamNode& node, std::string_view templateName, bool compositing, int depth) { // Handle special case "actor|foo", which does not load 'foo' at all, just uses the name. if (templateName.compare(0, 6, "actor|") == 0) { ConstructTemplateActor(templateName.substr(6), node); return true; } // Handle infinite loops more gracefully than running out of stack space and crashing if (depth > 100) { LOGERROR("Probable infinite inheritance loop in entity template '%s'", std::string(templateName)); return false; } size_t pos = templateName.find_first_of('|'); if (pos != std::string::npos) { // 'foo|bar' pattern: 'bar' is treated as the parent of 'foo'. if (!LoadTemplateFile(node, templateName.substr(pos + 1), false, depth + 1)) return false; if (!LoadTemplateFile(node, templateName.substr(0, pos), true, depth + 1)) return false; return true; } // Load the data we need to apply on the node. This data may contain special modifiers, // such as filters, merges, multiplying the parent values, etc. Applying it to paramnode is destructive. // Find the XML file to load - by default, this assumes the files reside in 'special/filter'. // If not found there, it will be searched for in 'mixins/', then from the root. // The reason for this order is that filters are used at runtime, mixins at load time. std::wstring wtempName = wstring_from_utf8(std::string(templateName) + ".xml"); VfsPath path = VfsPath(TEMPLATE_ROOT) / L"special" / L"filter" / wtempName; if (!VfsFileExists(path)) path = VfsPath(TEMPLATE_ROOT) / L"mixins" / wtempName; if (!VfsFileExists(path)) path = VfsPath(TEMPLATE_ROOT) / wtempName; CXeromyces xero; PSRETURN ok = xero.Load(g_VFS, path); if (ok != PSRETURN_OK) return false; // (Xeromyces already logged an error with the full filename) // If the layer defines an explicit parent, we must load that and apply it before ourselves. int attr_parent = xero.GetAttributeID("parent"); CStr parentName = xero.GetRoot().GetAttributes().GetNamedItem(attr_parent); if (!parentName.empty() && !LoadTemplateFile(node, parentName, compositing, depth + 1)) return false; // Load the new file into the template data (overriding parent values). // TODO: error handling. CParamNode::LoadXML(node, xero); return true; } static Status AddToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData) { std::vector& templates = *(std::vector*)cbData; // Strip the .xml extension VfsPath pathstem = pathname.ChangeExtension(L""); // Strip the root from the path std::string name = pathstem.string8().substr(ARRAY_SIZE(TEMPLATE_ROOT)-1); // We want to ignore template_*.xml templates, since they should never be built in the editor if (name.substr(0, 9) == "template_") return INFO::OK; // Also ignore some subfolders. if (name.substr(0, 8) == "special/" || name.substr(0, 7) == "mixins/") return INFO::OK; templates.push_back(name); return INFO::OK; } static Status AddActorToTemplates(const VfsPath& pathname, const CFileInfo& UNUSED(fileInfo), const uintptr_t cbData) { std::vector& templates = *(std::vector*)cbData; // Strip the root from the path std::wstring name = pathname.string().substr(ARRAY_SIZE(ACTOR_ROOT)-1); templates.push_back("actor|" + std::string(name.begin(), name.end())); return INFO::OK; } bool CTemplateLoader::TemplateExists(const std::string& templateName) const { size_t pos = templateName.rfind('|'); std::string baseName(pos != std::string::npos ? templateName.substr(pos+1) : templateName); return VfsFileExists(VfsPath(TEMPLATE_ROOT) / wstring_from_utf8(baseName + ".xml")); } std::vector CTemplateLoader::FindTemplates(const std::string& path, bool includeSubdirectories, ETemplatesType templatesType) const { std::vector templates; if (templatesType != SIMULATION_TEMPLATES && templatesType != ACTOR_TEMPLATES && templatesType != ALL_TEMPLATES) { LOGERROR("Undefined template type (valid: all, simulation, actor)"); return templates; } size_t flags = includeSubdirectories ? vfs::DIR_RECURSIVE : 0; if (templatesType == SIMULATION_TEMPLATES || templatesType == ALL_TEMPLATES) WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(TEMPLATE_ROOT) / path, AddToTemplates, (uintptr_t)&templates, L"*.xml", flags)); if (templatesType == ACTOR_TEMPLATES || templatesType == ALL_TEMPLATES) WARN_IF_ERR(vfs::ForEachFile(g_VFS, VfsPath(ACTOR_ROOT) / path, AddActorToTemplates, (uintptr_t)&templates, L"*.xml", flags)); return templates; } const CParamNode& CTemplateLoader::GetTemplateFileData(const std::string& templateName) { if (std::unordered_map::const_iterator it = m_TemplateFileData.find(templateName); it != m_TemplateFileData.end()) return it->second; CParamNode ret; if (!LoadTemplateFile(ret, templateName, false, 0)) { LOGERROR("Failed to load entity template '%s'", templateName.c_str()); return NULL_NODE; } return m_TemplateFileData.insert_or_assign(templateName, ret).first->second; } void CTemplateLoader::ConstructTemplateActor(std::string_view actorName, CParamNode& out) { // Copy the actor template out = GetTemplateFileData("special/actor"); // Initialize the actor's name and make it an Atlas selectable entity. std::string source(actorName); std::wstring actorNameW = wstring_from_utf8(source); source = "" "" + source + "" // Arbitrary-sized Footprint definition to make actors' selection outlines show up in Atlas. "1.0" "" "" "128x128/ellipse.png128x128/ellipse_mask.png" "" ""; // We'll assume that actorName is valid XML, otherwise this will fail and report the error anyways. CParamNode::LoadXMLString(out, source.c_str(), actorNameW.c_str()); }