/* A GUI ScrollBar Style by Gustav Larsson gee@pyro.nu --Overview-- A GUI scroll-bar style tells scroll-bars how they should look, width, sprites used, etc. --Usage-- Declare them in XML files, and reference them when declaring objects. --More info-- Check GUI.h */ #ifndef CGUIScrollBarStyle_H #define CGUIScrollBarStyle_H //-------------------------------------------------------- // Includes / Compiler directives //-------------------------------------------------------- #include "GUI.h" //-------------------------------------------------------- // Declarations //-------------------------------------------------------- /** * @author Gustav Larsson * * The GUI Scroll-bar style. * * A scroll-bar style can choose whether to support horizontal, vertical * or both. * * @see CGUIScrollBar */ struct CGUIScrollBarStyle { //-------------------------------------------------------- /** @name General Settings */ //-------------------------------------------------------- //@{ /** * Width of bar, also both sides of the edge buttons. */ float m_Width; /** * Scrollable with the wheel. */ bool m_ScrollWheel; /** * How much (in percent, 0.1f = 10%) to scroll each time * the wheel is admitted, or the buttons are pressed. */ float m_ScrollSpeed; /** * Whether or not the edge buttons should appear or not. Sometimes * you actually don't want them, like perhaps in a combo box. */ bool m_ScrollButtons; /** * Sometimes there is *a lot* to scroll, but to prevent the scroll "bar" * from being almost invisible (or ugly), you can set a minimum in pixel * size. */ float m_MinimumBarSize; //@} //-------------------------------------------------------- /** @name Horizontal Sprites */ //-------------------------------------------------------- //@{ CGUISpriteInstance m_SpriteButtonTop; CGUISpriteInstance m_SpriteButtonTopPressed; CGUISpriteInstance m_SpriteButtonTopDisabled; CGUISpriteInstance m_SpriteButtonBottom; CGUISpriteInstance m_SpriteButtonBottomPressed; CGUISpriteInstance m_SpriteButtonBottomDisabled; CGUISpriteInstance m_SpriteScrollBackHorizontal; CGUISpriteInstance m_SpriteScrollBarHorizontal; //@} //-------------------------------------------------------- /** @name Vertical Sprites */ //-------------------------------------------------------- //@{ CGUISpriteInstance m_SpriteButtonLeft; CGUISpriteInstance m_SpriteButtonLeftPressed; CGUISpriteInstance m_SpriteButtonLeftDisabled; CGUISpriteInstance m_SpriteButtonRight; CGUISpriteInstance m_SpriteButtonRightPressed; CGUISpriteInstance m_SpriteButtonRightDisabled; CGUISpriteInstance m_SpriteScrollBackVertical; CGUISpriteInstance m_SpriteScrollBarVertical; //@} }; #endif