/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * Determine which alpha blend map fits a given shape. */ #ifndef INCLUDED_ALPHAMAPCALCULATOR #define INCLUDED_ALPHAMAPCALCULATOR #include #include "BlendShapes.h" // defines for blendmap flipping/rotating #define BLENDMAP_FLIPV 0x01 #define BLENDMAP_FLIPU 0x02 #define BLENDMAP_ROTATE90 0x04 #define BLENDMAP_ROTATE180 0x08 #define BLENDMAP_ROTATE270 0x10 /////////////////////////////////////////////////////////////////////////////// // CAlphaMapCalculator: functionality for calculating which alpha blend map // fits a given shape namespace CAlphaMapCalculator { // Calculate: return the index of the blend map that fits the given shape, // and the set of flip/rotation flags to get the shape correctly oriented int Calculate(BlendShape8 shape,unsigned int& flags); } #endif